Flash Point: Fire Rescue FAQ
464 questions players ask · Updated Nov 12, 2026 · Full rulebook
Object of the Game and Components
The Game Board and Adjacent Spaces
- Are the exterior doors closed at setup, and can they be closed?
- Do doors take damage markers, and can a door blown out by an explosion be passed through?
- What do the door markers on the interior walls mean, and can you pass through the doorways?
- Does an explosion that hits a door remove it, including an open door?
- Are spaces on either side of an open door, a blown-out doorway or a destroyed wall adjacent?
- Are spaces on opposite sides of an intact wall adjacent for fire, explosions and movement?
- Does deck gun water spread across a wall into an adjacent space?
- Can more than one firefighter occupy the same space?
- Can more than one POI marker be in the same space?
- Where do rescued and lost victim markers go on the board?
- Can a firefighter move through a damaged wall, or only through a destroyed one?
- How much damage destroys a wall segment, and can any wall be chopped?
- Is each wall segment independent, or does damage spread along a whole straight wall?
- Does riding a vehicle cost AP, and which of its two spaces is a firefighter in?
- Can firefighters ride the ambulance, and can one call it to them without riding?
- In High Rise, can a firefighter standing in a street space chop an adjacent exterior wall?
Family Game Setup
- Can the Family and Experienced games be played on either side of the board?
- How can you randomize the Family Game setup?
- Why are two victims and one false alarm removed during setup?
- Are any boards incompatible with the Family rules?
- What setup should the Family game use on boards other than the first?
- Can role cards from the advanced game be used in the family game?
- Can the game start with fire outside the building?
- If setup puts fire outside the building, when is it removed?
- Are hot spots used in the family game?
- Where can firefighters start the game in the Family game?
- In the family game, do firefighters move outside the building at the same speed as inside?
A Game Turn
- Does the fire advance after every firefighter's turn, or once after all players have gone?
- In a multiplayer game, do players keep the same turn order every round, and can they swap seats before the first round?
- When one player controls several firefighters, does each firefighter get a full turn?
- If a firefighter is knocked down, is their whole turn skipped?
- Where does a knocked-down firefighter restart?
- Can a firefighter end their turn in a space with fire?
- How many unused action points can a firefighter save for the next turn?
- How do special action points for the CAFS, Rescue Specialist and Fire Captain work with saved AP?
- In the family game, is a victim rescued as soon as they are carried out of the building?
- Is fire on a space outside the building removed at the end of the turn?
- If you extinguish fire to smoke during your turn, does adjacent fire flash it back right away?
1. Take Action
- How many Action Points does it take to remove a fire or smoke?
- How many AP does each step of movement cost?
- Does moving outside the building cost AP, one space per AP?
- Can a firefighter move into a space on fire, and can they end their turn there?
- Can you turn a fire into smoke, then walk or carry a victim through that space?
- Can a firefighter extinguish fire or smoke in an adjacent space?
- Can you extinguish fire or smoke through a damaged wall or a closed door?
- Can a firefighter extinguish fire or smoke while carrying a POI or Hazmat?
- How does the CAFS Firefighter's free Extinguish AP work?
- Can free specialist AP pay for vehicle actions like driving or the Deck Gun?
- What can the Rescue Specialist's free Movement AP pay for?
- In what order should base AP and free or special AP be spent?
- How many unused AP can a player save from turn to turn?
- How many AP does a firefighter have after a Crew Change, and do saved AP carry over?
- When can a firefighter do a Crew Change, and where must they be?
- Is a Crew Change permanent, or does it only last for one turn?
- How many AP does chopping a wall cost?
- When a firefighter chops, which wall segment is affected?
- How many damage markers can a wall take, and what happens when it is destroyed?
- Can a firefighter chop through an exterior wall, or break one from outside?
- Is there any rule difference between chopping interior and exterior walls?
- Can a firefighter carry more than one victim or Hazmat at a time?
- Can a firefighter carry a victim into a space with smoke or fire?
- Must a firefighter take a victim with them, or can they leave it behind?
- Can victims be handed to another firefighter, or left for later pickup?
- Does handing a victim to another firefighter cost AP?
- Can victims share a space with each other or with a POI?
- Can two or more firefighters share a space, or move through one another's spaces?
