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Heroscape: Fields of Valor – Fiends and Vampires Army Expansion thumbnail

Heroscape: Fields of Valor – Fiends and Vampires Army Expansion

Expansion for Heroscape Marvel: The Conflict BeginsExpansion for Heroscape Master Set: Battle for the UnderdarkExpansion for Heroscape Master Set: Age of AnnihilationExpansion for Heroscape Master Set: Rise of the ValkyrieExpansion for Heroscape Master Set: Swarm of the MarroExpansion for Heroscape: Battle for the Wellspring Battle Box

Heroscape: Fields of Valor – Fiends and Vampires Army Expansion Rulebook

Table of Contents

Table of Contents

  • Figures
    • Iskra Esenwein
    • Marcu Esenwein
    • Rechets of Bogdan
  • Clarifications

Figures

Each card is listed with its affiliation, tags, size, and the stats printed on the card. Abilities are listed under each card name, verbatim from the card.

Iskra Esenwein

  • Affiliation: Utgar
  • Tags: Undead, Unique Hero, Duchess, Terrifying
  • Size: Medium 4
  • Life: 4
  • Move: 6 spaces
  • Range: 1 space
  • Attack: 3 dice
  • Defense: 3 dice
  • Points: 50

Abilities

LIFE DRAIN Each time Iskra Esenwein destroys a figure, you may remove a wound marker from this Army Card. Iskra Esenwein cannot Life Drain destructible objects.

SUMMON THE RECHETS OF BOGDAN After taking a turn with Iskra Esenwein, you may attempt to summon the Rechets of Bogdan if they are in your army and they have not yet been successfully summoned. Roll the 20-sided die. If you roll a 14 or higher, you must place all 3 Rechets of Bogdan on empty spaces within 6 clear sight spaces of Iskra Esenwein. Any Rechets of Bogdan that you cannot place on the battlefield are immediately destroyed and cannot be summoned again. When the Rechets of Bogdan are summoned, you may immediately take a turn with them.

FLYING When counting spaces for Iskra Esenwein's movement, ignore elevations. Iskra Esenwein may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Iskra Esenwein starts to fly, if she is engaged she will take any leaving engagement attacks.

Marcu Esenwein

  • Affiliation: Utgar
  • Tags: Undead, Unique Hero, Devourer, Terrifying
  • Size: Medium 4
  • Life: 6
  • Move: 7 spaces
  • Range: 1 space
  • Attack: 4 dice
  • Defense: 1 die
  • Points: 20

Abilities

LIFE DRAIN Each time Marcu Esenwein destroys a figure, you may remove a wound marker from this Army Card. Marcu Esenwein cannot Life Drain destructible objects.

ETERNAL HATRED After revealing an order marker on this card, you must roll the 20-sided die. If you roll a 17 or higher, choose an opponent. That opponent will now control Marcu Esenwein for the remainder of your turn, but will not be able to view any unrevealed order markers on his card. At the end of that turn, control of Marcu returns to you. All order markers and figures that were on Marcu's Army Card will stay on his Army Card.

FLYING When counting spaces for Marcu Esenwein's movement, ignore elevations. Marcu Esenwein may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Marcu Esenwein starts to fly, if he is engaged he will take any leaving engagement attacks.

Rechets of Bogdan

  • Affiliation: Utgar
  • Tags: Undead, Unique Squad, Devourer, Terrifying
  • Size: Medium 4
  • Life: 1
  • Move: 6 spaces
  • Range: 1 space
  • Attack: 3 dice
  • Defense: 3 dice
  • Points: 50

Abilities

ISKRA'S SUMMONING Rechets of Bogdan do not start the game on the battlefield. They must be summoned onto the battlefield by Iskra Esenwein.

LETHAL STING When rolling attack dice against a small or medium figure, if a Rechet of Bogdan rolls a skull on every die, the defending figure cannot roll any defense dice and is immediately destroyed.

FLYING When counting spaces for Rechets of Bogdan's movement, ignore elevations. Rechets of Bogdan may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When a Rechet of Bogdan starts to fly, if he is engaged he will take any leaving engagement attacks.

Clarifications

From the official Heroscape FAQ, version 13.4 (Hasbro, September 2010), Fields of Valor entries.

Marcu Esenwein

If each player is playing with a Marcu Esenwein in their Army, and you have to use Eternal Hatred (because of your roll), who takes control of Marcu? You cannot choose an opponent that already has a Marcu Esenwein in their Army because you can only have 1 of each Unique figure in an Army. If all players have a Marcu in their Army, Eternal Hatred would be negated and would not come into play. Remember that even if one of the Marcu Esenweins were to die, that figure would still be in that player's Army.

Rechets of Bogdan

Q: Does Lethal Sting allow a Ninja/Isamu to use Vanish or Disappear? A: No. When the Rechet rolls a skull on every die, the "attack phase" is over, and the figure is IMMEDIATELY destroyed. Much like other D20 destroy powers, things like Disappearing Ninja, and Stealth Armor 15 do not help against it. It's an instant removal from the board.