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Cloudspire FAQ

1047 questions players ask · Updated Nov 11, 2026 · Full rulebook

Factions of Ankar: Talents and UnitsFactions of Ankar: Spires, Fortresses and UpgradesFactions of Ankar: Recruiting, Control and MercenariesComponentsSet-upThe Basics: Board, Terrain and FortressesThe Basics: Spires, Heroes and BuildingThe Basics: Minions and CombatSequence of Play: Phases and TimingSequence of Play: Movement, Attacks and RetaliationWinning the GameEnd of Onslaught Phase and End of WaveGameplay Walkthrough NotesOther Modes of Play: Solo and Co-opOther Modes of Play: Endless, Campfire and VariantsGeneralCloudspire: The Uprising – Faction/Content ExpansionCloudspire: The Graft – Faction ExpansionCloudspire: Griege – Faction Expansion

Factions of Ankar: Talents and UnitsExpansion

  • How does Order of Assimilation work when you sacrifice one of your own units?
  • Can more than one Elfinkaze perch on the same Roost?
  • Can the lower of two Elfinkaze stacked on one perch move before the upper one?
  • When you attack a Humminger carrying a perched Elfinkaze, which unit can be hit?
  • Where does a perched Elfinkaze's Roost Roam range come from?
  • How far can an Elfinkaze move once it has left its roost?
  • What does 'if possible' mean for an Elfinkazi that must roam after its roost is defeated?
  • Can an Elfinkaze move before or after the unit it is perched on, and when can it move during the Onslaught Phase?
  • Does Glidebomb damage your own units, and does an Elfinkaze kill earn Source?
  • Does Splash damage reach an Elfinkaze roosting on an adjacent unit, and do Elfinkaze sharing a hex take it?
  • Does an Entropy unit retaliate before it detonates when it is reduced to 1 health?
  • Does the faction that reduces an Entropy unit to 1 health gain the source reward when it detonates?
  • Can a Leech hero heal above its health stat?
  • Can you possess more than one unit at once?
  • Can Matter Distortion take an Earthscape that was bought from the market this wave?
  • Does Matter Distortion cost Source, and can it be used after an Earthscape was bought in the market?
  • Where on the isle must a Matter Distortion Earthscape be placed?
  • How often can Anvasse use Matter Distortion, and does a new Earthscape appear each turn?
  • How often is the Forsaken die rolled?
  • Can a Forsaken stay on the field from an earlier wave while you deploy another one?
  • Does the wave end when Forsaken are the only minions left, and do they become inactive?
  • Does a displaced or forced-moved hero still trigger Survival?
  • Does Fury Kick or displacement trigger Impale or Toxic Secretion on the unit that is moved?
  • When does Impale trigger, and can one move hit several units?
  • Can Consume defeat Wyvankaye, given Peaceful?
  • How often can the Grovetenders Forming Die be rolled, and does its bonus stay after the wave?
  • Can the Brawnen Forming Die be rolled once per wave or once per turn during the Onslaught Phase?
  • Does the Incorporeal ability protect a unit from the Brawnen artillery die?
  • When a Crush unit enters a hex occupied by a flying unit, which displacement applies?
  • Where can Wallop push a unit, and can it land on a hex not connected to its mark?
  • Does Fury Kick's damage hit every opposing unit next to the attacker, or only the original target?
  • Can Fury Kick chain, so an opposing unit swapped next to another of your units takes two attacks?
  • Can a Fury Kick or Joust swap leave a unit on terrain it could not normally enter, and where must it go next?
  • Does Fury Kick swap places with a hero, or trigger when the target is a hero?
  • If Darb uses Dodge against an attack that would defeat him, does the attacker get the 2-source reward?
  • When do Toxic Fumes and Toxic Secretion damage a unit, and does it interrupt movement?
  • Does Armored reduce talent, Glidebomb, retaliation or Impale damage?
  • Can you roll the Brawnen Assembly Die in the same build phase you build the Construction Yard?
  • Can a hero teleported by Summon Hero then move through the Riftwalk it lands on?
  • Can Assimilate teleport into a Naroran Rift occupied by my own unit, defeat it and gain its reward?
  • When Unstable Rift defeats units in range of a Naroran with Assimilate, does Assimilate take the Source?
  • Can a Grovetender hero keep summoning in Campfire mode when no opposing units are in play?
  • Can Yrtel's Will or Yrtel's Way flip Wyvankaye without first returning an adjacent minion, and which minion counts as adjacent?
  • When Narora possesses an adjacent unit, is the possessed unit able to move that turn?
  • Can Brawnen Enforce Demands clear the market twice when Market Buyout gives two market turns?
  • How does Narora's Portal Abduction work against a faction that makes multiple market purchases?
  • Can Stasis target a Humminger carrying an Elfinkaze, and what happens to the Elfinkaze?
  • Can a possessed unit trigger its promotion?
  • Does a converted hero like Drang keep leveling up after she defeats a unit?
  • Does an Evangelist under a converted unit keep the wave going when it is the only unit left?
  • Does a possessed unit keep its own attack and talents?
  • If a Medium possesses a unit, is the Medium treated as that unit for targeting and movement?
  • Does a possessed minion count as a Narora unit for effects like Entropy?
  • Can Narora's Medium possess an Elfinkaze, and does Glidebomb defeat the Medium?
  • Does the Angry Heirs die add to a Regal Lookout's Elfin and Roost values?
  • Can a Leech unit heal after a Glidebomb?
  • If an Elfinkaze is defeated before its movement step, does it still use Glidebomb or Roost Roam?
  • Can an Elfin talent be placed on a unit carried inside a Transport, or on a Humminger stacked under another unit?
  • Do Elfinkaze stay on the board between waves?
  • How often do Elfinkaze arrive, and how many does an Elfin talent create?
  • How much and where can an Elfinkaze move?
  • How does a solo AI Elfinkaze choose where to move and which target to Glidebomb?
  • What must an Elfinkaze do if it starts its turn off a roost, and can it move before it glidebombs?
  • Can an Elfinkaze glidebomb or save while still on its roost, and does the Humminger under it take damage?
  • Can ranged units attack an Elfinkaze before it launches on its own turn?
  • Can an Elfinkaze launch more than once per round?
  • Can multiple Elfinkaze glidebomb the same hex in one turn?
  • Can you choose how many movement points an Elfinkaze spends on Glidebomb, and where it lands?
  • Can more than three Elfinkaze be used in one wave?
  • Can Elfinkaze defeated earlier in a wave free up chips for Hummingers that deploy later in the same movement phase?
  • Do Elfinkazi attack in solo play?
  • How far can an Elfinkaze move on its own in solo scenario 1?
  • How often can Wyvankaye's Master Form be used?
  • Is the Eager talent's displacement the same as the old Fury Kick effect?
  • How do Quick Strike and Fury Kick work together on a Joust?
  • How does the Swashbuckler trait's +1 damage count adjacent enemies?
  • When does a Joust die bonus from Joust Training apply?
  • Does a Keel minion promote on an earthscape placed over an existing isle tile, and which hex group counts?
  • Is there a limit on how many times a Horizon's Wrath cannon can fire in a turn?
  • How does Fair Fight's retaliation damage get determined?
  • What is Echri's maximum health?
  • How much health does Drang have on each side?
  • Are there sky chips for the Horizon's Wrath gun deck?
  • Can Order of Assimilation be triggered mid-attack, before retaliation, to kill your own unit?
  • If a Fenix Swindler hero blocks a Swabbie, can the Swabbie get past it?
  • Does Toxic Fumes give source when it defeats an opposing unit?
  • If an Elfinkaze saves a boosted Harrier, does it heal to the boosted health?
  • Do Brawnen start with the Honor Pit abilities when they start with the Forsaken die?
  • Can a Grovetender unit move and then summon in the same turn?
  • How do heroes and minions get promoted to their flipped sides?
  • Do minions gain extra health when promoted, and does a promoted minion gain health when it promotes?
  • Can Ancient Traxxyr be blocked by terrain, and which units does it attack?
  • What happens when Immolate triggers on a defeated Naroran unit and the attacker has little source?
  • What happens if a Conduit using Stasis cannot make progress on the next turn?
  • Can Incorporeal take source when the opponent has none?
  • Does a summoned unit retaliate when the summoner is reduced to 1 health and summons?
  • Does a unit revealed beneath a summoner or a stack attack after the top unit has already attacked?
  • When does Brawnen receive the Forsaken die?
  • Does Assimilate give its reward to the Brawnen when they defeat a Narora unit in range?
  • Do Forgotten Graves levels stack?
  • Can the Narora A.R.C. die result be used at the start and end of every turn in a wave?
  • Can Mistbane level up, and how?
  • What happens to a defeated Narora hero?
  • When an Evangelist-converted minion is defeated, where do its chips go?
  • How often can Ybanthe's Evoke be used, and does it cost source?
  • Must a hero attack a unit that has issued a Challenge if it cannot reach it?
  • How does Narora's Messiah Prophesy work when the Messiah is defeated by an opposing faction?
  • What is the Sharpener 1 Greater Thorns that the Grovetenders buy in Brawnen Mission Escalation?
  • When Horizon's Wrath cannons fire down a line, is each cannonball rolled and resolved separately?
  • Does a Horizon's Wrath cannonball keep going after it hits the first unit in its line?
  • Does Fury Kick count as an attack, the same way Range does?
  • Can a hero hold both a War Briar and a Treed from Forming Glade?
  • Do Narora heroes keep their promotion when revived from the Forgotten Graves?
  • Can a Narora ARC die face return a unit that is not in play?
  • Can a unit with no attack, like the Swabbie, still attack by using Slap?
  • Does Evasive trigger against an adjacent unit that has Range?
  • Are defeated Uprising minions returned to the game box or to a pool?
  • After the Wrath Horizon player pulls the plank, how is it restored?
  • Does Wyvankaye's Yrtel's Way compare current or maximum health?
  • What happens to a Brood Nest larva when there is no free adjacent path hex?
  • What changed for Narora units in version 2.0?
  • When an unstable rift kills a unit, who is responsible and what source reward applies?
  • Does an Anarchist roll for anarchy when it is blocked and cannot move?
  • How does Horizon's Wrath's Strategic Maneuver work?
  • When Loyalist Initiative draws market chips, can you buy them right away?
  • Can Horizon's Wrath cannonballs travel through sky hexes?
  • Can a Shadow Skiff's Translocate swap be left in place after a limited build?
  • Who gets the source when two simultaneous effects both award it?
  • Why can The Uprising attack its own units, and what does it gain from doing so?
  • Does a unit summoned with the Summon talent move or attack in the turn it is summoned?
  • Does a Regal Lookout built with a limited build option give an Elfinkazi right away?
  • What does the Devoted talent's 'friendly to the Uprising' wording mean for other factions?
  • Are Elfinkaze heroes or minions for activation order?
  • Can a Grovetender's Wallop target one of your own units?
  • What counts as a critical hit for the Relentless talent?
  • Does Quick Counter trigger when a unit with Range attacks?
  • Does the Borrow talent remove only health chips when moving a unit?
  • Does Pacify defeat a unit and grant its rewards?
  • Can Dywen's Pacify be ignored, and can it be used on a unit with Engage?
  • Does Echri's Consume ability work on her promoted side?
  • Do Flying units block talents like Fury Kick, Impale, Crush or Glidebomb, or only attacks?
  • When does Survival trigger: when the unit neither moves nor attacks, or when it does only one of them?
  • Does Survival still work on a hero in Campfire mode?
  • Does a Wyvankaye block enemy units from moving through its hex, and must a minion swap places with it?
  • If I possess a Forsaken, who rolls the Forsaken die on its turn?
  • Do you get Darb's source reward when Dodge stops his defeat?
  • Can the Grovetender Basic Form add a War Briar to a deploying hero and then a Treed in a later onslaught phase?
  • Can an Elfinkaze explode while still in its nest, or fly out of the nest without exploding?
  • Can a War Briar make a sideways move that gains no progress on its mark?
  • Does Londil heal after an attack if he is hit by retaliation first?

