Heroscape: Elites of Ullar & Ranoc Vipers Common Army Expansion
Heroscape: Elites of Ullar & Ranoc Vipers Common Army Expansion Rulebook
Table of Contents
Table of Contents
Unit Cards
Elites of Ullar (Ullar)
Kyrie, Common Squad, Warrior, Loyal, Medium 5. Life 2, Move 4 spaces, Range 1 space, Attack 3 dice, Defense 3 dice, 105 points.
BLADE DANCE Unique Ullar Kyrie you control roll 1 additional die when attacking a figure engaged with 1 or more of your Elites of Ullar.
ULLAR'S PACT If an Elite of Ullar receives a wound from a normal attack by an enemy figure, after that attack you may move 1 unengaged Kyrie figure you control who follows Ullar up to 4 spaces, even if all of your Elites of Ullar are destroyed.
FLYING
Ranoc Vipers (Ullar)
Viper, Common Squad, Hunter, Tricky, Medium 5. Life 1, Move 7 spaces, Range 6 spaces, Attack 2 dice, Defense 0 dice, 50 points.
HYPNOSIS When a Ranoc Viper attacks an adjacent figure, the defender reduces its Defense Value by 1 for each skull in the attacking Viper's roll. Hypnosis does not affect destructible objects.
EVASIVE 2 Ranoc Vipers increase their Defense Value by 2 when defending against a non-adjacent figure.
SLITHER Ranoc Vipers do not have to stop their movement when entering water spaces.