- In the Family game, is a victim carried outside the building rescued right away?
- In the Experienced game, is a carried victim rescued outside, or must it reach the ambulance?
- Can a firefighter leave a victim outside to wait for the ambulance?
- When is a victim rescued if the ambulance drives onto its space?
- If the ambulance drives over a victim on a non-parking space, is the victim picked up?
- Can a firefighter move the ambulance by radio without being in or on it?
- How much does it cost to board a vehicle and drive it?
- Where does a firefighter ride a vehicle, and which space can they leave from?
- Does a vehicle's front or back matter when a firefighter rides it?
- Can riders get off a vehicle partway through a multi-space drive?
- How much does it cost to drive a vehicle to the opposite side of the building?
- What happens when a vehicle parks on a space where firefighters are standing?
- Can a victim be loaded onto the Fire Engine and driven to an ambulance?
- Are firefighters safe from fire while riding in a vehicle?
- Can the Paramedic treat more victims than the three Heal markers in the box?
- How does the Fire Captain's Command work, and what does it cost?
- Does opening or closing a door count as a Move action?
- Can you close a door to contain an explosion, and what does it cost?
- With the Deck Gun, do out-of-range dice need flipping before and after a reroll?
- Can a firefighter other than the Driver/Operator fire the Deck Gun, and what does it cost?
- Can the Driver or Operator leave the Fire Engine and act as a normal firefighter?
- Can a firefighter who is not the Hazmat Technician carry Hazmat?
- Can a firefighter carry a victim onto a space that holds Hazmat?
- Can a firefighter lead a treated victim, and what does leading cost?
- Can another firefighter escort a victim the Paramedic has treated?
- Can a firefighter carry a victim through a destroyed wall at the normal cost?
- After carrying a victim out of the building, where does the firefighter stand, and can they re-enter elsewhere?
- Does revealing a POI cost any AP?
- What happens to a False Alarm that a firefighter reveals by moving into it?
2. Advance Fire
- Does smoke placed next to fire turn into fire right away?
- Does smoke next to fire flash over to fire at the end of the turn?
- Can you turn a fire into smoke on your turn to avoid an explosion?
- What happens when an Advance Fire roll lands on smoke or on fire?
- What happens when smoke lands on a space with a firefighter, victim or POI?
- Does smoke harm victims or POI markers?
- What happens to an unidentified POI when fire reaches its space?
- Does an explosion set off another explosion or chain through fire?
- How far does a shockwave travel, and what does it stop at?
- Does fire placed next to fire start a shockwave?
- Does a shockwave add a second damage marker to a wall that already has one?
- In the Extreme Danger or 2nd Story expansion, is a wall with a window destroyed by one damage marker?
- Does fire spread through a wall that has damage markers?
- When an explosion blows a door off, does it get damage markers?
- What happens when an explosion or shockwave reaches an open door?
- Does an explosion send fire past a closed door?
- Does flashover pass through open doorways and destroyed walls?
- In what order are the steps of Advance Fire resolved?
- Do you roll to advance fire after every player's turn, or once per round?
- Are fire markers placed outside the building kept on the board?
- What does fire outside the building do to firefighters and victims standing there?
- What happens when you run out of Fire or Smoke markers?
- How does a Hot Spot change an Advance Fire roll?
- Does fire or a shockwave passing over a Hot Spot trigger a Flare Up?
- Where does a new Hot Spot go, and how many can a turn add?
- Can a Hot Spot be removed or extinguished?
- Can a space hold more than one Hot Spot?
- What happens when a Hazmat explodes, and does it add a Hot Spot?
- What happens to a vehicle, and to firefighters in it, when fire lands on its parking space outside?
- Where does a knocked-down firefighter go?
- If a firefighter is knocked down, do their saved AP survive?
3. Replenish POI
- What happens when a POI replenish roll lands on a firefighter?
- In the family game, can a new POI replace a fire or smoke marker?
- If a POI lands on a space that already has a POI, do you reroll?
- In the Experienced game, where does a POI go when its target space is not allowed?
- Do victims on the board count toward the three POI kept in play?
- When are POI replenished, and why not right after a rescue?
- What happens when you run out of POI markers?
- When a false alarm is identified, is it shuffled back, and when is it replaced?