Factions of Ankar: Spires, Fortresses and UpgradesExpansion

  • How many upgrades does one attack remove from a spire?
  • Does the Brawnen Assault skill permanently remove the bottom upgrade when attacking a spire?
  • When Glidebomb hits a spire, does it remove two upgrades?
  • Does Ram remove an attack upgrade from a spire and also deal its normal damage in the same attack?
  • Can Wyvankaye's Yrtel's Will target a spire with no upgrades, just to flip her?
  • Can Yrtel's Will affect an inactive spire?
  • When does a Raze spire fire, and what can it target?
  • Does Raze roll dice against a spire, and can it be used with no Attack chips?
  • Do Siege Towers fire like normal spires, and can their Raze attack be combined with a normal attack?
  • Does a fortress gate retaliate against a spire attack such as Raze, even when the attack misses?
  • Can a Raze spire attack a flying Elfinkaze perched on a spire?
  • Can an Elfinkaze perched on a spire be attacked separately from the spire?
  • What happens to an Elfinkaze when the spire it perches on is destroyed?
  • Does Glidebomb resolve before spires fire at the Elfinkaze?
  • Does Glidebomb damage an adjacent fortress gate, and do units waiting in the gate take the damage?
  • If an Elfinkaze moves next to a Toxic Secretion landmark, does the toxic damage come before its Glidebomb?
  • Can a unit or spire with Roost hold more than one Elfinkaze?
  • Can a Mining spire such as the Drilling Outpost be built from an event card or a landmark reward?
  • Can a Drilling Outpost's Mining be used at the end of any wave, or only in the wave it was built?
  • When Builder promotes a spire or dispatch platform, do its upgrades change?
  • Can an Architect upgrade a dispatch platform to a siege tower without the Smelter upgrade?
  • If a grouped promoted Architect uses Builder and is returned to barracks, can the Architect revealed beneath it still use Builder that turn?
  • If two Architects are grouped, how many times can they upgrade the same spire in one turn?
  • Can an Architect build a spire and promote it in the same turn?
  • Can a Brawnen Architect add upgrades to a spire past its upgrade limit, and when?
  • Do an Architect's spire upgrades or Builder actions cost Source?
  • How many upgrades can an Architect apply to a dispatch platform in one turn, and can it transform and upgrade on the same turn?
  • Does the Brawnen Steel advancement stop building Dispatch Platforms?
  • Can Brawnen build spires without an Architect?
  • Can Spatial Research let you build a spire on a non-path hex next to a waygate without influence?
  • Does the Heirs' Sanctuary level 3 advancement need Academy Peak level 1, and does it cost Source?
  • Can the Sanctuary's spires be built in any phase because the advancement says Immediately?
  • Does the Heirs' Reserves advancement let a Joust spawn after the last minion dies, and does it need a spire?
  • Does Impale affect a fortress gate?
  • Can a fortress gate be repaired outside the 3- or 4-player defeat case?
  • How much damage does a fortress deal when it retaliates after the first Gate Dispatchers advancement?
  • What happens when a recruited landmark minion with no attack stat reaches an enemy fortress gate?
  • Do Larva Hatchery minions on the fortress gate retaliate when the gate is attacked?
  • Does an Anarchy merc minion roll to leave when it is still at the fortress gate?
  • Do Naroran heroes keep their upgrades when they come out of the Forgotten Graves?
  • Does Darb's Dodge stop splash damage or spire attacks from defeating him?
  • Is the upgrade from the Assembly Die free?
  • Does Wyvankaye take damage from fortress gate retaliation?
  • Does a hero lose its upgrades when it flips to its other side?
  • Can Wyvankaye, a hero with no upgrade capacity and no attack, still be promoted and flipped by his ability?
  • Can an Uprising hero with no Upgrade Capacity pip be promoted?
  • Does a Shrubbery's Cover protect only adjacent units and spires?
  • Can equipment or the Artillery Die damage a Shrubbery spire?
  • Does Splash still hit adjacent units when a range attack targets a spire with Cover?
  • Can a Shrubbery on a fortress source well hit a unit in the gate hex two spaces away?
  • Does a Taproot's stack use its own health or the health of the unit on top?
  • Does a Taproot retaliate when its damage takes it to 1 health and it summons?
  • Can a promoted or upgraded Taproot summon, and what happens to it after its summoned minion is defeated?
  • When a Grovetender Taproot summons a unit, does the new unit enter at full health, and how much health does a promoted Taproot have?
  • After a Taproot summons a unit during its own attack, can the summoned unit attack?
  • Can a grouped Taproot use its Summon ability?
  • Can a Taproot that a Medium has possessed use its Summon talent?
  • If Toxic Secretion leaves a Taproot at 1 health mid-move, does it still summon?
  • How does the Grovetender Root die remove upgrades from spires?
  • If a Grovetender effect removes the last upgrade from a spire, does the Grovetender player get the defeat reward?
  • How often can the Grovetender Root die be rolled, and can it be used without a spire?
  • Does Spire Precision add damage for each miss on a multi-upgrade Grovetender spire?
  • Is there an upgrade path for Grizzled Oak or Ogregrowth minions?
  • Does Keem's Rally upgrade every minion within 2 hexes, including ones that are not yet active?
  • Must fortress advancements be bought in order, and do earlier purchases still apply?
  • Does raising a fortress's maximum health heal it by the difference?
  • Does Petrify immediately raise fortress health?
  • Are Brawnen artillery advancements single-use, and can the Stronghold advancement be bought again?
  • Does an artillery impact against a spire remove upgrades, and how many?
  • Does a Siege Tower attack need a 2 to remove an enemy fortification upgrade?
  • Can the Griege Queen be deployed while the fortress has less than 5 health?
  • If the Griege Queen is in play when the fortress gate falls, does the game end?
  • How can Echri enter play in Griege Scenario 1 when the fortress gate starts at 5 health?
  • When does Echri's Queen's Blood add health to the fortress gate?
  • Can a Griege minion evolve on a source well that is occupied, or begin evolution inside its own fortress?
  • Can a grouped Griege minion start evolving on a source well, and which minion promotes?
  • Can a Griege minion with Burrow evolve, and can it burrow onto a source well?
  • With the Griege Evo Purifier advancement, does every evolution give Source, or only one in the Evo Chamber?
  • Does the opponent gain Source for defeating a unit that a surrogate die put into the fortress?
  • When a Griege surrogate die damages a larva, does the excess pass through to the fortress?
  • Can a Griege unit move through the tunnels into its fortress and back out in the same wave?
  • Can Griege units use tunnel access chips like gateports?
  • How long does a landmark minion converted by the Griege Recruiter stay under your control, and can it be recruited again?
  • Are recruited landmark minions hurt by Exposure when a Mugwump recruits them for the Griege?
  • Can a cannonball hit an underground enemy fortress gate?
  • Can the Messiah's talent damage a Griege fortress gate?
  • Does a Graft Nucleus count as the fortress gate for game effects?
  • Can the Nucleus be shot by spires, and how much damage can it take from one attack?
  • Can Graft spires take upgrades beyond their starting upgrades?
  • Must a Graft spire's upgrades match the Nucleus in the same order, and do they keep matching it later?
  • Can a hero standing on a friendly spire use Spire Shot to attack an opposing spire?
  • If Spire Shot targets a spire, can units still hit Drang?
  • Can The Uprising change its mark to a different waygate?
  • Does a Devoted spire build still cost Source, and can a player who is not Uprising use it on a Source well?
  • Does Back to the Future give a hero a full extra turn, with spires firing again and Raze taking effect?
  • Can Possess, Stasis or the Medium's possession target a landmark minion?
  • Does pacifying a landmark minion count as defeating it for hero upgrades?
  • Does Engage force a unit to attack its landmark before it can use an instead-of-attacking talent such as Pacify?
  • If a unit can attack an Engage landmark, must it attack that landmark rather than other targets?
  • How much health does Leech restore when the target loses only one upgrade, and does it heal when a unit attacks a spire?
  • Does Armored reduce damage from talents or retaliation?
  • Do landmark minions count as a minion type for the Forsaken's Neglected talent?
  • Does a Forsaken unit roll its die when it first leaves the Fortress Gate, and does an inactive one roll on the first turn?
  • Can an Elfinkaze inside a deployment stack on the fortress gate damage units there with a dive-bomb?
  • Can a hero attack a flying unit with a Range upgrade chip?
  • Can a Quick Strike unit attack a non-adjacent spire without a Range talent?
  • Can Brawnen Fortress Artillery damage flying units, and does Flying stop retaliation?
  • Does Wind Turbine take away flying from an Elfinkaze within its range?
  • Does Entropy trigger when a unit is reduced to exactly 1 health by retaliation or spire fire?
  • Does a Messiah teleporting through a Portal Ring still have to travel along the path to reach a gate?
  • What does a range upgrade placed under a minion without Range do?
  • When a cannonball line reaches a spire inside the fortress, does it damage the spire or the fortress gate?
  • Does a single Keel spire promote every minion on its hex group, or only one per spire?
  • Does Keel Echolocation give influence as if the Hero were a Spire, extending to adjacent hexes?
  • Where can an Arsenates upgrade go, and can Keel Arsenates place an upgrade on a merc spire?
  • Does Prowl trigger every round, and can it damage the fortress gate each round?
  • When two Shada minions fuse, can the new promoted minion move that turn, and can a newly revealed unit fuse or move?
  • Does Narora's FT range count from the fortress gate?
  • Do spires attack a Royal Talon that a Medium has possessed?
  • Are merc units and spires controlled by a faction counted as that faction's units for faction-specific abilities?
  • Can Echo Scout's Neutralize remove an unrevealed landmark?
  • Does Anjebin's Self-Destruction deal its damage once, and can it remove more than one chip from a spire?
  • Can Narora's Anjabin attack a fortress gate, given that its talent damages adjacent spires and units?
  • Does a Stowaways upgrade reduce the cost of Press Gang returns?
  • When Quantum Dark replaces a spire, does the new spire keep the old spire's upgrades?
  • Where can a Larva spawn when a spire's Spawn ability triggers?
  • Can you build a spire on an Earthscape placed with Matter Distortion right away?
  • Can a Naroran Rift or portal spire be built on a fortress Source Well?
  • Can a unit with Fair Play attack a spire or a fortress gate?
  • Does a Gateport refresh of the market let you discard a bought Earthscape?

