Heroscape: Crimson Widow and Dreadnoughts of Caraway Cavern Army Expansion
Heroscape: Crimson Widow and Dreadnoughts of Caraway Cavern Army Expansion Rulebook
Table of Contents
Table of Contents
Einar Crimson Widow
Card stats: Human, Unique Hero, Captain, Bold, Medium 5. Move 5, Range 1, Attack 4, Defense 3. Life (red splat) 5. 150 points.
Hire Crew
At the start of the game, you may choose a Unique Squad in your Army. For this game the chosen Squad's class becomes Pirate, replacing the class listed on its Army Card.
Pirate Commander
While there is an Order Marker on Crimson Widow, all Pirates you control increase their Attack Value by 1 when attacking adjacent figures.
Midnight Raid
Before taking a turn with Crimson Widow, you may reveal the "X" Order Marker on this Army Card to choose up to two Pirates you control within 6 clear sight spaces of Crimson Widow. You may move the chosen Pirates up to 3 spaces each.
Dreadnoughts of Caraway Cavern
Card stats: Varied, Unique Squad, Pirate, Wild, Medium 5. Move 6, Range 1, Attack 3, Defense 3. Life (red splat) 2. 80 points.
The Captain's Way
At the start of the game, choose one Unique Captain you control to be the Dreadnoughts of Caraway Cavern's Captain for this game. Dreadnoughts roll one additional defense die against attacks from non-adjacent figures when their chosen Captain is within 4 clear sight spaces.
Captain's Orders
Before taking a turn with the Dreadnoughts of Caraway Cavern, you may first take a turn with their chosen Captain or a Pirate Hero you control.
Mortal Blow
After attacking an opponent's figure, roll 1 attack die for each wound inflicted in that attack. For each additional skull rolled, inflict 1 wound on that figure.
Notes on Transcription
- The red splat values (5 for Crimson Widow, 2 for the Dreadnoughts) are transcribed as printed; the card shows the number only, without a label.
- The basic-side (reverse) army cards were not part of the source and are not transcribed.