- When an Imaging Technician identifies a false alarm, when is it replaced?
- Must players take turns in a fixed order around the table?
Game End
- If the building collapses after you have rescued seven victims, is it still a win?
- If the building collapses after the last victim is out but before the ambulance arrives, is it a win or a loss?
- Do false alarms count toward the seven victims needed to win or the four lost?
- Do destroyed doors count toward the damage markers that collapse the building?
Experienced Game
- How is the first explosion placed in the Experienced setup?
- During setup, does an initial explosion place fire on the rolled space and on each adjacent space?
- During setup, do explosions put damage markers on walls, and what happens to a door next to the target?
- If a setup explosion roll lands on a space that is already on fire, what happens?
- During setup, can I use the redirect arrows instead of rerolling when a rolled space is already on fire?
- How many Hot Spots are placed at setup in the Experienced game, and do the difficulty and player-count bonuses stack?
- How many Hot Spots are kept in reserve, and what happens when the reserve runs out?
- What is the difference between Veteran and Heroic, and does Heroic put more Hot Spots in play?
- Does a Flare Up happen whenever Advance Fire lands on a fire space, or only on a Hot Spot?
- How many Flare Ups can happen in one turn, and how many Hot Spots are added?
- Do Hot Spots affect Smoke or Fire, can they be removed, and do they block movement?
- If a Hazmat explosion places a Hot Spot during Advance Fire, does that trigger an extra roll?
- How is a Hazmat explosion resolved in the Experienced game?
- Does the one-Hot-Spot-per-turn limit apply when two Hazmat explode in the same turn?
- If one Hazmat explodes next to another, does the second detonate in the same step?
- Can the Engine be driven from a distance, or moved by radio?
- Can a Firefighter drive the Ambulance by radio from anywhere, and what does it cost?
- Can the Fire Captain spend Command AP to drive the Engine or Ambulance, or to extinguish, chop, or fire the Deck Gun?
- Can Firefighters ride a vehicle, and which of its two spaces can they exit onto?
- Does fire on a vehicle's space damage the Engine or Ambulance?
- How much does it cost to fire the Deck Gun, and who can fire it?
- Does the Driver/Operator have to stay with the Engine, or can they leave to fight fire inside?
- Can the Deck Gun be fired into a quadrant that holds a Firefighter, a POI or a Victim?
- Do walls stop the Deck Gun's splash-over?
- Does the Deck Gun splash over diagonal spaces?
- If the Deck Gun's target space is empty but next to fire, does the water still clear fire on the adjacent spaces?
- Can the Driver/Operator reroll dice for any reason, or only when firing the Deck Gun?
- Can the Driver/Operator reroll the two Deck Gun dice one at a time?
- After a Deck Gun reroll lands outside the target quadrant, must it be flipped, and can it be rerolled again?
- How do you flip a d8 so a Deck Gun roll lands in the target quadrant, and can every roll be brought into it?
- Are free Specialist AP, such as CAFS extinguish or Rescue Specialist movement AP, saved between turns?
- Must a Specialist spend special AP before normal AP?
- Is a Specialist's special AP on top of normal AP, and can it be combined with normal AP on one action?
- Can the Rescue Specialist's free Movement AP open or close doors, or pay for driving a vehicle or carrying a victim?
- Do saved AP stay with a Firefighter through a Crew Change or a Knock Down?
- What does a Crew Change cost, and when in the turn must it happen?
- After a Crew Change, does the Firefighter go back to the original Specialist at the end of the turn?
- Can a Crew Change select any Specialist, including ones not used in the current game?
- What does a Heal marker do for a victim, and who can move a treated victim?
- Can the Paramedic treat a victim from another space?
- Can the Fire Captain spend regular AP on Command, and command several Firefighters in one turn?
- How many Command AP can the Fire Captain spend on the CAFS Firefighter in one turn?
- Can a commanded Firefighter pick up or drop a victim or Hazmat?
- Where does a Firefighter appear after being knocked down, and does the Ambulance have to be in a particular spot?
- In the Experienced game, is a victim rescued by carrying them out of the building, or only by the Ambulance?
- Can a Firefighter carrying a victim ride in the Fire Engine?
- Can a POI start on the same space during the Experienced game setup?
- Are exterior doors open or closed in the Experienced setup?