Factions of Ankar: Recruiting, Control and MercenariesExpansion

  • Do you have to defeat an enemy unit before you can recruit it?
  • Can units in the deployment stack use their talents before they deploy?
  • Can a Forsaken be grouped under another unit, and can a Medium possess one?
  • If a Fury Kick unit attacks a grouped stack, does it swap with the whole group?
  • Can a grouped unit use Possess or Stasis, and what happens to the rest of its group?
  • Are defeated faction heroes and mercenary heroes removed from the game?
  • Can you move and fight with a Recruiter unit the same way as your own units?
  • Does the Griege Queen heal to full when she burrows?
  • Can the Griege Queen flip to her unpromoted side after she burrows?
  • How is a burrowing Griege minion shown, and does it have health while burrowed?
  • How does the Griege Burrower's Burrow talent work?
  • Can an inactive burrowed Griege unit be displaced when another minion moves onto its hex?
  • Where does a Griege Brood Nest's Spawn larva come from?
  • Does the Griege get a Source reward when Toxic Fumes or Toxic Secretion defeats a unit?
  • Does a hired or recruited merc count as a Griege minion for Toxic Fumes?
  • Does Griege Toxic Secretion damage a unit that is displaced into an adjacent hex?
  • What does the Griege Quick Counter do?
  • Does rolling the Evo Die change the Source reward when a larva evolves?
  • Can the Evo Die be rolled for every evolution in the same turn?
  • How much health does a minion have when it is placed in the Griege evolution chamber?
  • When the evolution pit is full, which reward do you get when a larva evolves into a die result?
  • Can a Griege unit that has just evolved still move that turn?
  • Can a unit use a Griege tunnel if it lacks the terrain to exit onto the hex the tunnel sits on?
  • Who may move onto a Griege tunnel access chip?
  • Does a merc hero placed into the Griege Hive Altar count against the two-hero limit?
  • Can Griege minions benefit from Lostomire's Assist when they are sacrificed at the Hive Altar?
  • Can Narora's A.R.C. die return a Mercenary unit to the barracks?
  • Can the Grovetender Ratify die be applied between two individual units' movements?
  • Can Yrtel's Way or other non-attack effects target an evolving or burrowed minion?
  • When Yrtel's Way targets a grouped minion, does it affect the whole group?
  • If Yrtel's Way returns a merc minion to the barracks, can it be redeployed next wave?
  • Can Wyvankaye be damaged by non-Merc units or take retaliation from them?
  • Can an Elfinkaze be placed on a Humminger while it is in the deployment stack?
  • Does a grouped or later-revealed unit get an Elfinkaze, or does a grouped Humminger spawn one?
  • Can an Elfinkaze be placed on an airstrip during deployment?
  • If a Medium possesses a Humminger, does the Elfinkazi on it come under Narora's control?
  • Do Forsaken or Anarchy minions roll their die while grouped or in the deployment stack?
  • Can a merc with the Improve talent be used every turn?
  • Do merc units count as your faction's units or as Naroran units?
  • Does Impale trigger when a grouped unit is exposed later in the same wave?
  • Can grouped promoted Swabbies combine into one long movement and attack?
  • If a grouped Swabbie is defeated, can Invigorate promote more than one unit under it?
  • When an opponent kills a Swabbie with Embolden, can the grouped unit still move and attack that turn?
  • Does a unit summoned with Evoke get grouped with the summoner?
  • When Incorporeal passes through a grouped enemy stack, how much Source is stolen?
  • Can a Shada stone minion still trigger its after-movement effect (Rockslide) if it skips movement?
  • How much Source does it cost to fuse two Shada minions?
  • In Horizon's Wrath, when Press Gang and the Swabbie capture talent both trigger, who chooses the order?
  • Can grouped minions use Naroran Rift and Riftwalk?
  • What does the Transport talent let a slower minion do when grouped?
  • Does the Recruitable errata remove the Griege Recruiter talent's no-reward line?
  • Does Shada's Wind's Gust grassland terrain mean plains?

ComponentsExpansion

  • Why are there five sets of Health and Source dials with Griege?
  • Does promoting a Fire minion with the Flame Harness relic gain the health difference?
  • How does equipment work, such as the blue-ringed Mini Harvester chip?
  • How is the Forsaken (Honor Pit) die rolled and read?
  • When market chips or earthscapes run out, is the discard pile reshuffled?
  • Are attack, range and fortification upgrade chips limited, and what happens when they run out?
  • What happens when an upgrade chip must be placed but none are left in the supply?
  • What happens if you draw the Essence of the Grove relic when no Grovetenders are in the game?
  • Does Blow Darts range stack with a hero's existing range?
  • What is the difference between an item and equipment?
  • Can Air Defence, Source and Spike upgrade chips go on any hero or spire in the base game?
  • What is the Flintlock unit, and what does its skull icon mean?
  • Can you use the sky Earthscape in solo play?
  • Are the relics marked for solo or multiplayer only?
  • Does a Sourceform Replicant minion sent to the bottom of the deployment stack deploy again in the same wave?
  • Does the Decay Emulsifier relic stop upgrades on spires built later in the wave?
  • How do you gain relic cards, and what does the number on a landmark chip mean?
  • What do the asterisk above a unit and the brackets around a pair of units mean in solo setup?
  • When can Reap be used, only in the Onslaught Phase?
  • Does a fortification chip protect a spire when it is not the bottom chip?
  • Do limited components like fortification chips still run out in solo scenarios?
  • How does the Espionage relic card work when you have no spire?
  • What does clearing other chips mean for an unoccupied earthscape under the Destabilization relic?
  • What do the ship wheel and up arrow symbols on market chips and relic cards mean?
  • How do you mark a market unit or spire as your own once it is deployed?
  • Can a Resurrection Stone be sold for more when Narora is not in play?
  • What are the dice used for?

