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G.I. JOE Heroscape: Strike Forces – Army Expansion thumbnail

G.I. JOE Heroscape: Strike Forces – Army Expansion

Expansion for Heroscape Marvel: The Conflict BeginsExpansion for Heroscape Master Set: Battle for the UnderdarkExpansion for Heroscape Master Set: Age of AnnihilationExpansion for Heroscape Master Set: Rise of the ValkyrieExpansion for Heroscape Master Set: Swarm of the MarroExpansion for Heroscape: Battle for the Wellspring Battle Box

G.I. JOE Heroscape: Strike Forces – Army Expansion Rulebook

Table of Contents

Table of Contents

  • Army Card: G.I. JOE Lady Jaye
    • MOTORIZED ZIPLINE
    • MASTER OF DISGUISE 14
  • Army Card: G.I. JOE Jinx and Kamakura
    • LEARN FROM THE MASTER
    • COORDINATED TAKEDOWN
    • PHANTOM WALK
  • Army Card: COBRA Crimson Twins
    • ONE TWIN FEELS WHAT THE OTHER TWIN FEELS
    • BANKROLL
    • BUSINESS OPERATIONS
  • Army Card: COBRA Baroness
    • INTELLIGENCE CHIEF
    • FALSE ORDERS 16
    • DISENGAGE
  • Permanent Power Glyph: Zipline (Tactical Move)

Army Card: G.I. JOE Lady Jaye

Faction: G.I. JOE

Name: Lady Jaye

Keywords: Human, Unique Hero, Soldier, Daring, Medium 5

Stats: Move, Range, Attack and Defense are not visible in the card image (they are hidden by the adjacent Jinx and Kamakura card).

  • Points: 60

MOTORIZED ZIPLINE

Start the game with 3 Zipline Glyphs on this card. Before and after moving normally, you may place up to 1 Zipline Glyph on an empty space within 1 clear sight space of Lady Jaye.

MASTER OF DISGUISE 14

The first time each turn that Lady Jaye is targeted for an attack by a Squad figure, roll the 20-sided die. If you roll a 14 or higher, Lady Jaye cannot be targeted by that attack or any other attacks this turn.

Army Card: G.I. JOE Jinx and Kamakura

Faction: G.I. JOE

Name: Jinx and Kamakura

Keywords: Human, Unique Squad, Ninja, Tricky, Medium 5

Stats:

  • Move: 6
  • Range: 4
  • Attack: 2
  • Defense: 4
  • Points: 90

The card also shows a red wound-splat icon printed with the number 3 above the stat block. The card does not label this icon; it is transcribed as printed.

LEARN FROM THE MASTER

After revealing an Order Marker on and before taking a turn with this Squad, you may first take a turn with a Ninja Hero you control.

COORDINATED TAKEDOWN

While attacking, roll 1 additional attack die for each other friendly Ninja adjacent to the target.

PHANTOM WALK

Members of this Squad can move through all figures and never take leaving engagement attacks.

Army Card: COBRA Crimson Twins

Faction: COBRA

Name: Crimson Twins

Keywords: Human, Unique Squad, Entrepreneur, Entwined, Medium 5

Stats:

  • Move: 6
  • Range: 5
  • Attack: 3
  • Defense: 3
  • Points: not visible in the card image

The card also shows a red wound-splat icon printed with the number 6 above the stat block. The card does not label this icon; it is transcribed as printed.

ONE TWIN FEELS WHAT THE OTHER TWIN FEELS

The Crimson Twins share a Life Pool. Put all Wound Markers either Twin receives on this Army Card. Both Twins are destroyed when this Army Card has Wound Markers equal to its Life Value. This special power cannot be negated.

BANKROLL

At the start of the game, you may choose one Unique Hero in your Army. For this game, that figure's Affiliation is COBRA, regardless of what it says on the figure's Army Card.

BUSINESS OPERATIONS

After a Crimson Twin attacks with a normal attack, you may move another unengaged COBRA figure you control up to 2 sp[...]

Gap note: the Business Operations text is cut off at the right edge of the photograph after "up to 2 sp"; the rest of the sentence is not legible and is not transcribed.

Army Card: COBRA Baroness

Faction: COBRA

Name: Baroness

Keywords: not legible in the card image (the left edge of the card, where the keyword block sits, is covered by the adjacent Crimson Twins card and shows only icons)

Stats:

  • Move: 6
  • Range: 7
  • Attack: 4
  • Defense: 3
  • Points: 120

The card also shows a red wound-splat icon printed with the number 5 above the stat block. The card does not label this icon; it is transcribed as printed.

INTELLIGENCE CHIEF

The first time each round you [...]eal a numbered Order Maker [...]rmy Card, instead of [...]ith Baroness you [...]h up to 2 [...]Agent Heroes [...]ess can be one

Printed as "Order Maker" on the card. Gap note: the left edge of this text is covered by the adjacent Crimson Twins card, so the first word or two of most lines are hidden and are marked [...]. The complete wording of this power is not legible and is not reconstructed here.

FALSE ORDERS 16

The heading is cut off in the card image; only the number "16" is visible.

[...]ss' turn, you may choose [...] within 6 clear sight spaces [...] 20-sided die. If you roll a 16 or [...] you may look at an Order Marker [...] that figure's Army Card. You may then move that Order Marker to the Army Card of another of that player's figures which is within 6 clear sight spaces of Baroness.

Gap note: the left edge of this text is covered by the adjacent Crimson Twins card, so the first word or two of most lines are hidden and are marked [...]. The complete wording of this power is not legible and is not reconstructed here.

DISENGAGE

Baroness never takes leaving engagement attacks.

Permanent Power Glyph: Zipline (Tactical Move)

Name: Zipline

Type: Tactical Move

Permanent Power Glyph

Once per turn, when a Small or Medium figure ends its movement on a Zipline Glyph while moving normally, you may choose another Zipline Glyph within 6 spaces of that Zipline Glyph. Place that figure on a space within 1 of and on the same level as that Glyph. A figure that is engaged when it starts to zipline will take any leaving engagement attacks. Figures may move over a Zipline Glyph without stopping.

Gap note: the lower-right lines of this text sit close to the hex border of the photographed card and are read as printed; their wording is legible but the photograph is low resolution. The reverse of the glyph card and the three printed Zipline glyph tokens (which carry the same Zipline name and art) are not transcribed beyond their name and art. The printed set and copyright line on the card and tokens is not transcribed.