General
Flash Point: Fire Rescue – 2nd StoryExpansion
- Can the Fire Captain command a firefighter to climb a portable ladder?
- In the Family game with 2nd Story, where do you pick up a portable ladder?
- What do the three equals signs on the 2nd Story boards mean?
- Can the Deck Gun target a half of the 2nd Story building that has a firefighter on either floor?
- Does the 2nd Story Deck Gun fire on both floors of a building or only one?
- Which initial explosion rules apply when setting up 2nd Story?
- What happens to a firefighter and carried items when a portable ladder collapses under them in 2nd Story?
- Can a firefighter carrying a collapsed ladder drop it to pick up a victim or hazmat?
- If fire knocks out a firefighter carrying a collapsed ladder, does the ladder return to the engine?
- Can a firefighter carrying a portable ladder drive an ambulance?
- At game start, must firefighters pick up portable ladders from the fire engine?
- How do explosions and fire interact with open and closed windows in 2nd Story?
- Does carrying a portable ladder add to the movement cost in 2nd Story?
- Can the hydraulic platform's monitor hit both stories of the 2nd Story building at once?
- Can a ladder be placed in the same space as a fire engine or ambulance, and what happens when the vehicle moves?
- Can a firefighter pick up a collapsed ladder from where it lies on the board, not only from the fire engine?
- Can the fire engine's ladder be used to reach the second story?
- What is the explosion marker in 2nd Story for?
- Can the Driver reroll dice when firing the Deck Gun, and how often can the Deck Gun fire?
- Is a hazmat carried out of a window removed immediately, or only once it reaches the ground?
- Can victims or hazmat be left on the upper segment of a portable ladder?
Flash Point: Fire Rescue – Dangerous WatersExpansion
- In Dangerous Waters, can a firefighter move past the barrier from a starting point, or must he use the stairs?
- Does the Merchant Ship hull take damage in Dangerous Waters?
- Which explosions damage the Merchant Ship's diesel engine in Dangerous Waters?
- Can explosions put fire outside the Merchant Ship's play area in Dangerous Waters?
- Can the Driver/Operator use his ability in Dangerous Waters, which has no vehicles?
- In Dangerous Waters, do revealed victims still count toward the three-POI limit?
- On the submarine, when a knocked-down firefighter's start space is on fire, does Advance Fire still happen on their turn?
- On the submarine, can a knocked-down firefighter extinguish a burning start space from outside through the hatch?
- Can heat transfer across the same bulkhead happen more than once in one Advance Fire roll?
- Does a shockwave cause heat transfer, or only the initial explosion?
- Does smoke added by heat transfer onto a Hot Spot cause another roll?
- On the submarine, how is POI replenished when rescued victims stay on the board?
- Which way is the bow of the submarine and Merchant Ship maps?
- In Dangerous Waters, what do you do when a setup explosion puts fire on the firefighters' start space?
- On the submarine, can a POI be moved out of a rescue location after it has been rescued?
- On the submarine, can POI be placed in rescue locations during setup?
- On the submarine, if one square of a rescue room catches fire, are the victims there lost?
- Is there any way to dispose of hazmat on the submarine other than with the Hazmat Technician?
- Where do you dispose of hazmat on the Merchant Ship?
- On the Merchant Ship, can a firefighter move from one starting point to another?
- On the Merchant Ship, can victims be moved into the boats on the ambulance spaces?
- When a POI roll lands on a rescue area, where is the POI placed?
- During Dangerous Waters setup, are flashovers resolved after each explosion or after all explosions?
- On the Merchant Ship, which spaces make up the diesel engine?
- On the Merchant Ship, can fire and smoke spread to the outside spaces along the top?
- Where does a firefighter re-enter the Dangerous Waters ship after being knocked down or after a Crew Change?
- On the submarine with one firefighter, can a knocked-down firefighter return if the start space is on fire?
- During the Dangerous Waters submarine setup, can an initial explosion's spread damage the special machinery?
- Does the base game's predefined setup apply to the Dangerous Waters submarine?
- On the Merchant Ship, can setup fire be placed on the diesel engine?
- In Dangerous Waters, can the Structural Engineer repair the submarine hull or Merchant Ship machinery?
- When bulkhead heat transfer would put smoke on the submarine control panel, what goes there?
