Heroscape: Defenders of Kinsland – Marro Cavalry Army Expansion
Expansion for Heroscape Marvel: The Conflict BeginsExpansion for Heroscape Master Set: Battle for the UnderdarkExpansion for Heroscape Master Set: Age of AnnihilationExpansion for Heroscape Master Set: Rise of the ValkyrieExpansion for Heroscape Master Set: Swarm of the MarroExpansion for Heroscape: Battle for the Wellspring Battle Box
Heroscape: Defenders of Kinsland – Marro Cavalry Army Expansion Rulebook
Table of Contents
Table of Contents
Unit Cards
Each entry gives the card's unit type and stats as printed (Life, Move, Range, Attack, Defense, Points), followed by its special powers verbatim.
Grok Riders (Utgar)
Marro, Common Squad, Hunters, Menacing, Large 5. Life 1, Move 7, Range 1, Attack 3 dice, Defense 3 dice, 130 points.
MARRO WARLORD BONDING Before taking a turn with Grok Riders, you may first take a turn with any Marro Warlord you control.
MARK OF THE WARLORD When attacking a figure that is adjacent to any Marro Warlord you control, Grok Riders add 2 to their attack dice.
GROK TRAINING Marro Hive cannot rebirth Grok Riders with its Marro Rebirth special power.