Set-up

  • Is every Source well covered by a landmark at the start of the game?
  • Which landmarks are shuffled into the random landmark stack, and where does Ancient Traxxyr go?
  • Can I set up a 2-player game on a smaller table by changing the isle layout?
  • In the Lowlands Away setup, which Earthscape goes on top when two are numbered 1?
  • How many market chips go out in a solo game?
  • In solo mode, are landmarks set up as in a normal game?
  • Can a landmark be placed in the same hex as a spire during setup?
  • Is a fortress placement legal when its gate touches the neighbouring isle on three sides?
  • Are fortress Source wells used for landmarks during setup?
  • How many Source wells does each earthscape tile have?
  • Can you build on a Source well that a landmark or other chip covers?
  • Why do some landmark minions have movement if they can only move when recruited?
  • Which hexes can a fortress spire attack, and can it reach units in front of the gate?
  • Are fortress Source wells adjacent to the hex in front of the fortress gate for attacks and retaliation?
  • Can a fortress be attacked from its sides, or only through the gate?
  • Can an Earthscape be placed on uneven ground or over occupied hexes?
  • When measuring the closest hex for setup, do terrain types count?
  • Is a swamp landmark placed on an island whose Source wells are all closed?
  • In co-op, do AI factions count when placing swamp landmarks?
  • Can the Harbinger landmark and market chips be mixed into the base game?
  • What if the last player cannot place their fortress on the only remaining island?
  • In the Heirs solo scenario, do the Heirs set up spires, and where do the Brawnen deploy?
  • Can the Brawnen field a merc hero in Wave 1?
  • Can the first player see the deployment stacks of players who go after them?
  • In a 3- or 4-player game, which isles can each subsequent player choose?
  • Do revealed landmark minions attack your adjacent units if you attacked opposing units instead?

The Basics: Board, Terrain and FortressesExpansion

  • Can a Fortress Spire's range count through the fortress gate?
  • Can a flying minion attack a Fortress Spire that has no Air Defense?
  • Which talents still work for a unit standing on the fortress gate?
  • How do you build on a Grovetender Outpost source well when you already have six spires in play?
  • Do Gateports or Portal Spires count when a minion measures its distance to its mark?
  • Does teleporting through a Gateport cost movement?
  • Does a Riftwalk or a single Gateport count as a path hex for a minion's movement?
  • Does teleporting through a Riftwalk use up movement?
  • Must a unit take a Gateport or Riftwalk teleport once its move reaches one?
  • Can a Gateport with Riftwalk teleport a unit to a Portal spire with Naroran Rift?
  • Does a Portal Ring teleport count distance through hexes, and does terrain matter?
  • Does Toxic Secretion damage a unit that stays next to the landmark?
  • Does a unit that is displaced or teleported next to Toxic Secretion take its damage?
  • If a Toxic Secretion landmark is revealed next to units, does it damage them right away?
  • Does Impale or Toxic Secretion resolve first when an Impale unit moves next to a Toxic Secretion landmark?
  • Do multiple Toxic Fumes chips in one hex stack their damage?
  • Does Flying let a unit move over terrain, water, landmarks or other units it could not enter otherwise?
  • Does Flying stop retaliation or talent damage?
  • When a minion walks into a hex holding an enemy flying unit, what happens?
  • Can a displaced hero, including a flying hero, be put back into its own fortress?
  • Can units inside your fortress gate attack or use their talents?
  • When the fortress gate is attacked while units are inside, who takes the damage?
  • Do units inside the fortress gate retaliate when they take damage for the gate?
  • Do talent or splash effects that hit adjacent units also hit units inside an enemy fortress gate?
  • What happens to a unit in the fortress gate with no free adjacent hex to leave?
  • From which hexes can you attack an enemy fortress gate?
  • When a minion reaches an enemy fortress gate, must it attack the gate, or can it hit a spire or unit instead?
  • Must a minion attack a revealed landmark minion when it has no other target?
  • Can a minion that is already in front of an enemy gate make a lateral move to attack a fortress spire?
  • Do ordinary attacks on the fortress gate deal their normal damage?
  • Does the fortress gate retaliate every time it is attacked, even when that attack defeats it?
  • Does the fortress gate retaliate against a spire, including a Raze spire that attacks it?
  • Do spires retaliate when a minion attacks them?
  • How many upgrades does one attack remove from a spire?
  • Is a spire removed from play once it has no upgrade chips left?
  • How much Source does a range or attack upgrade on a spire cost?
  • Can a spire or unit with range shoot across empty sky hexes or gaps in the map?
  • Does attack range count through hexes holding units, spires or landmarks?
  • Can a unit with Range attack a spire from more than one hex away?
  • Does a unit with Range retaliate against an attacker more than one hex away?
  • Does a landmark lose its retaliation when a ranged attacker hits it first?
  • Can a unit with no attack stat retaliate, or attack a landmark with no attack stat?
  • Can the Source Geyser landmark be attacked?
  • Are faction-controlled landmark minions counted as landmarks when working out a minion's route?
  • Can a unit move onto or through a landmark?
  • Can a minion move onto non-path hexes?
  • Can a unit move between two adjacent path hexes when the artwork shows a fork or the paths do not line up?
  • What does a unit standing on invalid terrain do on its next move?
  • Can you overload a Gateport landmark while opposing minions stand on it?
  • Can a minion take a path that passes through hexes farther from its mark, as long as it ends closer?
  • Can a minion move back onto a hex it just left, or zigzag back toward the fortress?
  • How free is a player-controlled minion to choose its route or ending hex?
  • Can a hero move backward to reach its fortress gate?
  • Can a hero walk through its fortress, and what happens when a minion moves into a hero's hex?
  • Does a hero that returns to its fortress heal fully, keep its upgrades, and redeploy for free?
  • Does a hero get its lost fortification back when it returns to the fortress to heal?
  • Can you swap the upgrade chips on a hero or spire, or lose a hero's upgrades when it heals?
  • Do heroes in the deployment stack or on the fortress gate count toward the two-hero limit?
  • Does a hero level up when it is responsible for defeating a landmark?
  • Does a hero level up when a Gateport teleport defeats units?
  • Do you gain rewards and level up when you defeat undeployed units attacking your fortress gate?
  • Who gets the reward when a spire or a fortress gate causes a defeat?
  • Do you get a reward for destroying a non-minion landmark with health, such as the Entropy Altar?
  • If you defeat a landmark minion that is no longer on a Source Well, do you get its spire reward?
  • When is the spire reward from defeating a landmark built, and what kind of spire is it?
  • If a player recruits a Wounded Priest landmark minion, who gets the defeat reward?
  • What happens when a revealed Unstable Rift defeats units or a landmark minion?
  • Does exploring an Unstable Rift force you to reveal it?
  • Can one unit explore several landmarks in the same turn?
  • Does Awaken, which flips all unrevealed landmarks, count as exploring for an Explore health chip?
  • Can a landmark explored in solo mode be turned back face down?
  • Can a unit trigger a talent tied to an adjacent unit, such as Overload or Source Link, while it is moving past a landmark?
  • Does a hero with 1 Range attack only adjacent hexes?
  • In the rulebook movement example for the Treed, should the Treed move its full 2 hexes?
  • Can Tunnel Access be placed on a Source Well?
  • Can you build a spire on a Source Well that has a unit, landmark or item on it?
  • Can a Source Well sit on a path hex?
  • If your Source is already at capacity, do you still take Source stolen by a talent?
  • Do earthscapes laid on top change which hex group a hex belongs to, or the influence it gives?
  • Can an earthscape cover more than one isle or hex group?
  • Can an earthscape that extends the play area beside your isle be a spire site?
  • Can an earthscape hang partly off the map edge, or split between the table and neoprene?
  • Can an earthscape cut one of two paths from a fortress gate?
  • What counts as influence for building a spire?
  • When a fortress base touches two isles, which isle gives influence?
  • How many spires can I have in play at once?
  • Is the Ancient Traxxyr a landmark minion, and can unit talents and dice target it?
  • Can a Secret Passage lead to a landmark on an earthscape?
  • What happens to a Secret Passage when no unrevealed landmarks are left?
  • Are landmarks ever placed on fortress Source Wells?
  • Are fortress spires defeated when the fortress gate is destroyed?
  • If a Griege fortress gate is destroyed while Echri is away, does her return restore the gate's health?
  • If attack damage is directed to the deployment stack, does it count as fortress damage for recovering captured minions?
  • Do other players' spires shoot the Fragmented Graft landmark?
  • Which factions can build Fortress Spires?
  • Are fortress hexes terrain for Shada's Camouflaged Recon?
  • Can a relic be sold instead of kept?
  • Do fortress upgrades have to be bought in numerical order?
  • Can spires fire at units standing on water hexes?
  • Can an Incorporeal unit move through a flying unit to steal Source?
  • Can a landmark minion move, since landmarks never move?
  • Is a unit adjacent to another unit that shares its hex?
  • From which hexes can a hero enter its fortress to heal?
  • Can the artefact that returns a hero to the fortress be used on any hero, and does the hero heal?
  • Can a hero attack from the fortress gate hex?
  • Can units move through a destroyed waygate hex?
  • Can a unit attack an adjacent enemy that stands on terrain the unit cannot enter?
  • When a minion displaces a friendly hero, does the terrain of the destination matter?
  • Does Splash damage your own adjacent units as well as enemies?
  • Are spires inside the fortress treated differently for effects such as Detonate?
  • If a flying unit's trade would place it on a fortress gate, where is it placed?
  • How does ownership of the Rift Cornerstone landmark work?
  • Does the Heirs fortress have its own Source Wells that can be built on?
  • Can a minion's mark be a landmark instead of an enemy fortress gate?
  • Can a landmark that was attacked this turn also resolve its effect that same turn?
  • Does a player have influence over a tile when another spire of theirs connects to it and an enemy spire sits on its Source Well?
  • Where is a displaced unit placed if its target hex is occupied?
  • Can a hero pick up an item from an adjacent hex?
  • Can the Summon Hero landmark talent bring a hero that is not in play?
  • Can a flying unit outside an enemy fortress gate stop undeployed units from deploying?
  • Does a fortress gate attack an enemy unit next to it even if that unit did not attack the gate?