- Does Dangerous Waters add any new specialist roles?
- Can initial explosions in Dangerous Waters chain through bulkhead walls during setup?
- On the submarine, are the open segments with no door symbol open doorways or walls?
- How do you win the Dangerous Waters submarine, and what counts as saved?
- Does a Hot Spot on a space that cannot take smoke or fire still trigger a re-roll, such as on the submarine's diesel motor?
- Can a Crew Change be done anywhere on the submarine?
- How many starting fires go on the Dangerous Waters submarine, and where do they go?
- Does the 24 damage-marker collapse limit end the game in Dangerous Waters?
- In Dangerous Waters, where do new POI go when their space is occupied, and what do the yellow or red arrows mean?
Flash Point: Fire Rescue – Extreme DangerExpansion
- How do the Extreme Danger promo pieces, such as promo victims, the Hazmat POI and locked doors, go into play?
- Where can the car go on the Mechanic's Garage in Extreme Danger?
- Is the large garage bay door on the Mechanic's Garage always open, with no walls to damage?
- How many AP does it cost to drive a vehicle to another parking space on the Mechanic's Garage?
- When is a firefighter trapped and the game lost in the basement?
- What happens to a firefighter standing on a floor when it collapses?
- Does using the interior ladder rule stop a firefighter from being trapped?
- May a firefighter carrying a Portable Ladder lead a treated victim?
- Can victims or hazmat be thrown out of the second or third floor to count as removed from the building?
- Are Jam Markers limited, and what happens if you run out?
- Does a ladder bridging a destroyed floor allow movement in both directions?
- Can the Extreme Danger attic and basement be used with the base game boards, and where do the stairs go?
- Where do you place the staircase when adding the attic or basement to a board with no staircase?
- Can the hydraulic platform be used alongside or in place of the Deck Gun, and how does it work?
- In Extreme Danger, can you open a window while standing on a ladder?
- Does an explosion that passes a ladder's floor or space collapse the ladder?
- If the house collapses while a victim is on a ladder, is that victim saved?
- Can a firefighter drop a portable ladder, and can another firefighter pick it up and use it?
- Can you chop through a floor to reach the basement faster?
- How does the Deck Gun pick its target area with two or three floors?
- Can fire or an explosion happen in the space above a basement explosion that broke the floor?
- Is the Damaged Floor rule only for basement explosions?
- Which upstairs space is damaged by a basement explosion that breaks the floor?
- Which expansion includes the attic and basement board, and which expansions include portable ladders and windows?
- Are flare-ups triggered by explosions in Extreme Danger's optional explosive objects rule?
- Can a ladder bridge two adjacent destroyed floor spaces?
- Can the Structural Engineer repair damage markers on an explosive object?
- How does the Deck Gun target a floor on a board without red dotted outlines, such as the Extreme Danger laboratory upper floor?
- Can one portable ladder reach both the 2nd floor and the attic?
- How are the initial explosions set up in Extreme Danger, and do they place damage markers?
- Can the Extreme Danger hydraulic platform's water cannon be fired from the fire engine when the platform is on the 1st floor?
- How do the Experienced initial explosions work on the Mechanic's Garage board?
- Can the hydraulic platform's gun be used on the first floor?
- In the family game with Extreme Danger, where do you get portable ladders, and does a firefighter start with one?
- Do damage markers on an Explosive Object still count toward the loss condition after it explodes?
- Is a wall that is both blue and white on the Lab board reinforced?
- How can three POI start on the Lab when no more than two may start on one floor?
- What happens when an Advance Fire target space holds an Explosive Object?
- When a deck gun shot lands on a space with a large dangerous object, does the splash still spread?
- Are damage markers from an exploding car or Explosive Object returned to the supply?
- What are the marked waste-bin spaces in the alley of the Extreme Danger lab board for?
- Does the Mechanic's Garage need the staircase marker when the Attic or Basement board is added?
- Can the Structural Engineer repair special machinery in Extreme Danger?
- What does the arrow on the open side of a fire door mean?
- Is an open fireproof door destroyed by an explosion, like an open regular door?
- In Extreme Danger, which die is used for initial explosions when the attic or basement is in play?
