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Heroscape: Clockwork Combine Research Expedition Army Expansion

Expansion for Heroscape Marvel: The Conflict BeginsExpansion for Heroscape Master Set: Battle for the UnderdarkExpansion for Heroscape Master Set: Age of AnnihilationExpansion for Heroscape Master Set: Rise of the ValkyrieExpansion for Heroscape Master Set: Swarm of the MarroExpansion for Heroscape: Battle for the Wellspring Battle Box

Heroscape: Clockwork Combine Research Expedition Army Expansion Rulebook

Table of Contents

Table of Contents

  • Volarak Gimbal (Army Card, Master side)
    • Draconic Engineering
    • Ablative Equipment
  • B.R.E.A.T.H. Treasure Glyph
    • Heat Beam Special Attack
  • W.I.N.G.S. Treasure Glyph
  • C.L.A.W.S. Treasure Glyph
    • C.L.A.W.S.
  • The Eisen Expedition (Army Card, Master side)
    • Expeditionary Force
    • Well-Equipped
    • Line Up the Shot 2

Volarak Gimbal (Army Card, Master side)

Dragon Unique Hero, Scientist, Inventive, Huge 12

StatValue
Move6
Range1
Attack5
Defense4
Wounds3
Points150

Draconic Engineering

Gimbal starts each game with the B.R.E.A.T.H., W.I.N.G.S., and C.L.A.W.S. Treasure Glyphs on this Army Card. These Treasure Glyphs cannot be placed on this Army Card except by this power. Gimbal cannot drop these glyphs except when destroyed or with the Ablative Equipment Special Power.

Ablative Equipment

When Gimbal would take 1 or more wounds, you may place a B.R.E.A.T.H., W.I.N.G.S, or C.L.A.W.S. Treasure Glyph on this Army Card onto an empty space within 1 clear sight space of Gimbal. If you do, ignore all wounds.

B.R.E.A.T.H. Treasure Glyph

Bombardment Range Extension Applying Targeted Heat

Permanent Treasure Glyph

This Hero gains the Heat Beam Special Attack.

Heat Beam Special Attack

Line 6. Attack 4.

After this Hero uses the Heat Beam Special Attack, if that figure is not a Scientist, destroy this glyph.

When this glyph is removed from Gimbal's Army Card, remove the head from Gimbal's miniature.

W.I.N.G.S. Treasure Glyph

Wind Induction Negative Gravity System

Permanent Treasure Glyph

This Hero gains the Flying special power.

After moving normally, if this Hero used the Flying special power and is not a Scientist, destroy this glyph.

When this glyph is removed from Gimbal's Army Card, remove the wings from Gimbal's miniature.

C.L.A.W.S. Treasure Glyph

Cleaving Laceration Array Weapons System

Permanent Treasure Glyph

This Hero gains the C.L.A.W.S. special power.

C.L.A.W.S.

When this Hero attacks an adjacent figure with a normal attack, before rolling attack dice, you may choose 1 figure that is also adjacent to this Hero. If the defending figure takes any wounds from this Hero's attack, the chosen figure takes 1 wound.

After a Hero that is not a Scientist uses the C.L.A.W.S. special power, destroy this Glyph.

When this glyph is removed from Gimbal's Army Card, remove the arms from Gimbal's miniature.

The Eisen Expedition (Army Card, Master side)

Vorid Unique Squad, Scout, Precise, Medium 4

StatValue
Move5
Range7
Attack1
Defense3
Wounds1
Points75

Expeditionary Force

Before taking a turn with the Eisen Expedition, you may first take a turn with a Vorid or Scientist Hero you control. Add 1 to that Hero's Move Value during that turn.

Well-Equipped

Eisen Expedition figures may choose to ignore any effects from terrain tiles they move onto or occupy other than molten lava.

Line Up the Shot 2

When an Eisen Expedition figure attacks a non-adjacent figure, if it did not move this turn, add 2 to its Attack Value.