Heroscape: Blackmoon's Siege – Dividers and Defenders Army Expansion
Heroscape: Blackmoon's Siege – Dividers and Defenders Army Expansion Rulebook
Table of Contents
Table of Contents
Marro Dividers
Utgar, Common Squad. Medium 4. Keywords: Marro, Common Squad, Dividers, Wild. Life 1. Move 5 spaces. Range 1 space. Attack 3 dice. Defense 3 dice. 50 points.
Cell Divide. When a Marro Divider you control receives one or more wounds from a Normal or Special Attack by an opponent's figure, you may roll the 20-sided die before removing that figure. If you roll a 17 or higher, ignore any wounds that figure just received and, if possible, place one of your previously destroyed Marro Dividers on a same-level space adjacent to the defending Marro Divider.
Self-Replicating. Marro Hive cannot rebirth Marro Dividers with its Marro Rebirth special power.
Protectors of Ullar
Ullar, Common Squad. Medium 6. Keywords: Kyrie, Common Squad, Protectors, Confident. Life 1. Move 4 spaces. Range 5 spaces. Attack 3 dice. Defense 3 dice. 110 points.
Combined Arbalest. When attacking with a Protector of Ullar, roll 1 additional attack die for every wound that has been inflicted on the defending figure this turn by Protectors of Ullar you control.
Flying. When counting spaces for a Protector of Ullar's movement, ignore elevations. A Protector of Ullar may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When a Protector of Ullar starts to fly, if he is engaged he will take any leaving engagement attacks.