Flash Point: Fire Rescue – Extreme Danger Kickstarter Bonus PackExpansion
- How many AP does it take to get through a locked door from the Extreme Danger Kickstarter promo, and then chop it?
- Do the red-cross victims from the Kickstarter promo need extra AP to follow?
- What do the black-cross and flame-symbol victims in the Kickstarter promo need?
- How much AP does a heavy (weight-symbol) victim cost?
- Can the Rescue Dog reveal an adjacent Critically Wounded Victim from the Extreme Danger Kickstarter pack?
- How much AP does it cost to lead a treated heavy or oxygen-tank victim while carrying another victim?
- How are Extreme Danger Kickstarter promo victims added to the POI pool?
Flash Point: Fire Rescue – Fire Academy ChallengeExpansion
Flash Point: Fire Rescue – Honor & DutyExpansion
- How do the double lines on the Honor & Duty wing collect damage cubes?
- Does the wing rule that a cube is lost when it goes off the board apply during normal play, or only at setup?
- How do the walls and green-line movement work on the Subway train cars in Honor & Duty?
- On the Honor & Duty Subway map, which doors are always open and which take door markers?
- Can the Fire Prevention Specialist's smoke move through an open window?
- Is the Fire Prevention Specialist a normal firefighter, with his two Prevent abilities as extra actions?
- How do the Fire Prevention Specialist's Prevent abilities work?
- Can firefighters stay in a quadrant when the Subway sprinkler is used?
- Are threat and foam markers limited in Honor & Duty?
- What are the Deck Gun target markers for in Honor & Duty?
- On the Subway, can a knocked-down firefighter be repositioned to another blue Ambulance spot?
- Where does a knocked-down firefighter return to play on the Honor & Duty Subway?
- Are all Subway walls normal walls for explosions, including train car and waiting room walls?
- On the Subway map, does fire that spreads outside the coordinate spaces disappear by the next turn?
- Can firefighters walk under the tail of the airplane on the Honor & Duty airfield board?
- Do the fuselage and wing walls on the airplane board take damage markers like normal walls?
- On the airplane board, can you move onto coordinate squares, and can fire spread onto them?
- Can vehicles drive under the nose and tail of the airplane on the Honor & Duty board?
- How do firefighters enter the airplane through the stairs on the Honor & Duty board?
- On the airplane wing board, are the pre-designated hazmat spaces in addition to the normal hazmat count?
- On the Subway station, how are POI placed when the normal roll would break the extra placement condition?
- Can fire spread into the airplane's engine spaces, and what special rules apply there?
- On the Honor & Duty Airfield, does the red die choose the POI row and the black die choose the column?
- Does Honor & Duty require Extreme Danger or 2nd Story to be played?
- Does the Subway Station board put door markers on its external doors?
- How many damage cubes can the Airfield airplane board take during setup?
- Can you chop through the airplane fuselage wall to enter the aircraft?
- Does firing the deck gun at a space with foam remove the foam?
- Can the Foam Deck Gun be used on maps other than the Airfield?
- On the Airfield, can firefighters chop through the airplane's walls to bypass the entrance doors?
- What is the Fire Rescue Honor & Duty marker used for?
- Can two fire engines park in the same space, or can one drive through a space occupied by the other?
- Can the deck gun fire again before Advance Fire to turn fire into smoke and clear adjacent fire?
- Can the Fire Prevention Officer's Prevent ability be used on the airplane map?
Flash Point: Fire Rescue – Tragic EventsExpansion
- When the Event deck is reshuffled, do special POI event cards already drawn go back into it?
- If an unidentified Inseparable couple POI is killed, does it count as two Lost Victims?
- Where do the two separate POIs come from when the Inseparable POI is revealed?
- Can a Fire Grenade be thrown around corners, through smoke or fire, or over a green x2 line?
- Does the Light Drizzle event apply on the Subway, Submarine, in basements, or on the ground floor of multi-storey boards?
- If the Radio Malfunction card is in effect, must a firefighter who drives the Ambulance ride along with it?
- What do you do when an event card refers to a vehicle or board feature that is not on the board you are playing, such as Broken Hydrant on the Subway?
- When an event targets a Fire Engine and the board has two of them, which one is affected?
- Does Burst Water Pipe apply on the Submarine, Merchant Ship, or Airfield?
