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Heroscape: Defenders of Kinsland – Heroes of the Molten Sea Army Expansion thumbnail

Heroscape: Defenders of Kinsland – Heroes of the Molten Sea Army Expansion

Expansion for Heroscape Marvel: The Conflict BeginsExpansion for Heroscape Master Set: Battle for the UnderdarkExpansion for Heroscape Master Set: Age of AnnihilationExpansion for Heroscape Master Set: Rise of the ValkyrieExpansion for Heroscape Master Set: Swarm of the MarroExpansion for Heroscape: Battle for the Wellspring Battle Box

Heroscape: Defenders of Kinsland – Heroes of the Molten Sea Army Expansion Rulebook

Table of Contents

Table of Contents

  • Unit Cards
    • Sir Dupuis (Jandar)
    • Chardris (Ullar)
    • Moriko (Ullar)
    • Otonashi (Vydar)

Unit Cards

Each entry gives the card's unit type and stats as printed (Life, Move, Range, Attack, Defense, Points), followed by its special powers verbatim.

Sir Dupuis (Jandar)

Human, Unique Hero, Knight, Valiant, Large 6. Life 6, Move 8, Range 1, Attack 4 dice, Defense 3 dice, 150 points.

KNIGHT'S COURAGE Add 1 to Sir Dupuis' attack dice for every Knight you control within 4 clear sight spaces of Sir Dupuis up to a maximum of +3 dice.

TACTICAL DISENGAGEMENT 7 When Sir Dupuis receives one or more wounds from a leaving engagement attack, immediately roll the 20-sided die. If you roll a 7 or higher, ignore any wounds from that leaving engagement attack.

CHALICE OF FORTITUDE If Sir Dupuis has 4 or more wounds on his Army Card, add 1 to his defense dice.

Card errata: an ERRATA badge printed on the card reads "Sir Dupuis' shield is not a Hit Zone." It is transcribed here as printed.

Chardris (Ullar)

Elf, Unique Hero, Wizard, Valiant, Medium 5. Life 6, Move 5, Range 1, Attack 3 dice, Defense 2 dice, 90 points.

FIRE STRIKE SPECIAL ATTACK Range 6. Attack 2 + Special. When Chardris attacks with Fire Strike Special Attack, add 1 to Chardris' attack dice for every additional Elf Wizard you control within 3 clear sight spaces of Chardris, up to a maximum of +3 dice.

Card errata: two ERRATA badges are printed on the card. One reads "Fire Strike Special Attack." The other reads "Chardris' Fireball is not a Hit Zone." Both are transcribed as printed.

Moriko (Ullar)

Human, Unique Hero, Ninja, Disciplined, Medium 4. Life 4, Move 6, Range 1, Attack 4 dice, Defense 4 dice, 110 points.

PHANTOM WALK Moriko can move through all figures and is never attacked when leaving an engagement.

SABER STORM SPECIAL ATTACK Range 1. Attack 1, 2 or 3. Moriko starts each turn with 6 attack dice. Choose any adjacent figure and attack by rolling 1, 2 or 3 attack dice. Moriko may keep making special attacks with 1, 2 or 3 attack dice until she has rolled all 6 attack dice. Moriko may target the same or different figures with each attack.

Otonashi (Vydar)

Human, Unique Hero, Ninja, Tricky, Medium 4. Life 1, Move 6, Range 1, Attack 2 dice, Defense 3 dice, 10 points.

TRICKY SPEED 4 If Otonashi starts her turn adjacent to any figure you control who has a tricky personality, she may move 4 additional spaces.

PHANTOM WALK Otonashi can move through all figures and is never attacked when leaving an engagement.

ATTACK THE WILD 2 When attacking a figure who has a wild personality, Otonashi rolls 2 additional attack dice.