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Heroscape: Secrets of the Citadel – Bleakewoode's Bane: Awakened Ancient of the Umbral Covenant Army Expansion thumbnail

Heroscape: Secrets of the Citadel – Bleakewoode's Bane: Awakened Ancient of the Umbral Covenant Army Expansion

Expansion for Heroscape Marvel: The Conflict BeginsExpansion for Heroscape Master Set: Battle for the UnderdarkExpansion for Heroscape Master Set: Age of AnnihilationExpansion for Heroscape Master Set: Rise of the ValkyrieExpansion for Heroscape Master Set: Swarm of the MarroExpansion for Heroscape: Battle for the Wellspring Battle Box

Heroscape: Secrets of the Citadel – Bleakewoode's Bane: Awakened Ancient of the Umbral Covenant Army Expansion Rulebook

Table of Contents

Table of Contents

  • Army Cards
    • Hands of Hrungnir
    • Heart of Hrungnir
    • Head of Hrungnir
  • Glyph Cards
    • Glyph of Andvari
    • Cursed Amulet of Restoration

Army Cards

Hands of Hrungnir

Revna, Undead, Unique Squad, Relic, Mindless, Large 8. Move 5, Range 1, Attack 3, Defense 5, 70 points.

TOSS 11 After moving normally with a Hand of Hrungnir, you may choose a Small or Medium figure adjacent to that Hand. Roll the 20-sided die. If you roll an 11 or higher, you may place that figure on any empty space within 3 clear sight spaces of that Hand. A figure moved by Toss does not take any leaving engagement attacks.

DEATHCLAP SPECIAL ATTACK Line Special. Attack 5. If your Hands are in a straight line and there are no more than 6 spaces between them, instead of making a normal attack with each Hand, choose 1 Hand to use Deathclap Special Attack. All figures in a straight line between both Hands are affected by Deathclap Special Attack.

Heart of Hrungnir

Revna, Undead, Unique Hero, Relic, Mindless, Large 8. Move 4, Range 1, Attack 2, Defense 3, 60 points.

THUNDEROUS HEARTBEAT SPECIAL ATTACK Range Special. Attack 2. Thunderous Heartbeat Special Attack affects all enemy figures within 7 spaces that are adjacent to Relics you control, regardless of line of sight. Roll attack dice once. Each figure rolls defense dice separately. Figures never have height advantage against Thunderous Heartbeat Special Attack.

BOUND BY THE OLD MAGIC When another Relic figure you control within 7 spaces would take 1 or more wounds, you may ignore those wounds. If you do, the Heart of Hrungnir takes an equal number of wounds.

Head of Hrungnir

Revna, Undead, Unique Hero, King & Relic, Menacing, Huge 11. Move 5, Range 7, Attack 3, Defense 4, 80 points.

UNITED BODY After revealing an Order Marker on and before taking a turn with Head of Hrungnir, you may first take a turn with 2 other different Relic Army Cards you control. Any figures activated by United Body must be within 7 spaces of Head of Hrungnir to be activated.

GIANT EVIL EYE When Head of Hrungnir or a Relic figure you control within 7 spaces successfully defends against a normal attack from a figure that is within clear sight of Head of Hrungnir and is not adjacent to a Relic you control, the attacking figure takes 1 wound for each excess shield.

Glyph Cards

Glyph of Andvari

Heroscape: Secrets of the Citadel. D20 +2.

PERMANENT POWER GLYPH Whenever you roll the 20-sided die, you may add 2 to your roll.

Cursed Amulet of Restoration

Heroscape: Secrets of the Citadel. Healing at a Cost.

PERMANENT TREASURE GLYPH After revealing an Order Marker on this Hero, you may roll the 20-sided die. If you roll an 11 or higher, remove 1 Wound Marker from this Hero. If this Glyph is on an Army Card you control, when you reveal an Order Marker on any other Army Card, this Hero takes 1 wound.

A player cannot choose to drop the Cursed Amulet of Restoration.