- When you spend saved actions to reroll a Burst Water Pipe result, do the rerolls count as extra Deck Gun actions?
- Does the Suppression Specialist's suppression reach spaces on the far side of a wall or closed door?
- Does the Suppression Specialist's passive still work when Unstable Footing applies?
- When Forced Delay is drawn, does the drawing player get 3 Saved AP both at the end of that turn and again on the next turn?
- Does the Strategist's second Plan action, which gives a Saved Action, cost the Strategist a Saved AP?
- If the Strategist's Plan peek shows a discard-and-redraw card, can they discard it and look at the next card?
- Does the Call for Backup Crew Change cost AP, and must the chosen firefighter be at the engine?
- Does Gust of Wind still apply on boards where exterior doors are unclear, such as the Subway or Airfield?
- If Gust of Wind comes round again, what happens to exterior doors that are closed, open, or destroyed?
- Does Foundation's Shifting apply on a Merchant Ship or Submarine, which have no foundations?
- Can the Hazmat Technician dispose of a Victim with an Oxygen Tank?
- Does the Hoard of Cleaning Supplies card still place Hazmats when there are not enough in the supply?
- Does the Hoard of Cleaning Supplies card use the blue POI-style Hazmat token?
- Does the Suppression Specialist ignore Advance Fire rolls that land next to them?
- Can the Suppression Specialist combine the ignore ability with a modified Advance Fire roll?
- Does the Suppression Specialist also stop a Hot Spot Flare Up?
- When an Advance Fire roll's target is a machinery or explosive object and the fire follows arrows, which space does the Suppression Specialist check?
- What does the Risky Tactics event card do, according to the designer?
- Can the Structural Engineer's Clear action remove a Flare Up from the Fire Deck itself, or only from the discard pile?
- For the Structural Engineer's Clear ability, does the Fire Deck include the discard pile, and is the deck shuffled afterwards?
- In Tragic Events, does an explosion add a Flare Up card?
- Can the Fire Prevention Specialist extinguish fire normally?
- Are heal tokens limited in Tragic Events, and can substitutes be used?
- In Tragic Events, do you still lose when four victims are lost?
- Where does the Strategist get the Saved Action marker it gives to another player?
- Does the Smothering Collapse card destroy a wall to smother adjacent threats?
- Do threat markers on event cards include hazmats or spills, or only fire and smoke?
- Can a firefighter get a free extinguish of the first of two adjacent fires with Get In Its Face, and must the second cost normal AP?
- Does a card that says any firefighter apply to the Structural Engineer or the Rescue Dog?
- Does a Home Fire Extinguisher event still shuffle a POI back if no POI has smoke or fire next to it?
- Does the Suppression Specialist stop shockwaves and other fire spread?
- Where does the Respite card go, since setup does not mention it?
- Do the Tragic Events POI replace the base game POI at setup?
- How do the Treated, Critically Wounded, Heavy and Oxygen Tank victims move and get treated?
- What do Heavy and Oxygen Tank victims cost to carry and lead, treated versus untreated?
- How do the new special POI markers in Tragic Events work?
- What is the clipboard token for?
- When a Fire Deck card says to shuffle the discard into the Fire Deck, is the card just played included?
- Do Fire Deck events and reshuffles happen every turn?
- Does the Suppression Specialist pay AP for each Advance Fire roll it suppresses?
- Can the Suppression Specialist flip Advance Fire dice more than once in a turn?
- Can the Fire Strategist give saved AP to several players in one turn?
- Can a Fire Prevention Specialist move an unidentified POI onto a firefighter, and is it revealed?
Flash Point: Fire Rescue – Urban StructuresExpansion
- Can a vehicle drive from one side of the Brownstone to the other, and what does it cost?
- How many AP does a vehicle need to reach the parking spot on the same side of the Brownstone board?
- Is the Ambulance used on the High Rise board?
- Do the High Rise elevators start with open doors, and what happens if an elevator door is destroyed while open?
- When is a victim rescued on the High Rise board?
- In the Friends in Need scenario, does a treated firefighter have to be led to the Ambulance before acting again?
- Can a firefighter move up a ladder from the Fire Engine into a burning space, and what does it cost?
- Can you fight fires from the Fire Engine in building spaces reached by the ladder that are not adjacent to it?