The Basics: Spires, Heroes and Building

  • Can you build a spire when some of its starting upgrade chips are out of stock?
  • Do a spire's starting upgrades count toward its upgrade capacity?
  • Can a spire carry more upgrades than its upgrade capacity?
  • Can the Architect's Build skill take a spire past its upgrade capacity?
  • Can you choose the order of a spire's starting upgrades, and can the order change later?
  • Can you remove your own spire to free a build slot or get its upgrade chips back?
  • When is a spire defeated, and where does it go?
  • How is a spire's range calculated?
  • Does a spire's range count through occupied hexes or other spires, and is line of sight needed?
  • Can a spire still attack if it has no attack upgrades?
  • Can a spire attack an enemy spire?
  • Can spires or ranged units attack flying units?
  • Can a Slingshot spire attack non-flying units?
  • Can spires attack units standing on water?
  • Can a spire retaliate, or be retaliated against?
  • Does an attack that deals no damage still count as an attack?
  • Is a spire's fire, or a unit's retaliation, an attack?
  • How much damage removes a fortification from the bottom of a spire?
  • How many upgrades does one attack remove from a spire, and which one?
  • How much does Leech heal when it damages a spire?
  • How does a fortification upgrade on a hero work, compared with one on a spire?
  • Does a fortification on a hero count toward its upgrades for flipping, and does losing it free a slot?
  • Which upgrades can a hero take?
  • Does a hero's starting attack count as one of its upgrades?
  • Where do a hero's upgrade chips go relative to its health chips?
  • Does equipment count toward a hero's upgrade capacity?
  • Can equipment be given to a mercenary hero?
  • Do talent values from several equipped items stack?
  • When a hero is promoted, does it lose its upgrades, and can it take new ones?
  • When a promoted hero flips to its basic side, does it lose health if its maximum is lower?
  • When a leveled-up hero or minion is defeated, does it flip back to its basic side?
  • Which defeats let a hero level up?
  • Does a retaliating unit use its attack upgrades?
  • How do heroes heal, and does promotion restore health?
  • Can a hero that was defeated or returned to the fortress be deployed again?
  • If all of your heroes are defeated, can you still play?
  • How many heroes can a faction have in play?
  • Can I dismiss one of my heroes to make room for a mercenary hero?
  • Does a friendly hero block your own minions?
  • Can a hero displace a minion?
  • Can an opposing hero block your minions?
  • Can a minion move past a friendly minion that is ahead of it?
  • Does being displaced end a unit's movement?
  • Can a flying hero or flying unit be displaced, and where does it go?
  • Must a minion displace a friendly hero in its path when it could go around?
  • Must minions keep moving toward their mark when they could attack every spire in range?
  • If a minion returns to a deployment stack during a wave, does it deploy that wave?
  • When does campfire mode trigger, and does an inactive minion stop it?
  • What can a hero in campfire mode do, and can it be attacked?
  • Does Splash trigger when a spire rolls attack dice but deals no damage, or has no attack chip?
  • Why does the Poison talent mention retaliation when spires cannot retaliate?
  • Is there a trample rule that lets a moving minion push through a hero and damage it?
  • How do you tell which player owns a mercenary minion or a purchased mercenary spire?
  • Does influence on one earthscape let you build on another connected earthscape?
  • What does influence mean for building a spire?
  • Can the Heirs build spires or gain influence over an earthscape in co-op Skybreak?
  • Can a Grovetender Brawnen solo reach the outpost with 2 influence without building a spire on every small earthscape?
  • What is the Bunker for, and why build it?
  • How does the Food Shortage event affect newly summoned units and heroes already in play?
  • Does Cover protect a spire from a spire that is in range but not adjacent?
  • What happens to a spire when a hero uses Spire Shot to stand on it?
  • Can a Builder's before-or-after-movement talent be used both before and after the same movement?
  • When upgrading a spire with several chips in one build action, do you pay for each upgrade separately?
  • Can you place more than one fortification under a spire?
  • Does a unit uncovered from a grouped stack retaliate when it is attacked?
  • When a hero takes damage, which upgrades are lost, and do upgrades count as extra health?
  • Is an Elfinkaze riding on a Humminger (or other unit or spire) active, and can either be attacked?
  • Can an Elfinkaze move through a friendly Spire that has Roost?
  • Can a worm that has infested an enemy unit be placed under a Spire with Absorb?

The Basics: Minions and CombatExpansion

  • Do minions gain health when they are promoted during play?
  • Does a unit gain health again each time it is re-promoted?
  • Does Armored reduce retaliation damage?
  • Does Armored reduce damage from abilities, Glidebomb or other non-attack damage?
  • Can Armored reduce more than one attack in a turn?
  • If a 1-attack unit attacks an Armored unit, does it still take retaliation?
  • Does a flying unit keep Flying when a minion is grouped under it?
  • Does the Flying talent let a unit cross water?
  • Can a flying unit move through a unit that does not fly?
  • If a flying unit is blocked by another flying unit, can it displace that unit?
  • Can a unit displace a flying unit?
  • Does Mire stop a flying unit, and does Glidebomb affect flying units?
  • Does Splash damage a flying unit?
  • Can a unit retaliate against a flying attacker?
  • Can a unit with Range attack a flying unit?
  • Does a unit retaliate against an attacker outside its range?
  • Can a unit with Range retaliate against a ranged attacker?
  • If a unit is first attacked from range, can it still retaliate against an adjacent attacker that turn?
  • When two minions attack the same enemy, which one takes retaliation?
  • Can a Fair Fight unit retaliate against a ranged attacker it cannot match in range?
  • Can tempered, unruly or forsaken units retaliate when the attack shows no damage?
  • Does a defeated unit with Relentless still retaliate?
  • Does a unit damaged by Splash or Impale retaliate?
  • Can a unit with an attack stat of 0 attack?
  • Do minions and heroes roll dice when they attack, including with Quickstrike?
  • Does Splash hit your own units, and does it still work when the spire rolls zero?
  • Do you get a reward for defeating a unit with your own splash damage?
  • How does Poison work on a unit with 1 health?
  • How does Poison work on a unit whose attack stat is an asterisk?
  • Are talents mandatory to use?
  • Does Engage force a Pistoleer unit to use its extended range to attack?
  • Must a minion with Range attack a target that is not adjacent?
  • Can you voluntarily remove your own unit from play to avoid a bad outcome?
  • Can talents be used to block the path from a unit to its enemy mark?
  • Are the campfire rules different in solo mode?
  • Where do defeated minions and spires go, and do they return to the barracks?
  • Must a minion use its full movement when it can make progress?
  • Must a minion move toward its mark before fighting an adjacent enemy?
  • Can a minion step back and forth within its movement to end closer to its mark?
  • Will a blocked minion take an alternate path that ends farther from its mark?
  • Is a lateral move required when a minion cannot make progress?
  • When is a lateral move allowed, and how far can it go?
  • When a minion's path is blocked, where may it stop?
  • Must a ranged minion move when moving would put it in melee range?
  • Can two units take different paths to the same mark?
  • Can a faster minion be grouped on top of a slower one?
  • Can a grouped unit attack again after the top minion has attacked this turn?
  • If the top unit of a group dies while being attacked, does the revealed unit retaliate or attack?
  • Does a unit revealed when its group's top unit dies keep moving, or take Toxic damage?
  • When the top minion in a group returns to barracks, is the minion underneath revealed?
  • Must a Transport unit always be grouped with a minion?
  • When can a passenger leave a transporter such as Windrush?
  • What does an 'ungrouped only' talent condition mean?
  • Does displacing a hero extend a minion's movement?
  • Does displacement count as movement for Survival and similar triggers?
  • In a multiplayer game, can more than one player mark the same faction?
  • If two players mark the same faction, how are the mark chips placed?
  • Do mercenaries count as faction units, and does faction-specific wording apply to them?
  • If I recruit the Wounded Priest, does my opponent get the relic when they defeat it?
  • Can a unit gained through Recruitable attack or act on the turn it is recruited?
  • Can a Possessed unit move on the turn it is possessed?
  • What does the Unrefusable Offer relic do with a minion of the opposing faction?
  • If Elfinkaze is roosting on a unit that is defeated, what happens to it?
  • Can an earthscape be placed on top of another earthscape?
  • Can an earthscape be placed beside existing land to create new land?
  • If a unit with a fortification takes 3 damage, is the extra damage wasted?
  • When a unit in stasis is killed by damage aimed at the unit on top, does damage overflow to the unit beneath?
  • When Capture and Absorb both apply to the same defeated Graft minion, which resolves first?

