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Heroscape: D2 Warriors of Eberron – Ogre and the Goblins Army Expansion thumbnail

Heroscape: D2 Warriors of Eberron – Ogre and the Goblins Army Expansion

Expansion for Heroscape Marvel: The Conflict BeginsExpansion for Heroscape Master Set: Battle for the UnderdarkExpansion for Heroscape Master Set: Age of AnnihilationExpansion for Heroscape Master Set: Rise of the ValkyrieExpansion for Heroscape Master Set: Swarm of the MarroExpansion for Heroscape: Battle for the Wellspring Battle Box

Heroscape: D2 Warriors of Eberron – Ogre and the Goblins Army Expansion Rulebook

Table of Contents

Table of Contents

  • Utgar
    • Goblin Cutters
    • Mob Attack
    • Scurry
    • Scale
    • Ogre Warhulk
    • Flail Hurricane
    • Mine!

Utgar

Goblin Cutters

Classification: Goblins, Common Squad, Cutters, Skittish, Small 3

Stats:

  • Life: 1
  • Move: 6 spaces
  • Range: 1 space
  • Attack: 2 dice
  • Defense: 1 die
  • Points: 50

Mob Attack

When attacking with a Goblin Cutter you control, if the defending figure is engaged with at least 2 other Goblin Cutters you control, it subtracts 2 from its defense dice.

Scurry

When a Goblin Cutter you control is destroyed by a normal attack from an opponent's figure, you may move any 2 Goblin Cutters you control up to 4 spaces each, and all Goblin Cutters you control no longer have any visible Hit Zones for the duration of the attacking figure's turn while they remain unengaged. Goblin Cutters will never take any leaving engagement attacks while using Scurry.

Scale

When moving up or down levels of terrain, Goblin Cutters may add 2 to their height.

Ogre Warhulk

Classification: Ogre, Uncommon Hero, Warhulk, Wild, Large 7

Stats:

  • Life: 8
  • Move: 5 spaces
  • Range: 1 space
  • Attack: 5 dice
  • Defense: 3 dice
  • Points: 150

Flail Hurricane

After moving and before attacking with this Ogre Warhulk, you must roll the 20-sided die. If you roll a 1–10, it may attack normally. If you roll an 11 or higher, instead of attacking normally, it must attack each figure adjacent to it, if possible. Roll each attack separately.

Mine!

When you roll the 20-sided die for a Treasure Glyph trap with this Ogre Warhulk, you must subtract 4 from your die roll.