Final Girl: The Haunting of Creech Manor
Final Girl: The Haunting of Creech Manor Rulebook
Table of Contents
Table of Contents
Creech Manor
Components
Card faces are shown in the rulebook at print size. Where card text or a symbol could not be read at that size, it is marked as such below.
- 1 Location board
- 10 Event cards
- Light's Out: Roll 1 fewer dice (minimum of 1) when resolving an Action card that allows movement. Ignore this effect if you have a Flashlight or Candle.
- 5 Setup cards
- 8 Terror cards
- "The windows and doors just slammed shut!": If you are inside, you may not move during the next Action phase. If you are outside, you may not enter the house during the next Action phase.
- 18 Item cards
- Mysterious Pills: Discard this during the Action phase and choose one of the following: one option whose symbol could not be read at print size, OR 2 health.
- 5 Various Tokens (the symbols on the tokens are not described in the pages of the rulebook shown here)
Note: the rulebook pages for Creech Manor do not explain how the 5 Setup cards are used.
Special Rules
One-Way Movement Spaces
- A few of the spaces have exits in one direction (there are three of them). These spaces have white arrows and lines indicating which direction you can move. The spaces are still considered to be adjacent in both directions.
- You're not allowed to move against an arrow. You can't climb up the tire swing and go back in a window, nor can you go up through the hole in the ceiling in the washroom on the left side of the board.
- Enemies and Victims are also subject to these rules.
- The Rope Ladder item, if used, is the only exception and turns a one-way space into a normal space.
Example of one-way space (shown in the rulebook).
Window Spaces
Window spaces are a new type of space on the Creech Manor Location board. There are two Window spaces on the right side of the house and one on the left side. Window spaces do not have any special rules, but many Terror and Event cards will specifically reference them.
The Ladder
Cards that refer to "The Ladder" are specifically referring to the ladder on the outside of the building that connects the left exit space and the washroom on the 3rd floor. The "ladder" leading to the attic is artistic in nature only and is never impacted by any game effects.
Inside/Outside
All spaces are considered to be Inside except for the 3 Outside spaces (marked with the green Outside icon), which are Outside.
Achievements
- Win a game at Creech Manor.
- Defeat 5 different Killers at Creech Manor.
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- Save 2 Victims with the Helicopter at the same time.
- Witness at least 2 Victims jump out a window to their death.
- Win a game where the Ghost Hunters event was revealed.
- Kill a Victim with the Ritual Dagger.
- Move 6 or more spaces in one Action phase.
- Find 4 or more Item cards in one game.
- Win a game where at least half of the Victims were saved.
- Win a game with the Lights Out event in play.
The Poltergeist
Components
Card faces are shown in the rulebook at print size. Where card text or a symbol could not be read at that size, it is marked as such below.
- 3 Finale cards
- Relentless Assault: "Place the Poltergeist in your space", followed by symbols that could not be read at print size.
- The other two Finale cards could not be read at print size.
- 3 Dark Power cards
- Invisible Barrier: You may not enter an Outside space with Carolyn unless you have full health.
- The other two Dark Power cards could not be read at print size.
- 1 Epic Dark Power card
- "Forgetting Something?": You may not win the game unless you reach an Outside space with Carolyn and the Mr. Floppy Item card.
- 1 Killer board
- 2 Final Girl cards
- Alice (4 health): The printed abilities are Take a Cost 2 or less Action Card, Move up to 2 Spaces, and Move 1 Space.
- Selena (6 health): The printed abilities are Move 1 Space and Take a Search Action Card.
- 2 Item cards
- Mr. Floppy: If the Dark Power has been revealed, you may remove this from the game to ignore the effects of "Carolyn? Where are you?!?!?". If this card is discarded for any reason, shuffle it into the nearest Item deck.
- Carolyn: When Carolyn joins you, remove all Minor Dark Power cards from the game. You must escape with Carolyn to win the game. Carolyn cannot be killed or discarded for any reason. You cannot place her in your backpack.
Special Setup
Setup the game as normal, with the following changes to the Item decks when playing with the Poltergeist.
The Carolyn and Mr. Floppy Item cards will always be included in the game, but neither will ever start the game faceup on an Item deck. Create the Item decks as follows (or using your own method, as long as you ensure the previous statement is true):
- Take 10 of the chosen Location's Item cards (instead of the normal 12) and shuffle them. Then, return the unused Item cards to the Location box.
- Set aside an Item card for each Item deck that will be needed.
- Take the remaining Item cards and shuffle them together with the Carolyn and Mr. Floppy Item cards.
- Deal the cards facedown into equal piles and place them in their slots above the board.
- Take the Item cards you set aside and place one faceup on the top of each Item deck.
When finished, Carolyn and Mr. Floppy should be hidden within the Location's Item decks.
Special Rules
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The Poltergeist has no health and cannot be attacked, damaged, or killed. Ignore any effects that would damage the Poltergeist.
NOTE! Action cards that inflict damage may still be useful against some of the Poltergeist's Terror cards.
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Since the Poltergeist cannot be attacked, you do not win against her in the normal way. Instead, the only way to win against the Poltergeist is to find Carolyn and save her by reaching an Outside space while she is with you.
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If the "Forgetting Something?" Epic Dark Power card is revealed, in addition to finding and saving Carolyn, you will also have to find her stuffed friend, Mr. Floppy.
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Carolyn may never be discarded or removed from the game and any game effect doing so should be ignored. However, Carolyn may get shuffled back into an Item deck which is perfectly normal.
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Mr. Floppy has an effect that can be used if it is discarded, but cannot be used until the Dark Power is revealed. Mr. Floppy can NEVER be discarded due to a game effect before the Dark Power is revealed OR if the "Forgetting Something?" Epic Dark Power is in play.
Achievements
- Defeat the Poltergeist at Creech Manor.
- Defeat the Poltergeist at five different Locations.
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- Defeat the Poltergeist in Extreme Horror Mode.
- Defeat the Poltergeist with Mr. Floppy in your inventory.
- Defeat the Poltergeist having searched in 3 separate spaces.
- Defeat the Poltergeist in under 5 turns.
- Defeat the Poltergeist ending the game with full health.
- Unlock your Ultimate Ability against Poltergeist.
- Witness the Poltergeist kill 3 or more Victims in one turn.
- Defend against all damage from Unstoppable Evil.