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Heroscape: D1 Champions of the Forgotten Realms – Glaun Bog Raiders Army Expansion thumbnail

Heroscape: D1 Champions of the Forgotten Realms – Glaun Bog Raiders Army Expansion

Expansion for Heroscape Marvel: The Conflict BeginsExpansion for Heroscape Master Set: Battle for the UnderdarkExpansion for Heroscape Master Set: Age of AnnihilationExpansion for Heroscape Master Set: Rise of the ValkyrieExpansion for Heroscape Master Set: Swarm of the MarroExpansion for Heroscape: Battle for the Wellspring Battle Box

Heroscape: D1 Champions of the Forgotten Realms – Glaun Bog Raiders Army Expansion Rulebook

Table of Contents

Table of Contents

  • Glaun Bog Raiders Figures
    • Greater Ice Elemental
    • Drow Chainfighter
    • Greenscale Warriors
  • Glaun Bog Raiders Treasure Glyph
    • Whetstone of Venom (Poison)

Glaun Bog Raiders Figures

Stats are printed in the order Life, Move, Range, Attack, Defense, then the point cost. The tags on each card are its faction, type and size.

Greater Ice Elemental

Faction: Jandar. Tags: Elemental, Uncommon Hero, Construct, Dauntless, Huge 8. Life 4. Move 5 spaces. Range 1 space. Attack 6 dice. Defense 4 dice. 130 points.

Ice Cold: While a Greater Ice Elemental is on a water or ice space, that space and all same-level water spaces adjacent to that Greater Ice Elemental are considered normal ice spaces. Figures do not have to stop their movement on normal ice spaces.

Ice Spikes 15: If an opponent's figure moves adjacent to this Greater Ice Elemental, roll the 20-sided die. If this Greater Ice Elemental is on at least one ice or snow space, add 2 to your die roll. If you roll a 15 or higher, the opponent's figure receives 1 wound. Figures can be affected by Ice Spikes only as they move into engagement with this Greater Ice Elemental.

Cold Healing: After taking a turn with this Greater Ice Elemental, if it is on at least one snow or ice space, remove 1 wound marker from this Greater Ice Elemental's Army Card.

Drow Chainfighter

Faction: Utgar. Tags: Drow, Common Hero, Guard, Wild, Medium 4. Life 1. Move 6 spaces. Range 1 space. Attack 4 dice. Defense 4 dice. 25 points.

Chain Grab: After moving and before attacking with a Drow Chainfighter, you may choose one opponent's small or medium figure within 3 clear sight spaces whose base is no more than 6 levels above that Drow Chainfighter's height or 6 levels below that Drow Chainfighter's base. Roll the 20-sided die. If you roll a 9 or higher, place the chosen figure on any empty same-level space adjacent to that Drow Chainfighter. If the chosen figure is engaged when it is moved by Chain Grab, it will not take any leaving engagement attacks.

Hide in Darkness: If a Drow Chainfighter is attacked with a normal attack and at least 1 skull is rolled, roll the 20-sided die. If that Drow Chainfighter is on a dungeon space, add 3 to your die roll. If it is on a shadow space, add 6 to your die roll. If you roll a 1–15, roll defense dice normally. If you roll a 16 or higher, ignore all damage that would be inflicted by the attack.

Greenscale Warriors

Faction: Ullar. Tags: Lizardfolk, Common Squad, Warriors, Loyal, Medium 5. Life 1. Move 6 spaces. Range 1 space. Attack 2 dice. Defense 3 dice. 60 points.

Loyalty to the Lizard King: At the start of the game, choose a Unique Lizardfolk Hero you control, or a Unique large or huge Dragon Hero you control, to be the Greenscale Warriors' Lizard King. A Greenscale Warrior rolls 1 additional attack and defense die when its chosen Lizard King is within 2 clear sight spaces. You can choose only one Lizard King for all the Greenscale Warriors you control.

Lizard King Bonding: Before taking a turn with the Greenscale Warriors, you may first take a turn with their chosen Lizard King if it is still under your control.

Glaun Bog Raiders Treasure Glyph

The glyph is printed on the Champions of the Forgotten Realms glyph sheet, shown in the same community card reference.

Temporary glyph rule, as printed on the glyph sheet: The power of each temporary glyph takes effect only once. When one of your figures moves onto any of these glyphs, follow its rules, then remove it from the game.

Whetstone of Venom (Poison)

Temporary glyph. Included in the "Glaun Bog Raiders" set.

Whetstone of Venom: This figure may use this whetstone before rolling attack dice for a normal attack against an adjacent figure. If that attack inflicts at least 1 wound, you may add 2 additional wound markers to the defending figure's Army Card.