RulesPal
Chat
Rulebook
Heroscape: D3  Moltenclaw's Invasion – Icewind Scourge Army Expansion thumbnail

Heroscape: D3 Moltenclaw's Invasion – Icewind Scourge Army Expansion

Expansion for Heroscape Marvel: The Conflict BeginsExpansion for Heroscape Master Set: Battle for the UnderdarkExpansion for Heroscape Master Set: Age of AnnihilationExpansion for Heroscape Master Set: Rise of the ValkyrieExpansion for Heroscape Master Set: Swarm of the MarroExpansion for Heroscape: Battle for the Wellspring Battle Box

Heroscape: D3 Moltenclaw's Invasion – Icewind Scourge Army Expansion Rulebook

Table of Contents

Table of Contents

  • Army Cards: Utgar
    • Frost Giant of Morh
    • Ice Troll Berserker
  • Army Cards: Einar
    • Master of the Hunt
  • Glyphs
    • Oceanstrider Amulet

Army Cards: Utgar

Frost Giant of Morh

Faction: Utgar

Keywords: Giant, Uncommon Hero, Brute, Fearless, Huge 9

Stats:

  • Life: 6
  • Move: 5 spaces
  • Range: 1 space
  • Attack: 4 dice
  • Defense: 4 dice
  • Points: 140

Indomitable

If this Frost Giant of Morh begins its turn unengaged, add 2 to its Move value this turn. If it begins its turn engaged, add 2 to its Attack value this turn.

Battle Frenzy

After attacking with this Frost Giant of Morh, roll the 20-sided die. If you roll a 16 or higher, you may attack again with this Frost Giant of Morh.

Dying Swipe

If this Frost Giant of Morh is attacked with a normal attack by an opponent's figure and receives enough wounds to be destroyed, roll 3 attack dice. One at a time for each skull rolled, you may inflict 1 wound on any figure that is adjacent to this Frost Giant of Morh. Figures affected by Dying Swipe cannot roll any defense dice and can receive more than 1 wound each. After using Dying Swipe, remove this Frost Giant of Morh from the battlefield.

Ice Troll Berserker

Faction: Utgar

Keywords: Troll, Uncommon Hero, Beast, Ferocious, Large 5

Stats:

  • Life: 4
  • Move: 5 spaces
  • Range: 1 space
  • Attack: 5 dice
  • Defense: 2 dice
  • Points: 85

Ice Troll Charge

After moving and before attacking with this Ice Troll Berserker, roll the 20-sided die. If this Ice Troll Berserker is on a snow or ice space, add 3 to your die roll. If you roll a 13 or higher, you may move this Ice Troll Berserker again.

Cold Regenerate

After taking a turn with this Ice Troll Berserker, remove 1 wound marker from this Ice Troll Berserker's Army Card. If it is on a snow or ice space, remove 1 additional wound marker.

Errata (printed sticker on the card): "Coverings are a Hit Zone."

Army Cards: Einar

Master of the Hunt

Faction: Einar

Keywords: Firbolg, Uncommon Hero, Hunter, Bold, Large 6

Stats:

  • Life: 6
  • Move: 6 spaces
  • Range: 4 spaces
  • Attack: 4 dice
  • Defense: 4 dice
  • Points: 140

Mortal Strike

After attacking an opponent's Unique Hero with this Master of the Hunt's normal attack, roll 1 attack die for each wound inflicted in that attack. For each additional skull rolled, place 1 additional wound marker on the defending figure's Army Card.

Javelin

After moving and before attacking with this Master of the Hunt, you may roll the 20-sided die. If you roll a 16 or higher, add 3 to this Master of the Hunt's Range value for the duration of its turn.

Errata (printed sticker on the card): "Pants are not a Hit Zone."

Glyphs

Oceanstrider Amulet

Artifact

This figure does not have to stop its movement when entering water spaces.