G.I. JOE Heroscape: G.I. Joe is There – H.I.S.S. Tank Army Expansion
G.I. JOE Heroscape: G.I. Joe is There – H.I.S.S. Tank Army Expansion Rulebook
Table of Contents
Table of Contents
Army Card: Rip It (rules side)
Faction: Cobra
Keywords: Human, Unique Hero, Tank, Aggressive, Huge 8
Stats:
- Life: 4
- Move: 5
- Range: 6
- Attack: 3
- Defense: 6
- Points: 130
DOUBLE DIABLO GUN
This figure can target non-adjacent figures even while engaged. Once per turn, after attacking with this figure, it may make one additional normal attack.
TANK MOVEMENT
When moving, this figure ignores elevation changes of only 1 level.
RIP RUSH 11
Instead of moving normally, you may move Rip It up to 8 spaces in a straight line. While moving with Rip Rush, Rip It may move through all Small, Medium, and Large figures and never takes leaving engagement attacks. After moving, you must roll the 20-sided die once for each figure moved through. If you roll an 11 or higher, that figure takes 1 wound.
Army Card: H.I.S.S. Tank (rules side)
Faction: Cobra
Keywords: Human, Common Hero, Tank, Menacing, Huge 8
Stats:
- Life: 3
- Move: 5
- Range: 6
- Attack: 3
- Defense: 6
- Points: 110
DOUBLE DIABLO GUN
This figure can target non-adjacent figures even while engaged. Once per turn, after attacking with this figure, it may make one additional normal attack.
BATTLE READY
Before you reveal a numbered Order Marker on another Army Card in your Army, you may reveal the "X" Order Marker on H.I.S.S. Tank. If you do, move that numbered Order Marker to this Army Card and reveal it.
TANK MOVEMENT
When moving, this figure ignores elevation changes of only 1 level.