RulesPal
Chat
Rulebook
Heroscape: Blackmoon's Siege – Dwarves and Repulsors Army Expansion thumbnail

Heroscape: Blackmoon's Siege – Dwarves and Repulsors Army Expansion

Expansion for Heroscape Marvel: The Conflict BeginsExpansion for Heroscape Master Set: Battle for the UnderdarkExpansion for Heroscape Master Set: Age of AnnihilationExpansion for Heroscape Master Set: Rise of the ValkyrieExpansion for Heroscape Master Set: Swarm of the MarroExpansion for Heroscape: Battle for the Wellspring Battle Box

Heroscape: Blackmoon's Siege – Dwarves and Repulsors Army Expansion Rulebook

Table of Contents

Table of Contents

  • The Axegrinders of Burning Forge
    • DWARVEN STRATEGIC BONDING
    • FEARLESS ADVANTAGE
    • CLIMB X2
  • Omnicron Repulsors
    • CIRCUITRY OVERLOAD
    • TARGETING BEACON
    • EMP RESPONSE

The Axegrinders of Burning Forge

Aquilla. Dwarves, Common Squad, Fighters, Fearless. Small 3.

Stats: Move 4 spaces. Range 1 space. Attack 3 dice. Defense 3 dice. Life 1. Points: 70.

DWARVEN STRATEGIC BONDING

Before taking a turn with The Axegrinders of Burning Forge, you may first take a turn with any Dwarf Hero you control. If you do not take a turn with any Dwarf Hero you control, add 2 to the Axegrinders' move number.

FEARLESS ADVANTAGE

An Axegrinder of Burning Forge rolls an additional die when attacking or defending against large or huge figures.

CLIMB X2

When moving up or down levels of terrain, The Axegrinders of Burning Forge may double their Height.

Omnicron Repulsors

Jandar. Soulborg, Common Squad, Repulsors, Precise. Small 3.

Stats: Move 5 spaces. Range 7 spaces. Attack 1 die. Defense 3 dice. Life 1. Points: 40.

Card note: the card prints the name as "Omnicron Repulsors" (sic; the spelling is reproduced as printed on the card).

CIRCUITRY OVERLOAD

After moving and before attacking, you must roll the 20-sided die once for each Soulborg figure adjacent to any Omnicron Repulsors you control. If the figure is a Squad figure and you roll a 13 or higher, destroy that figure. If the figure is a Hero figure and you roll a 16 or higher, that figure receives a wound. Omnicron Repulsors are not affected by Circuitry Overload.

TARGETING BEACON

When attacking a non-adjacent figure, all Soulborg figures you control who follow Jandar add 1 die to their attack if at least one Omnicron Repulsor you control is adjacent to the defending figure.

EMP RESPONSE

If an Omnicron Repulsor you control successfully defends against an attack by a Soulborg figure, you must roll the 20-sided die. If you roll a 14 or higher, the attacking figure must immediately end its turn and all order markers must be removed from its Army Card (or cards if your opponent has more than one Common Army Card for that figure).