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Final Girl: Terror From Above

Expansion for Final GirlExpansion for Final Girl: Carnage at the CarnivalExpansion for Final Girl: Frightmare on Maple LaneExpansion for Final Girl: Slaughter in the GrovesExpansion for Final Girl: The Happy Trails HorrorExpansion for Final Girl: The Haunting of Creech Manor

Final Girl: Terror From Above Rulebook

Table of Contents

Table of Contents

  • Components
  • Special Setup
    • Special Rules
  • How to Win
  • Special Victims
  • How to Lose
  • The Birds
  • Spawning Birds
  • Bird Attacks
  • Destroying Birds
  • Other Rules

Components

This expansion includes: 5 Rules Cards (not pictured).

  • 3 Finale cards
  • 1 Bird Spawn Card
  • 1 Bloodlust Card
  • 3 Dark Power cards
  • 17 Terror cards
  • 1 Final Girl card
  • 36 Bird Tokens

NOTE! Bird tokens have a 1 Bird side and a 3 Birds side for easy game management.

Finale cards

  • Fowl Agression (title as printed in the source) For the remainder of the game, when Spawning Birds, roll one die and place that many birds in your space.

Dark Power cards

  • Birdnado During Upkeep, if there are 10 or more total birds in your space and adjacent spaces, you lose [loss icon, printed as a picture; see the physical card].

Special Setup

Follow the normal setup rules but with the exceptions outlined in these rules.

Special Rules

  • There is no Killer board. Instead, place the Bloodlust card and the Bird Spawn card next to the Location board.
  • Place the Bloodlust marker on the start space of the Bloodlust card.
  • The Horror Level starts at 4.
  • Place a Bird token with the 3 birds side up on the [red icon] space indicated on the Location's Setup card. Place the Final Girl and Victims as normal.
  • Place 1 Bird token on each empty space that has no Victims or the Final Girl.

How to Win

The win conditions are different for this expansion since there is no "Killer". To win, you must save ALL of the Special Victims (using normal Victim save rules).

Decide before you begin if you want to play Easy (1 Special Victim), Normal (2 Special Victims), or Hard (3 Special Victims) difficulty.

NOTE! The level of difficulty will also be affected by the Final Girl you choose based on how difficult their Ultimate Ability is to unlock.

Special Victims

Special Victims will only come out of hiding if and when one of the following conditions occurs:

You unlock your Ultimate Ability OR There are no more normal Victims on the board.

When one of the conditions has been met, place the Special Victim meeples in the farthest Search space(s) [search icon] from you with no more than one in a single space.

The Special Victims can NEVER be attacked or killed, but for all other purposes are treated like normal Victims.

How to Lose

You lose immediately if:

There are 3 Birds on every space of the board OR The Final Girl dies.

The Birds

Birds are represented by tokens. They are considered Minions (see pg. 32 of the Core Rulebook for specific rules regarding Minions).

Birds will NEVER move on their own and can only be moved by a special game effect such as an effect from an item.

The Birds' stat graphic is printed as a picture: a heart (health) with a value of 1, then two boxes with the values 1 and 0 above a weapon icon and a boot icon, captioned "* per Bird". The Bird stats are shown per Bird.

Spawning Birds

When resolving either of these icons [boot icon] [grey icon], roll 2 dice and follow the instructions on the Bird Spawn card. You may choose which result to use for the number of Birds spawned and which result to use for where they will spawn.

Birds will ALWAYS spawn at least once per round during the Minion Action, which is the first step of the Killer phase. But often times they will spawn more based on the Terror card effects.

If Birds need to be placed in a space that already has 3 Birds, place them in an adjacent space of your choice instead. Continue finding spaces (expanding farther away if necessary) until all of the spawned Birds are placed.

Bird Attacks

When resolving this icon [weapon icon], an attack will take place in the space with the Final Girl, as long as there is at least one Bird, and in every space with 3 Birds (unless otherwise noted).

Birds attack ONE target in their space, dealing damage equal to the number of Birds in the space.

Birds always prioritize normal Victims over the Final Girl if both are in the same space.

Destroying Birds

Birds in a space can be attacked and you can remove 1 Bird per damage dealt (excess damage is lost).

Other Rules

  • When the Birds attack, the Final Girl can use Reaction cards to prevent damage to anyone in her space (normally, Reaction cards cannot be used to defend Victims). However to protect a Victim, all of the damage must be prevented as it only takes one damage to kill a Victim.
  • Event cards that require one or more Special Victim meeples to be used should be ignored. When this occurs, discard it and redraw a new Event.
  • It may happen that an Event card doesn't make sense or work with Terror From Above. If this occurs, you can ignore it or draw another one.
  • Some Items might be useless against the Birds, for example the Bear Trap at Camp Happy Trails. If you don't like that, you can remove those items and replace them if they come up. However, sometimes you just find useless things and our preference is that you just have to deal with that adversity.
  • Some Terror and Event cards refer to the Killer. There is no Killer as the Birds are Minions. In these instances, do the following:
    • If a card specifies for the Killer to move, spawn Birds instead.
    • If a card specifies for the Killer to be placed somewhere, place 3 Birds there.