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Heroscape: Dawn of Darkness – Heroes of Durgeth Army Expansion thumbnail

Heroscape: Dawn of Darkness – Heroes of Durgeth Army Expansion

Expansion for Heroscape Marvel: The Conflict BeginsExpansion for Heroscape Master Set: Battle for the UnderdarkExpansion for Heroscape Master Set: Age of AnnihilationExpansion for Heroscape Master Set: Rise of the ValkyrieExpansion for Heroscape Master Set: Swarm of the MarroExpansion for Heroscape: Battle for the Wellspring Battle Box

Heroscape: Dawn of Darkness – Heroes of Durgeth Army Expansion Rulebook

Table of Contents

Table of Contents

  • Figure Cards
    • Runa
    • Kaemon Awa
    • Empress Kiova
    • Eldgrim the Viking Champion
    • Kee-Mo-Shi

Figure Cards

Runa

Faction: Utgar | Wave #6, Dawn Of Darkness Life 5 | Move 6 Spaces | Range 1 Space | Attack 3 Dice | Defense 3 Dice | Medium 5 | 120 Points Tags: Kyrie, Unique Hero, Warrior, Tricky

Helm of Mitonsoul Aura. After moving and before attacking, Runa may use her Helm of Mitonsoul Aura. When using the Helm of Mitonsoul Aura, you must roll the 20-sided die for all figures within 3 clear sight spaces of Runa, one at a time. If you roll a 20, destroy the figure. Runa's Helm of Mitonsoul Aura does not affect Runa.

Flying. When counting spaces for Runa's movement, ignore elevations. Runa may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Runa starts to fly, if she is engaged she will take any leaving engagement attacks.

Kaemon Awa

Faction: Einar | Wave #6, Dawn Of Darkness Life 4 | Move 5 Spaces | Range 7 Spaces | Attack 4 Dice | Defense 4 Dice | Medium 5 | 120 Points Tags: Human, Unique Hero, Samurai, Disciplined

Quick Release Special Attack. Range 4. Attack 4. When Kaemon Awa attacks with his Quick Release Special Attack, he may attack one additional time.

Counter Strike. When rolling defense dice against a normal attack from an adjacent attacking figure, all excess shields count as unblockable hits on the attacking figure. This power does not work against other Samurai.

Card note: Counter Strike targets printed on the card: Hatamoto Taro, Izumi Samurai, Kaemon Awa, Kozuke Samurai, Tagawa Samurai, Tagawa Samurai Archers.

Empress Kiova

Faction: Einar | Wave #6, Dawn Of Darkness Life 5 | Move 5 Spaces | Range 1 Space | Attack 3 Dice | Defense 4 Dice | Medium 6 | 90 Points Tags: Kyrie, Unique Hero, Warrior, Disciplined

Gift of the Empress Aura. When you roll defense dice for any Kyrie that you control who follows Einar and is within 5 clear sight spaces of Empress Kiova, you may re-roll all defense dice that did not show shields. Gift of the Empress Aura can be used only once for each defense roll. Empress Kiova's Gift of the Empress Aura does not affect Empress Kiova.

Stealth Flying. When counting spaces for Empress Kiova's movement, ignore elevations. Empress Kiova may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Empress Kiova starts to fly, if she is engaged she will not take any leaving engagement attacks.

Card note: "The Einar Imperium" (Gift of the Empress Aura follows-Einar target).

Eldgrim the Viking Champion

Faction: Jandar | Wave #6, Dawn Of Darkness Life 3 | Move 5 Spaces | Range 1 Space | Attack 2 Dice | Defense 2 Dice | Medium 4 | 30 Points Tags: Human, Unique Hero, Champion, Valiant

Overextend Attack. After taking a turn with Eldgrim, you may place a wound marker on Eldgrim and take another turn with him. You may use this power only once during a round.

Warrior's Swiftness Spirit. When Eldgrim is destroyed, you may place this figure on any unique Army Card. Eldgrim's Spirit adds 1 to the move number on that card.

Card note: "Any unique figure you control."

Kee-Mo-Shi

Faction: Utgar | Wave #6, Dawn Of Darkness Life 4 | Move 6 Spaces | Range 1 Space | Attack 4 Dice | Defense 4 Dice | Medium 6 | 130 Points Tags: Marro, Unique Hero, Warwitch, Tricky

Mind Shackle 19. After moving and before attacking, you may choose any unique figure adjacent to Kee-Mo-Shi. Roll the 20-sided die. If you roll 19 or 20, take control of the chosen figure and that figure's Army Card. You now control that Army Card and all figures on it. Remove any Order Markers on the chosen figure's Army Card. If Kee-Mo-Shi is destroyed, you retain control of any previously Mind Shackled Army Cards.

Toxic Skin. After attacking, you must roll the 20-sided die once for each figure adjacent to Kee-Mo-Shi. If you roll a 17 or higher, that figure receives one wound. Soulborgs are not affected by Toxic Skin.

Card note: "Any Unique Hero" (Mind Shackle target). Mind Shackle targets printed on the card: Blastatrons, Deathreavers, DeathStalkers, Deathwalker 7000, Deathwalker 8000, Deathwalker 9000, Gladiatrons, Marrden Hounds, Major Q10, Major Q9, Major X17, Omnicron Snipers, Omnicron Repulsers, Warden 816, Zetacron, Zettian Guards.