Sequence of Play: Phases and TimingExpansion

  • How is the leading minion chosen when minions march in the Onslaught Phase?
  • Does the leading minion account for terrain advantages, such as a flying minion crossing a shortcut?
  • Does a new Onslaught Phase start each time your units activate, or is there one per wave?
  • When do Elfinkaze appear, and can you place more than one in a single wave?
  • Can a Siege Tower raze the same turn it is built with a limited build option?
  • In what order do start-of-turn talents and limited builds resolve?
  • Can you use both limited build options in a single Onslaught turn, for example to build one spire and upgrade another?
  • Can one build action both construct a spire and upgrade it?
  • Can one build action or one limited build option add several upgrades to the same spire?
  • How much Source does it cost to add two upgrade chips to a spire in one build action?
  • Can a limited build option place an earthscape or buy a fortress advancement?
  • How many build actions can each player take in the Build Phase?
  • Can you buy all three levels of one fortress advancement structure in the same Build Phase?
  • Can a spire destroyed earlier in the turn be rebuilt on the same hex during an opponent's limited build?
  • Does a spire you gain as a reward count toward your two limited build options?
  • If your own minion displaces your hero back into your fortress, when can that hero deploy again?
  • Can a hero standing in front of an enemy fortress gate stop the opponent from deploying?
  • Can a hero displace a friendly minion or another hero that blocks its path?
  • Do mercenary units count as faction units for card effects such as Yrtel's Way and Wyvankaye?
  • Can mercenary minions be grouped with your own minions, and can heroes be grouped?
  • Does a grouped stack use the terrain allowance of its top minion, and what happens if that minion is defeated on terrain it cannot enter?
  • Can units in the deployment stack use talents, such as Lookout, before they leave the stack?
  • Can you stack hero, hero and minion in the starting deployment stack during the Prep Phase?
  • Must you deploy a hero in Wave 1?
  • Do mercenary heroes waiting in the barracks or bought from the market count toward the two-hero limit?
  • Can a hero stay in its base instead of moving out after it deploys?
  • Does unused command point carry over to the next wave, and can you recruit a hero now and hold it for later?
  • How many market purchases can a player make in one Market Phase?
  • How many purchases can a player make in the Market Phase in The Uprising?
  • Can you buy market chips in an early wave and deploy them in a later wave?
  • Does the market refresh at every Market Phase, including the earthscape, and does it clear between Onslaught rounds?
  • With Horizon's Wrath, does buying a merc from the discard use up your market purchase?
  • Can you leave a revealed location chip face up?
  • Does progress toward the mark count through friendly units?
  • Does a minion's progress toward its mark count through gateports?
  • How many event cards are revealed in a standard game?
  • Must a flying minion take the shortest path when a spire blocks it?
  • Can an earthscape block a unit's route to its mark or to a fortress?
  • What happens to a minion with no valid route to its mark after an earthscape is placed?
  • Does Impending Collision place landmarks on fortress Source wells, and are they placed face down?
  • Does Impending Collision replace a displaced Creeping Vines spire, the way Crumbling Infrastructure does?
  • Does a Brood Nest larva spawn cost command points?
  • When deploying from a Griege tunnel, do you declare it during the Prep Phase?
  • Can Narora's Call Minion teleport a minion backwards, against its direction of progress?
  • After a Narora portal ring teleport, must a minion make progress from where it lands?
  • When does the Source Drill upgrade's income get collected relative to repairing a fortress gate?
  • Does the Feast or Famine event negate Source income from fortress upgrades such as Amplify or Drilling Refinements?
  • Do the two merc heroes from the Fickle Allegiance event stay in play after the Onslaught Phase?
  • Does Into the Woods, which treats forest and plains as paths, let Creeping Vines creep onto forest or plains?
  • Does a Mercenary Tower's Lookout talent work at the start of your turn, or only during exploration?
  • What are the peg holes at the bottom of the fortress for?
  • Can you choose the order to explore landmarks during the Exploration step?
  • Can market equipment be equipped to heroes already on the board?
  • Can the Brawnen still take turns when only a Siege Tower is in play?
  • Can No Guts No Glory let a hero go past its upgrade capacity?
  • What does the Ball of Crystal relic do with the Event Die?
  • Once the market chips run out, are the discarded ones reshuffled to refill the market?

Sequence of Play: Movement, Attacks and Retaliation

  • Does a Flying unit take retaliation damage when it attacks?
  • Can a non-ranged unit retaliate against a flying attacker?
  • When does Leech heal relative to retaliation?
  • Can a ranged minion retaliate against another ranged minion that attacks it from range?
  • Does a possessed minion retaliate when the Medium beneath it is defeated by an attack?
  • Is retaliation an attack, and do spire splash effects count as attacks?
  • If a unit fails to retaliate against one attacker, can it retaliate against the next attack that turn?
  • Does a grouped minion revealed after the top minion is defeated retaliate?
  • Does the fortress gate retaliate against a unit that attacks it?
  • Must your minions attack revealed landmark minions, and who chooses the target?
  • Can a unit that has explored still attack in the same turn?
  • In solo play, can I choose the order in which my minions attack an enemy?
  • In what order do you move your minions in a turn?
  • Do minions move or attack first when they are beside an opponent and the path to the fortress is clear?
  • If a minion's movement ends next to an enemy, must it attack?
  • Can a minion step sideways around an adjacent unit to attack it and still make progress?
  • When does Quick Strike happen, and can a Quick Strike unit attack before spires fire?
  • Can a newly revealed grouped minion use Quick Strike between two spires firing at it?
  • Does Quick Strike let a unit attack before retaliation resolves?
  • If the top unit of a group dies before it attacks, can the unit revealed beneath it still act?
  • If the top minion of a grouped attacking stack is defeated, does the next grouped minion attack?
  • If a stack's attacker is defeated by retaliation, does the next unit in the stack get to attack?
  • Can a spire fire more than once per turn, and does it pick one target?
  • Must a spire fire when it has a valid target in range?
  • During Spire Fire, do spires pool their dice on one target?
  • If the top unit of a group is killed by spire fire, can a later spire attack the unit beneath it?
  • Do enemy spires fire after each individual move, or only after the whole movement step?
  • Can a spire fire at an enemy in range more than once in a round during co-op play?
  • When a spire attack damages an enemy spire, how many upgrades does it remove, and how does a fortification change that?
  • Can a spire attack another spire or a fortress gate?
  • Does Raze's upgrade removal replace retaliation when a spire or gate is attacked?
  • Does Raze still remove an upgrade if the opponent redirects the damage to the deployment stack?
  • Can a Siege Tower with Raze still fire on an enemy spire while its hero is in Campfire mode?
  • Can enemy units or spires attack or displace a hero in Campfire mode?
  • Do your heroes enter Campfire mode while enemy minions are still in play?
  • In a three-player game, do my heroes go into Campfire mode when two players still have units?
  • What is the difference between Campfire mode and the end of a wave?
  • If a hero is in Campfire mode, does it return to play when the next wave begins?
  • Does a late minion deployment through Heirs Stables 2 prevent the opponent's heroes from going into Campfire mode?
  • Does an Elfinkaze left as the last enemy unit trigger Campfire mode for your heroes?
  • Does a possessed opposing minion count as in play for Campfire mode?
  • Do spires fire at landmark minions, including when they are revealed?
  • Do spires fire on a unit carried from an opposing tower during another player's turn?
  • Can spires attack flying units?
  • Do my spires fire during my own turn, after my minions move?
  • If High Winds is in effect, can you build a spire that starts with range upgrades?
  • What movement does a grouped stack use, and do the grouped units' movement stats matter after one has acted?
  • Do you gain a reward when your own spire, unit or fortress gate defeats an enemy?
  • If an event tells you to put an attack on Darb after he has been defeated, what happens?
  • Does a minion displacing a hero use one of its movement points?
  • When a minion moves through a friendly hero's hex on its way past, does the displacement happen only if it ends its move there?
  • Can a minion displace a friendly hero or a flying unit when it moves?
  • Can a unit move through an occupied space, such as an enemy spire?
  • Can a unit beneath a blocked unit in a deployment stack move out?
  • If two opposing low-damage minions block each other next to a Fountain, what happens to the wave?
  • Must a minion use its full movement stat, even if the move does not end closer to its mark, and must it end on the closest hex?
  • Can heroes and minions be moved in any order, such as H1, M1, M2, H2, M3?
  • Can you move units already on the board before deploying your deployment stack, or move a hero out of the way first?
  • How far must a deploying unit move from its stack?
  • Can an undeployed unit be left at the fortress gate, and can it be attacked or retaliate there?
  • Can you add range upgrades to a unit or hero that does not have the Range talent?
  • Can a hero use a talent that triggers at the end of its movement, such as Impale, when it deploys that turn?
  • Do minions attack the fortress gate using their attack stat?
  • How do AI minions choose where to move when they must use their full movement?
  • Can a source siege carrying a grouped Architect build a spire before attacking, if spires kill the siege first?
  • Can Wyvankaye attack a unit or spire while she has no attack upgrade?
  • Can Wyvankaye's Ram remove an attack chip from a spire when she has no attack value?
  • Can merc opponents damage Wyvankaye when she can only be damaged by merc units?
  • Which talents defeat every unit in a group, rather than only the active top unit?
  • Does a unit moved into Toxic Fumes or Toxic Secretion by displacement, Fury Kick or other forced movement take that damage?
  • If a grouped top minion is defeated, can an Evangelist beneath it assimilate the reward?
  • Can a hero move onto a location chip that still has health?
  • Can you use a relic during the Onslaught phase after the attack step?
  • Can the Unrefusable Offer relic take over a unit that has not moved yet this turn?
  • When does a Recruiter's recruited landmark minion move?
  • Does the Temporary Ceasefire event's CP reduction apply to every copy of a minion type?
  • Can Restructuring Plans remove one fortress advancement and gain a different one?
  • When does a Time Vial's extra turn happen, and do spires fire again on it?
  • Can a newly summoned unit attack the same turn it is summoned?
  • Does Builder resolve before spires fire, whether the unit moves before or after using it?
  • Does a start-of-Onslaught-phase trigger like Elfinkaze fire again on later turns of the same phase?
  • In multiplayer, can you change your mark each wave, and what happens when your mark's fortress is defeated?
  • When may a minion make a lateral move?
  • If a minion already adjacent to its mark starts its movement, may it move to another hex next to the mark?
  • Can a blocked minion step down a dead-end path to get closer or use leftover movement?
  • May a minion move back onto a hex it has already left during the same turn?
  • Can a player use extra movement in an odd order to slow their own minions?
  • If a minion can already attack the fortress from where it stands, must it still move closer?

