Heroscape: D1 Champions of the Forgotten Realms – Heroes of Faerûn Army Expansion
Heroscape: D1 Champions of the Forgotten Realms – Heroes of Faerûn Army Expansion Rulebook
Table of Contents
Table of Contents
Unique Heroes
Each card is listed with its printed title, faction, tags, size, and stats, followed by its abilities as printed.
Mogrimm Forgehammer
Aquilla | Dwarf, Unique Hero, Warlord, Inspiring | Medium 4 Life 6 | Move 5 spaces | Range 1 space | Attack 4 dice | Defense 2 dice | 120 points
- Combat Leader: If at least one order marker is on Mogrimm Forgehammer, you may add 3 to your initiative roll.
- Commander's Strike: After moving and before attacking with Mogrimm Forgehammer, you may choose any opponent's figure within 5 clear sight spaces that is engaged with any other figure you control. Roll the 20-sided die. If you roll a 15 or higher, the chosen figure receives 1 wound.
- Tough: When rolling defense dice against a normal attack, Mogrimm Forgehammer always adds 1 automatic shield to whatever is rolled.
Sharwin Wildborn
Ullar | Eladrin, Unique Hero, Battle Mage, Tricky | Medium 5 Life 5 | Move 6 spaces | Range 1 space | Attack 2 dice | Defense 3 dice | 110 points
- Arcane Bolt Special Attack: Range 5 + Special. Attack 3. The first target of Arcane Bolt Special Attack must be within a Range of 5. After attacking with Arcane Bolt Special Attack, if the defending figure receives at least 1 wound, you may choose a figure that was adjacent to the defending figure at the beginning of that attack and attack that chosen figure with Arcane Bolt Special Attack. You may continue attacking with Arcane Bolt Special Attack in this manner until you fail to inflict a wound. A figure cannot be attacked more than once in a turn with Arcane Bolt Special Attack.
- Arcane Riposte: When Sharwin Wildborn rolls defense dice against a normal attack, all excess shields count as unblockable hits on the attacking figure.
- Shocking Grasp: When rolling attack dice for a normal attack, Sharwin Wildborn always adds 1 automatic skull to whatever is rolled.
Estivara
Utgar | Drow, Unique Hero, Arachnomancer, Tricky | Medium 4 Life 4 | Move 5 spaces | Range 1 space | Attack 3 dice | Defense 3 dice | 80 points
- Venom Ray Special Attack: Range 5. Attack 3. If Estivara inflicts at least 1 wound with Venom Ray Special Attack, roll the 20-sided die for Venom Damage. If you roll a 1–9, the defending figure receives no additional wounds for Venom Damage. If you roll a 10–19, add 1 additional wound marker to the defending figure's Army Card, and roll again for Venom Damage. If you roll a 20, destroy the defending figure.
- Lolth's Judgment Aura: All Arachnid figures you control within 6 clear sight spaces of Estivara roll 1 additional attack die when attacking normally.
- Cloud of Darkness: After taking a turn with Estivara, you may roll the 20-sided die. If you roll a 16 or higher, while she remains on that space, Estivara has no visible Hit Zone until the next time you reveal an order marker.
Torin
Utgar | Cyclops, Unique Hero, Hewer, Terrifying | Large 7 Life 5 | Move 5 spaces | Range 1 space | Attack 4 dice | Defense 4 dice | 120 points
- Battleaxe: If Torin is attacking a small or medium figure, add 2 dice to Torin's attack.
- Evil Eye Protection: When Torin, or any friendly small or medium Utgar figure adjacent to Torin, rolls defense dice against a normal attack from a non-adjacent attacking figure, all excess shields count as unblockable hits inflicted by Torin on the attacking figure.
Brandis Skyhunter
Ullar | Half-Elf, Unique Hero, Ranger, Precise | Medium 5 Life 5 | Move 6 spaces | Range 5 spaces | Attack 3 dice | Defense 3 dice | 90 points
- Sky Watcher: If Brandis Skyhunter is attacking a non-adjacent figure that has the Flying or Stealth Flying special power, add 2 dice to Brandis Skyhunter's attack.
- Archer's Glory: Each time Brandis Skyhunter destroys an opponent's non-adjacent Unique Hero, you may take another turn with Brandis Skyhunter.
Treasure
Holy Symbol of Pelor
Permanent Treasure Glyph (Attack +2 vs. Undead)
- Permanent Treasure Glyph: This figure adds 2 additional attack dice when attacking an Undead figure with a normal attack.
- Keep this card handy as a reference for the Holy Symbol of Pelor treasure glyph. Rules for Treasure Glyphs can be found in the Heroscape D&D Master Set: Battle for the Underdark. Or go to www.heroscape.com.