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Heroscape: D2 Warriors of Eberron – Golem and the Wyrmlings Army Expansion thumbnail

Heroscape: D2 Warriors of Eberron – Golem and the Wyrmlings Army Expansion

Expansion for Heroscape Marvel: The Conflict BeginsExpansion for Heroscape Master Set: Battle for the UnderdarkExpansion for Heroscape Master Set: Age of AnnihilationExpansion for Heroscape Master Set: Rise of the ValkyrieExpansion for Heroscape Master Set: Swarm of the MarroExpansion for Heroscape: Battle for the Wellspring Battle Box

Heroscape: D2 Warriors of Eberron – Golem and the Wyrmlings Army Expansion Rulebook

Table of Contents

Table of Contents

  • Jandar
    • White Wyrmling
    • Fledgling Ice Shards Special Attack
    • Wyrmling Bonding
    • Flying
  • Einar
    • Red Wyrmling
    • Fledgling Fires Special Attack
    • Wyrmling Bonding
    • Flying
  • Vydar
    • Black Wyrmling
    • Fledgling Acid Breath
    • Wyrmling Bonding
    • Flying
    • Iron Golem
    • Iron Tough
    • Lava Resistant
  • Aquilla
    • Blue Wyrmling
    • Fledgling Lightning Breath Special Attack
    • Wyrmling Bonding
    • Flying
  • Treasure Glyph
    • Temporary Treasure Glyphs

Jandar

White Wyrmling

Classification: Dragon, Common Hero, Wyrmling, Ferocious, Small 3

Stats:

  • Life: 1
  • Move: 6 spaces
  • Range: 1 space
  • Attack: 3 dice
  • Defense: 4 dice
  • Points: 30

Name tags on card: Red Wyrmling, White Wyrmling, Blue Wyrmling, Black Wyrmling

Fledgling Ice Shards Special Attack

Range 5. Attack 2.

When a White Wyrmling attacks with its Fledgling Ice Shards Special Attack, it may attack 1 additional time. It cannot attack the same figure more than once this turn.

Wyrmling Bonding

After revealing an order marker on a White Wyrmling Army Card, before taking that White Wyrmling's turn, you may take a turn with one other Wyrmling you control.

Flying

When counting spaces for a White Wyrmling's movement, ignore elevations. A White Wyrmling may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. If a White Wyrmling is engaged when it starts to fly, it will take any leaving engagement attacks.

Einar

Red Wyrmling

Classification: Dragon, Common Hero, Wyrmling, Disciplined, Small 3

Stats:

  • Life: 1
  • Move: 5 spaces
  • Range: 1 space
  • Attack: 3 dice
  • Defense: 3 dice
  • Points: 30

Name tags on card: Red Wyrmling, White Wyrmling, Blue Wyrmling, Black Wyrmling

Fledgling Fires Special Attack

Range 5. Attack 3.

Common Squad figures roll 2 fewer defense dice against Fledgling Fires Special Attack.

Wyrmling Bonding

After revealing an order marker on a Red Wyrmling Army Card, before taking that Red Wyrmling's turn, you may take a turn with one other Wyrmling you control.

Flying

When counting spaces for a Red Wyrmling's movement, ignore elevations. A Red Wyrmling may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. If a Red Wyrmling is engaged when it starts to fly, it will take any leaving engagement attacks.

Vydar

Black Wyrmling

Classification: Dragon, Common Hero, Wyrmling, Wild, Small 3

Stats:

  • Life: 1
  • Move: 6 spaces
  • Range: 1 space
  • Attack: 3 dice
  • Defense: 3 dice
  • Points: 30

Name tags on card: Red Wyrmling, White Wyrmling, Blue Wyrmling, Black Wyrmling

Fledgling Acid Breath

Instead of attacking with a Black Wyrmling, you may choose one small or medium figure within 4 clear sight spaces of it. Roll the 20-sided die. If you roll 1–10, nothing happens. If you roll an 11–15, the chosen figure receives 1 wound. If you roll a 16 or higher, the chosen figure receives 2 wounds.

Wyrmling Bonding

After revealing an order marker on a Black Wyrmling Army Card, before taking that Black Wyrmling's turn, you may take a turn with one other Wyrmling you control.

Flying

When counting spaces for a Black Wyrmling's movement, ignore elevations. A Black Wyrmling may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. If a Black Wyrmling is engaged when it starts to fly, it will take any leaving engagement attacks.

Iron Golem

Classification: Golem, Uncommon Hero, Construct, Mindless, Large 7

Stats:

  • Life: 3
  • Move: 5 spaces
  • Range: 1 space
  • Attack: 6 dice
  • Defense: 6 dice
  • Points: 100

Iron Tough

When rolling defense dice against a special attack, this Iron Golem always adds 2 automatic shields to whatever is rolled.

Lava Resistant

This Iron Golem never rolls for molten lava damage or lava field damage, and it does not have to stop on molten lava spaces.

Aquilla

Blue Wyrmling

Classification: Dragon, Common Hero, Wyrmling, Precise, Small 3

Stats:

  • Life: 1
  • Move: 5 spaces
  • Range: 1 space
  • Attack: 4 dice
  • Defense: 3 dice
  • Points: 35

Name tags on card: Red Wyrmling, White Wyrmling, Blue Wyrmling, Black Wyrmling

Fledgling Lightning Breath Special Attack

Range 4 + Special. Attack 2.

Choose a figure to attack. You may also choose one other figure within 3 clear sight spaces of the targeted figure to be affected by Fledgling Lightning Breath Special Attack. Roll attack dice once for both figures. Each figure rolls defense dice separately. Fledgling Lightning Breath Special Attack does not affect destructible objects.

Wyrmling Bonding

After revealing an order marker on a Blue Wyrmling Army Card, before taking that Blue Wyrmling's turn, you may take a turn with one other Wyrmling you control.

Flying

When counting spaces for a Blue Wyrmling's movement, ignore elevations. A Blue Wyrmling may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. If a Blue Wyrmling is engaged when it starts to fly, it will take any leaving engagement attacks.

Treasure Glyph

Temporary Treasure Glyphs

The power of each temporary Treasure Glyph takes effect at a time of your choosing, so choose wisely. A figure must be carrying the Treasure Glyph to activate its temporary effect. Once the effect completes, the Treasure Glyph is removed from the game.

Bracers of Teleportation (Teleport) This figure may use these bracers before moving. Instead of moving normally, you may place this figure on any same-level space(s) within 10 spaces of its current location. If this figure is engaged when it starts to teleport, it will not take any leaving engagement attacks.