Winning the GameExpansion

  • When does a two-player game of Cloudspire end?
  • Does a solo scenario end immediately when your fortress gate loses all its health?
  • What happens to your minions when the fortress gate they are marching on is defeated?
  • When a fortress gate is defeated, do the minions attacking it stop, and does the killing blow draw retaliation?
  • When a fortress gate is defeated in a 3- or 4-player game, who gets the defeated faction's Source?
  • How is fortress power counted when neither fortress gate has fallen by the end of Wave 4?
  • If your fortress gate is defeated in the final wave, does it still count toward fortress power?
  • Must you personally clear the landmarks for the clear-all-landmarks objective in a solo scenario?
  • Do you have to destroy the AI fortress to win a solo scenario?
  • If you defeat the AI fortress, do objectives that resolve at the end of a later wave still count?
  • If you destroy every AI fortress early in a co-op or solo scenario, do you win?
  • In Brawnen Mission 1, does destroying every enemy spire end the scenario before Wave 4?
  • In Brazen Blitz, what happens when both fortress gates are defeated?
  • In Narora Chapter 2, does defeating the AI before Wave 5 complete the third objective?
  • Is a solo or co-op scenario lost when your own fortress gate is destroyed?
  • Does renown carry over from one scenario to the next, and does spending it matter?
  • After a fortress gate is defeated, can a deployment stack on its hex still be attacked?
  • Does a Griege queen who is out on the field count toward fortress power at the end of the game?
  • In a 3- or 4-player game, who wins if both opposing fortress gates fall in the same wave?

End of Onslaught Phase and End of WaveExpansion

  • Does the wave end when only heroes are left in play?
  • When does the wave end once the last minion is defeated?
  • Where do heroes stay at the end of a wave?
  • Does the wave end before both players finish deploying when no minions are in play?
  • Does each wave have one Onslaught Phase, or one per turn?
  • Who goes first in Wave 2 after Wave 1 ends?
  • In a 4-player game, must every faction lose its minions before the wave ends?
  • Do mercenary minions count as faction minions when checking whether the Onslaught Phase ends?
  • In a 3- or 4-player game, does a player whose fortress gate has fallen still take turns?
  • Does the wave end when only a Forsaken and heroes remain in play?
  • When does the wave end if only Forsaken or only Elfinkaze minions remain in play?
  • Does a Medium possessing a Forsaken keep the wave going when the Forsaken is the last unit left?
  • When do a faction's heroes go into Campfire mode?
  • Does Campfire mode stop a friendly minion from displacing a hero, or change turn order?
  • Do opposing heroes go into Campfire mode while my Griege minions are evolving?
  • Does Survival trigger if the wave ends before the end-of-turn step?
  • If only a Forsaken and one other minion are left, does the wave end when the other minion is defeated?
  • If your minions defeat a fortress gate and you are the only faction with minions left, does the wave end?

Gameplay Walkthrough Notes

  • Can a Flying unit be attacked by a unit that has no Range, Flying or Air Defense?
  • In Cloudspire 2.0, can a unit with Range attack a Flying unit?
  • Does the must-attack effect of an Engage unit apply only on the turn it is revealed?
  • Does Engage stop a unit from moving away from a landmark it is required to attack?
  • Does Splash damage still apply when the attack deals no damage?
  • Does Splash damage a spire, or a unit sharing a hex with the target?
  • Can Splash choose which adjacent units take its damage?
  • Does Flying protect a unit from damage other than attacks, such as Impale, Glidebomb, Splash or Toxic Secretion?
  • Does Armored or Armor reduce damage from Splash, Glidebomb, Impale or Ram?
  • Does Toxic Secretion damage a unit once when it becomes adjacent, or for each hex it enters next to the chip?
  • Does a hero that explores a Cebyssa landmark next to it take Toxic Secretion damage, and can it stay put and attack?
  • Can a unit in a solo scenario move through Toxic Secretion hexes to reach an attack target?
  • Does Wyvankaye take retaliation damage when she attacks a unit?
  • Does the opponent still get the relic if they defeat a Wounded Priest recruited into your faction?
  • Does Poison damage a unit that has only 1 health?
  • How does Battle-Hardened interact with a Poison spire attack?
  • Can a hero use its attack upgrades when it retaliates?
  • When a unit retaliates, does it use its own attack stat or the attacker's?
  • Does Channel's 2 Source trigger when the unit is attacked, even if the unit is then defeated?
  • When Wallop hits a grouped unit, does the whole stack move, and what if the top unit is defeated by the damage?
  • In the Onslaught walkthrough example, how far does the Treed move next to Awsh?
  • Do the tutorial's Retal spires have Range, and do the Shrubbery spires have two Fortifications?

