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Heroscape: Fields of Valor – Heroes of Elswin Army Expansion thumbnail

Heroscape: Fields of Valor – Heroes of Elswin Army Expansion

Expansion for Heroscape Marvel: The Conflict BeginsExpansion for Heroscape Master Set: Battle for the UnderdarkExpansion for Heroscape Master Set: Age of AnnihilationExpansion for Heroscape Master Set: Rise of the ValkyrieExpansion for Heroscape Master Set: Swarm of the MarroExpansion for Heroscape: Battle for the Wellspring Battle Box

Heroscape: Fields of Valor – Heroes of Elswin Army Expansion Rulebook

Table of Contents

Table of Contents

  • Figures
    • Cyprien Esenwein
    • Sonya Esenwein
    • Warden 816
    • Kyntela Gwyn
    • Isamu
  • Errata
  • Clarifications

Figures

Each card is listed with its affiliation, tags, size, and the stats printed on the card. Abilities are listed under each card name, verbatim from the card.

Cyprien Esenwein

  • Affiliation: Utgar
  • Tags: Undead, Unique Hero, Lord, Terrifying
  • Size: Medium 4
  • Life: 6
  • Move: 8 spaces
  • Range: 1 space
  • Attack: 3 dice
  • Defense: 4 dice
  • Points: 150

Abilities

LIFE DRAIN Each time Cyprien Esenwein destroys a figure, you may remove a wound marker from this Army Card. Cyprien Esenwein cannot Life Drain destructible objects.

CHILLING TOUCH After moving and before attacking, Cyprien Esenwein may attempt a Chilling Touch. To do this, choose a figure adjacent to Cyprien Esenwein and roll the 20-sided die.

  • If you roll 1-12, nothing happens.
  • If you roll 13-15, the chosen figure receives 1 wound.
  • If you roll 16-17, the chosen figure receives 2 wounds.
  • If you roll 18-19, the chosen figure receives 3 wounds.
  • If you roll a 20 or higher, the chosen figure receives 6 wounds.

Cyprien Esenwein's Chilling Touch does not affect Soulborgs or destructible objects.

STEALTH FLYING When counting spaces for Cyprien Esenwein's movement, ignore elevations. Cyprien Esenwein may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Cyprien Esenwein starts to fly, if he is engaged he will not take any leaving engagement attacks.

Sonya Esenwein

  • Affiliation: Utgar
  • Tags: Undead, Unique Hero, Lady, Terrifying
  • Size: Medium 4
  • Life: 3
  • Move: 6 spaces
  • Range: 1 space
  • Attack: 3 dice
  • Defense: 3 dice
  • Points: 45

Abilities

LIFE DRAIN Each time Sonya Esenwein destroys a figure, you may remove a wound marker from this Army Card. Sonya Esenwein cannot Life Drain destructible objects.

ETERNAL STRENGTH Anytime you roll the 20-sided die for Cyprien Esenwein's Chilling Touch, you may add 2 to your die roll.

ETERNAL HEARTBREAK If you control Cyprien Esenwein and he is destroyed, Sonya Esenwein immediately receives 2 wounds.

FLYING When counting spaces for Sonya Esenwein's movement, ignore elevations. Sonya Esenwein may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Sonya Esenwein starts to fly, if she is engaged she will take any leaving engagement attacks.

Warden 816

  • Affiliation: Utgar
  • Tags: Soulborg, Unique Hero, Warden, Tricky
  • Size: Medium 4
  • Life: 2
  • Move: 5 spaces
  • Range: 7 spaces
  • Attack: 3 dice
  • Defense: 6 dice
  • Points: 90

Abilities

EVISCERAXE SPECIAL ATTACK Range 1. Attack 5. The Evisceraxe Special Attack cannot be used on small figures.

GUARD LEADERSHIP All Guards you control move one additional space.

Kyntela Gwyn

  • Affiliation: Ullar
  • Tags: Elf, Unique Hero, Wizard, Valiant
  • Size: Medium 4
  • Life: 2
  • Move: 5 spaces
  • Range: 1 space
  • Attack: 2 dice
  • Defense: 2 dice
  • Points: 20

Abilities

STRENGTH OF OAK AURA 1 All friendly Elves adjacent to Kyntela Gwyn add 1 to their defense dice.

Isamu

  • Affiliation: Utgar
  • Tags: Human, Unique Hero, Ninja, Disciplined
  • Size: Medium 4
  • Life: 1
  • Move: 6 spaces
  • Range: 1 space
  • Attack: 3 dice
  • Defense: 1 die
  • Points: 10

Abilities

VANISH 9 If Isamu is attacked and at least 1 skull is rolled, roll the 20-sided die to vanish. If you roll 1-8, roll defense dice normally. If you roll a 9 or higher, Isamu takes no damage and may immediately move up to 4 spaces. Isamu can vanish only if he ends his vanishing move not adjacent to any enemy figures.

PHANTOM WALK Isamu can move through all figures and is never attacked when leaving an engagement.

DISHONORABLE ATTACK When attacking a figure who follows Jandar, Isamu rolls 2 additional attack dice.

Errata

From the official Heroscape FAQ, version 13.4 (Hasbro, September 2010). No FAQ errata for the five Heroes of Elswin cards were found.

Clarifications

From the official Heroscape FAQ, version 13.4 (Hasbro, September 2010). Entries are included where they concern a hero in this booster; the FAQ files each one under the figure or set shown in its heading.

Cyprien Esenwein

Q: Can Cyprien use his Chilling Touch special power even if he doesn't move? A: A figure can move 0 spaces, so yes. He can stay where he is and use Chilling Touch.

Kyntela Gwyn (FAQ entry filed under Arkmer, "Defenders of Kinsland")

Q: Does Arkmer get +2 defense dice if Kyntela Gwyn is adjacent to him (+1 for Staff of Lerkintin and +1 for Kyntella's Strength of the Oak Aura 1)? A: Yes!

Isamu (FAQ entry filed under Rechets of Bogdan, "Fields of Valor")

Q: Does Lethal Sting allow a Ninja/Isamu to use Vanish or Disappear? A: No. When the Rechet rolls a skull on every die, the "attack phase" is over, and the figure is IMMEDIATELY destroyed. Much like other D20 destroy powers, things like Disappearing Ninja, and Stealth Armor 15 do not help against it. It's an instant removal from the board.