Heroscape: D2 Warriors of Eberron – Golem and the Wyrmlings Army Expansion
Heroscape: D2 Warriors of Eberron – Golem and the Wyrmlings Army Expansion Rulebook
Table of Contents
Table of Contents
Jandar
White Wyrmling
Classification: Dragon, Common Hero, Wyrmling, Ferocious, Small 3
Stats:
- Life: 1
- Move: 6 spaces
- Range: 1 space
- Attack: 3 dice
- Defense: 4 dice
- Points: 30
Name tags on card: Red Wyrmling, White Wyrmling, Blue Wyrmling, Black Wyrmling
Fledgling Ice Shards Special Attack
Range 5. Attack 2.
When a White Wyrmling attacks with its Fledgling Ice Shards Special Attack, it may attack 1 additional time. It cannot attack the same figure more than once this turn.
Wyrmling Bonding
After revealing an order marker on a White Wyrmling Army Card, before taking that White Wyrmling's turn, you may take a turn with one other Wyrmling you control.
Flying
When counting spaces for a White Wyrmling's movement, ignore elevations. A White Wyrmling may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. If a White Wyrmling is engaged when it starts to fly, it will take any leaving engagement attacks.
Einar
Red Wyrmling
Classification: Dragon, Common Hero, Wyrmling, Disciplined, Small 3
Stats:
- Life: 1
- Move: 5 spaces
- Range: 1 space
- Attack: 3 dice
- Defense: 3 dice
- Points: 30
Name tags on card: Red Wyrmling, White Wyrmling, Blue Wyrmling, Black Wyrmling
Fledgling Fires Special Attack
Range 5. Attack 3.
Common Squad figures roll 2 fewer defense dice against Fledgling Fires Special Attack.
Wyrmling Bonding
After revealing an order marker on a Red Wyrmling Army Card, before taking that Red Wyrmling's turn, you may take a turn with one other Wyrmling you control.
Flying
When counting spaces for a Red Wyrmling's movement, ignore elevations. A Red Wyrmling may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. If a Red Wyrmling is engaged when it starts to fly, it will take any leaving engagement attacks.
Vydar
Black Wyrmling
Classification: Dragon, Common Hero, Wyrmling, Wild, Small 3
Stats:
- Life: 1
- Move: 6 spaces
- Range: 1 space
- Attack: 3 dice
- Defense: 3 dice
- Points: 30
Name tags on card: Red Wyrmling, White Wyrmling, Blue Wyrmling, Black Wyrmling
Fledgling Acid Breath
Instead of attacking with a Black Wyrmling, you may choose one small or medium figure within 4 clear sight spaces of it. Roll the 20-sided die. If you roll 1–10, nothing happens. If you roll an 11–15, the chosen figure receives 1 wound. If you roll a 16 or higher, the chosen figure receives 2 wounds.
Wyrmling Bonding
After revealing an order marker on a Black Wyrmling Army Card, before taking that Black Wyrmling's turn, you may take a turn with one other Wyrmling you control.
Flying
When counting spaces for a Black Wyrmling's movement, ignore elevations. A Black Wyrmling may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. If a Black Wyrmling is engaged when it starts to fly, it will take any leaving engagement attacks.
Iron Golem
Classification: Golem, Uncommon Hero, Construct, Mindless, Large 7
Stats:
- Life: 3
- Move: 5 spaces
- Range: 1 space
- Attack: 6 dice
- Defense: 6 dice
- Points: 100
Iron Tough
When rolling defense dice against a special attack, this Iron Golem always adds 2 automatic shields to whatever is rolled.
Lava Resistant
This Iron Golem never rolls for molten lava damage or lava field damage, and it does not have to stop on molten lava spaces.
Aquilla
Blue Wyrmling
Classification: Dragon, Common Hero, Wyrmling, Precise, Small 3
Stats:
- Life: 1
- Move: 5 spaces
- Range: 1 space
- Attack: 4 dice
- Defense: 3 dice
- Points: 35
Name tags on card: Red Wyrmling, White Wyrmling, Blue Wyrmling, Black Wyrmling
Fledgling Lightning Breath Special Attack
Range 4 + Special. Attack 2.
Choose a figure to attack. You may also choose one other figure within 3 clear sight spaces of the targeted figure to be affected by Fledgling Lightning Breath Special Attack. Roll attack dice once for both figures. Each figure rolls defense dice separately. Fledgling Lightning Breath Special Attack does not affect destructible objects.
Wyrmling Bonding
After revealing an order marker on a Blue Wyrmling Army Card, before taking that Blue Wyrmling's turn, you may take a turn with one other Wyrmling you control.
Flying
When counting spaces for a Blue Wyrmling's movement, ignore elevations. A Blue Wyrmling may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. If a Blue Wyrmling is engaged when it starts to fly, it will take any leaving engagement attacks.
Treasure Glyph
Temporary Treasure Glyphs
The power of each temporary Treasure Glyph takes effect at a time of your choosing, so choose wisely. A figure must be carrying the Treasure Glyph to activate its temporary effect. Once the effect completes, the Treasure Glyph is removed from the game.
Bracers of Teleportation (Teleport) This figure may use these bracers before moving. Instead of moving normally, you may place this figure on any same-level space(s) within 10 spaces of its current location. If this figure is engaged when it starts to teleport, it will not take any leaving engagement attacks.