- Can firefighters walk along the street to fight adjacent fires or chop exterior walls?
- Can you enter the High Rise from the street through a destroyed wall without using the ladder or elevator?
- Can you move through the thresholds between High Rise rooms, and does deck gun water pass through them?
- Can the Structural Engineer repair a damaged wall when there is fire on the other side of it?
- How much does it cost the Structural Engineer to remove a hot spot or repair a damaged wall?
- Can hot spots be removed in the base game, or only with the Structural Engineer from Urban Structures?
- Can the Structural Engineer keep sweeping hot spots after all twelve yellow circles are full?
- Must the Structural Engineer be in a hot spot's space to clear it?
- Can the Structural Engineer fire the deck gun?
- In the High Rise building, can the walls separating offices be damaged?
- Do you need the Second Story expansion to play Urban Structures?
- In the Save the Structure scenario, is the normal setup done with initial fires and damage markers, and how many hot spots are placed?
- Do the light walls on the High Rise board have doors, and must they be chopped through?
- Can you stack victims in the elevator and send it down with them all at once?
- Can a victim be sent down in the High Rise elevator without a firefighter riding it?
- Can a firefighter outside the elevator open its door to send it down, or to bring a colleague up from the lobby?
- Can the Fire Captain command another firefighter to open or close the elevator door, or use the lift?
- Does a Fire Captain's Move on Ladder count as movement for the Captain's command?
- How many AP does it cost to rescue a treated victim down a ladder in Urban Structures?
- Does moving a treated victim in the High Rise bucket cost extra AP?
- If the elevator is on the upper floor and you have only 2 AP, can you move from the Fire Engine to the lobby elevator this turn?
- Can a firefighter in the Fire Engine lower the elevator if it has not been lowered yet?
- Can a firefighter enter the High Rise through the lobby when the elevator is at the top floor?
- Are Hazmats disposed of in the High Rise lobby, or must they go outside?
- Do blue walls change how a deck gun splash behaves?
- Does a downed firefighter from A Friend in Need block the deck gun from firing into their quadrant?
- Does a firefighter in the High Rise lobby or in a closed elevator block the deck gun?
- Can hazmat be thrown out a High Rise window?
- How many fire engines start the game when using the Urban Structures boards?
- Can more than one firefighter ride the same elevator?
- How many AP does it cost to use the High Rise ladder or elevator?
- Can fire spread into an elevator space during an Advance Fire roll?
- Do two fire markers in a destroyed elevator count as fire for flashover?
- How does a Firefighter move between the Fire Engine and the building on Urban Structures?
- Can a firefighter outside the High Rise chop into the building?
Flash Point: Fire Rescue – Veteran and Rescue DogExpansion
- Does the Rescue Dog pay double AP to drag a Heavy victim?
- Does the Rescue Dog get a dragging bonus for a Lightly Wounded victim?
- Can the Rescue Dog drag a Victim with an Oxygen Tank, which also counts as a Hazmat?
- Can the Rescue Dog lead a treated victim, or guide one out of the building?
- Can the Rescue Dog do a crew change, and what AP does the new role get?
- Which actions can the Rescue Dog take?
- What happens to a Rescue Dog caught in an explosion?
- Can a rescue dog or firefighter pass through a window opening in a wall?
- Does a firefighter have to spend saved AP before receiving the Veteran's bonus AP, and does smoke block the bonus?
- Does the Rescue Dog's Reveal Victim in Any Adjacent Space ability reach through walls or closed doors?
- Can the Rescue Dog dodge, or use the Veteran's Dodge ability?
- Can the Veteran use Dodge when a Hazmat explosion hits an adjacent space?
- Can the Fire Captain command the Rescue Dog?
- Can the Rescue Dog drag and squeeze in the same turn, or carry a victim through a damaged wall?
- Can the Rescue Dog use the elevator, or ride in it?
- Can the Rescue Dog carry a Hazmat token?
- Can a firefighter switch roles to or from the Rescue Dog?
- Can the Veteran dodge while carrying a victim or Hazmat?
- Can the Rescue Dog move through a High Rise elevator or open doors on the High Rise map?
- Is the Rescue Dog a playable firefighter or a shared common character?
- How many AP can the Rescue Dog save up at the end of a turn?