Other Modes of Play: Solo and Co-opExpansion

  • When does an AI-controlled Elfinkaze move relative to the AI minions?
  • When does an AI Elfinkaze activate and move in solo play?
  • Does an AI Elfinkaze ever make a regular attack in solo play?
  • Can an AI Elfinkaze be defeated in Toxic Secretion before it reaches a hero?
  • How does an Elfinkaze riding a Humminger act under AI control?
  • Must an AI minion use its full movement before it maximizes progress?
  • If several hexes or routes give an AI unit equal progress, who chooses?
  • How does an AI minion choose between two legal paths?
  • How does AI hero movement differ from AI minion movement?
  • Does an AI minion stay and attack a blocker rather than take a longer route away from its mark?
  • Must an AI minion leave its fortress when a legal move exists?
  • Do AI minions use a Riftwalk portal even when it means a longer path?
  • Can AI minions displace or swap places with their own heroes?
  • In what order do AI units move, and can you change it?
  • What does an AI hero do when another unit blocks its path or no path exists?
  • How does an AI hero with range choose where to move?
  • Must an AI War Briar make a sideways move that gains no progress?
  • Does the AI get only the units listed in the Prep Phase column of the Waves Table?
  • Does the build phase alternate between you and the AI in solo play?
  • Does a Rooted AI Ogregrowth stay in place when it is next to a spire?
  • What is the AI's target priority order?
  • Do armour and fortification chips count for the AI's choice of target?
  • Must an AI unit attack an Armored unit it cannot damage?
  • When two AI targets tie on priority, who chooses?
  • Do the AI's Ram, Quick Strike and Crush talents trigger?
  • Does Eager apply when an AI Joust attacks a spire, and does a Bounty Hunter landmark retaliate?
  • When an AI fortress gate is attacked, can damage go to minions in its deployment stack?
  • What is an AI faction's mark when the scenario does not name one?
  • Does an AI hero keep following its mark when it can no longer damage it?
  • How does a solo AI hero choose its mark when the closest hero is out of reach?
  • When does an AI mark change or a player choose a new mark in solo play?
  • Do AI heroes enter Campfire Mode like player heroes?
  • Where do AI heroes go after a wave, or when they are pushed back into their fortress?
  • Do AI heroes level up when they defeat units or spires?
  • Does the AI gain Source, relics or spires when its units defeat yours?
  • Can Incorporeal steal Source from an AI opponent?
  • Do AI units ignore upgrade capacity in solo play?
  • How many spires can a solo or co-op faction have, and do the limits apply to the AI?
  • When does an AI Taproot summon?
  • What does a Taproot summon when the unit it calls for is unavailable?
  • Can a Taproot grouped under another minion summon?
  • Can a converted Taproot summon any unit, not only the one the AI would summon?
  • When can a unit summoned in solo play move or attack, and what does a summon become in Endless Mode?
  • Can the AI build a spire on a fortress source well, and what if no source well is free?
  • In what order does the AI take its build options in the build phase?
  • Does the AI Architect's builder talent add an upgrade or promote a platform?
  • Do earthscapes block Brawnen influence in the Learning the Vines solo scenario?
  • How do the two stacked spire chips on a Skypact lookout spire work?
  • When upgrade chips run short, which AI spire gets the next upgrade?
  • Are there known map or fortress errors in solo and co-op scenario setups?
  • Do you gain Source in the Income Phase of the first solo scenarios?
  • What happens when you defeat an AI fortress gate in a solo or co-op scenario?
  • Does Narora collect Source when its Grovetender spires defeat Heir units?
  • Do Grovetender spires you control count as Narora spires for Narora scenario CP?
  • How does renown from one solo scenario set up the next?
  • Which relic cards do solo and co-op games use?
  • Do unused relics carry over to the next solo scenario?
  • Do fortress advancements or upgrades carry over between solo chapters or co-op scenarios?
  • What do you do when a carryover spire sits on a source well you can no longer recreate?
  • Must solo scenarios be played in order, and is carryover required?
  • Are event cards used in solo or co-op play?
  • Does setting the event die to 1-2 at setup make a scenario harder?
  • Who starts each wave in a solo scenario?
  • If a hero dies in the first wave of solo scenario 2, does the game end?
  • Can a hero that delivers Research act again in the same wave?
  • How does the Dywen research token work in Brawnen solo 2?
  • In Brawnen solo 2, can you attack Dywen from range without provoking her?
  • Can the Brawnen use mercenary heroes in solo scenario 1?
  • Is a mercenary minion a faction minion for scenario purposes?
  • Can a Merc Spire count as a faction Spire for an objective that names a faction?
  • What does the AI buy in the market in solo play?
  • What does the AI do with a market purchase in solo play?
  • How do Earthscapes refill or run out in solo play?
  • In Heirs solo 2, what happens to the AI units of a fortress you defeat?
  • Do multiple AI factions attack each other in co-op or solo play?
  • In co-op, can both players mark the same enemy fortress gate?
  • Do co-op scenarios use Renown?
  • In co-op Shared Enmity, is all Source shared or only income Source?
  • In co-op scenario 1, can a landmark's spire reward be built when spire construction is forbidden?
  • Is the Market Phase skipped in co-op scenarios?
  • In co-op, what happens if one of your own fortresses is destroyed?
  • In co-op, does defeating both AI fortress gates end the scenario at once?
  • In co-op, may you place earthscapes that cut gateports off from their fortresses?
  • When does the Naroran gateport overload occur in the co-op scenario?
  • Can a Skypact co-op scenario be won during Wave 2?
  • In Skypact co-op, can the Heirs upgrade spires controlled by the Brawnen?
  • In Skypact co-op, when does Forming Glade Level 3's die upgrade take effect?
  • In the Anomaly co-op scenario, where is the Heirs mark in Wave 1 with no Heirs fortress on the map?
  • Where does Anjebin park in the Skypact co-op scenario?
  • Is Anjebin's promotion in Heirs solo 3 a typo?
  • Does Ybanthe start the Skypact co-op scenario with an attack upgrade, and does she summon?
  • Can Ybanthe's Evoke summon Grovetender units, and does Evoke count toward a summon limit?
  • Are there clarifications or errata for Grovetenders solo scenario 2?
  • In Grovetenders solo 2, does Ybanthe enter Campfire Mode when only Anjebin is deployed in Wave 1?
  • In Brawnen solo 3, where does the event die 4-5 attack upgrade go?
  • In Brawnen solo 3, does the event die 6 conversion affect the fortress spire?
  • In Brawnen solo 3, does Yrtel's Way trigger on opposing minions with equal health?
  • When can a Siege Tower fire at the fortress in Brawnen solo 3?
  • Where do units placed by event dice or staged in Heirs solo deploy from?
  • Does Siege Storm trigger every wave in Heirs solo 1, and does it remove an upgrade?
  • How are the Brawnen Siege Towers rebuilt in the Heirs solo setup?
  • If a rescued Keem is returned and deployed again, does the Heirs solo objective still count?
  • Does a unit near the fortress gate that survives Heirs solo 4 artillery count for the objective?
  • In Heirs solo 2, can units use Overload to cross a portal?
  • In Heirs scenario 1, does campfire mode stop the Heirs' minions from finishing the wave?
  • What counts as discarding or clearing a landmark in Heirs solo objectives?
  • If a scenario ends early inside a wave, are wave-end objectives still completed?
  • Do you win a solo scenario if the gate falls but no objective was met?
  • Do your units retaliate in solo mode?
  • How do captured units work in capture-against-AI scenarios?
  • In Naroran scenarios, does the AI have Forgotten Graves even if the scenario does not build it?
  • Where do minions summoned in the Strange Incursion scenario go?
  • In Brawnen solo 1, does Kram win by defeating the Heirs gate when he would die to its retaliation?
  • Is the Unstable talent in the solo glossary a separate talent from Unstable Rift?
  • In the Skirmish Harvest scenario, is the Uprising waygate removed from Hex B or Hex C?
  • Where does the Narora Fanatic Tower range start when a scenario asks for a range die roll?
  • In Narora's Saints Will Prevail scenario, does a Heir bought in wave 3 deploy as a promoted Joust?
  • In Grovetenders Scenario 3, must both heroes be maxed out at the same time?
  • In the Brazen Blitz solo scenario, can a flying Royal Talon destroy the Grovetender towers before attacking the fortress gate?
  • In the Griege solo scenarios, does the AI mark your fortress or its own?
  • In Griege solo 1, does Narora attack the Heir and Brawnen minions as landmarks?
  • How can toxic fumes end up on Hex B source wells in Griege chapter 3 solo?

Other Modes of Play: Endless, Campfire and Variants

  • If the Groovetender's summon choice is unavailable, which unit is summoned instead?
  • Can a Taproot you control through a relic use its Summon talent?
  • Does building spires in the Grovetender Outpost during wave 5 still count for Brawnen solo objective 2?
  • What happens when allied minions block each other on a single path so that neither can move?
  • Does a Taproot's summon happen before the next spire attack, or only after retaliation?
  • How does the game end in 2v2?
  • In 2v2 team mode, can teammates share relics or plan deployments together?
  • Is there a competitive mode that is not player versus player?
  • Is the Event Phase used in Endless Mode?
  • How do Endless Mode deployment stacks build up from wave to wave?
  • How fast does a grouped Endless Mode stack move?
  • In a 4-player game, does a player whose fortress gate is destroyed keep taking turns?
  • If the last fortress gate falls while a Source Geyser sits on an Earthscape, is the Geyser removed?
  • Is the Heirs Elite Recruit advantage a once-per-game benefit or one that applies every Prep Phase?
  • In the Curiosity Kills event die table, is hex A or hex B at the edge of the island?
  • In Curiosity Kills, are units inside a fortress gate affected by the event die?
  • In Curiosity Kills, can a hero returned to the fortress be redeployed to meet the return-a-hero renown objective?
  • In Endless Mode, do purchased merc minions that reach the enemy spawn gate return to your barracks?
  • In Endless Mode, what happens to a spire with no upgrade capacity that starts with upgrades?
  • What does 'inactive' mean for effects such as the Source Converter relic during campfire mode?
  • Where do attack and fortification upgrades go on a neutral spire?
  • After Dywen defeats enemies, is there a limit to how many upgrades she can have?
  • Does the ignore-upgrade-capacity effect of Brawnen Architect or Leveling apply to every spire and hero?
  • Do you get the Source reward when a Taproot's summon triggers?
  • Does your hero go into campfire mode if the opponent still has only heroes or only minions left?
  • How does campfire mode work in a 3- or 4-player game?
  • When does campfire mode trigger, and what happens to heroes in it?
  • Does campfire mode still apply in Wave 4 when a player has no minions left?
  • Does campfire mode trigger while an evolving minion is still in play?
  • Do Elfinkazi count as units for campfire mode?
  • Does Jaelana still generate an Elfinkazi if she is inactive for the whole wave?
  • Where do defeated Narora heroes go, and do they return to barracks?
  • Can you still place earthscapes while Anvasse's Matter Distortion stops market purchases?
  • Do Treed minions cut through forest hexes toward their mark when they have terrain allowance?
  • Can a mark be placed on any spire, such as one in a dead end?
  • How do you acquire the Source-rich earthscape in Horizon's Wrath Chapter 2?
  • Can the Fortress Portal relic return Keem to the fortress and redeploy him in the same wave?
  • If a game ends before a specified wave, does a wave-specific objective still count?
  • Can an earthscape block the path to a spire that is a mark?
  • Do Grovetender spires count as Narora spires for the Narora preparation CP bonus?
  • Do Grovetender gateport minions that move onto the gateport get defeated?
  • When Brawnen towers lose upgrades in a carryover, which spires go without the missing upgrades?
  • Must the Heirs' spire on each isle at the same time sit on the large isle tiles only, and must the spires still exist at the end?
  • How do Monolant spires with the Connected talent reach 5 upgrades in Narora Chapter Two?
  • Can the Brawnen upgrade a Lookout Launcher that the Heirs control?
  • In a Siege Storm, does each spire lose an upgrade, and are spires hit before the fortress gate?
  • How does an Evangelist's conversion work, and does the Evangelist's remaining health transfer to the converted unit?
  • What happens when a unit teleports onto a gateport that another unit already occupies?
  • In the Brawnen Chapter 3 objective, does a siege tower with no attack upgrades count toward the three in-range towers?
  • Do Heirs Elfinkazi damage a Griege deployment stack that is in the fortress?
  • Do defeated heroes and landmark minions stay out for the rest of a campaign?
  • Does the Brawnen mark change to the Grovetender fortress when the outposts are destroyed?
  • Can a ranged minion sitting at the enemy fortress gate attack spires for free?
  • Must player-controlled minions use a gateport or riftwalk to reach their mark?

General

  • When a Source Core Shard relic is drawn, must it be used right away, or can it wait until a later wave?
  • Can the Ashen Resolve relic add health to a minion that is grouped under another minion?
  • Does a Good Help Is Hard To Find event let you buy any minion?
  • Can a Matter Distortion earthscape be placed directly beneath Anvasse?
  • Does the Proximity Mine explosion trigger on your own units?
  • Is the Scenario story order chronological for solo scenarios?
  • What happens when a Fair Fight unit meets a Relentless unit?
  • What does non-anomaly mean on the Awaken landmark talent?

Cloudspire: The Uprising – Faction/Content ExpansionExpansion

  • Do multiple waygates each have their own 10 health?
  • How many market purchases can you make per wave in the Uprising solo chapter, and does Rogue Garrison work in the draft?
  • Are mercenary units controlled under The Uprising discarded after they are defeated?
  • Does Netorut's Lookout require him to be standing on a spire?
  • What does the Tracker talent on a Hero Market chip do?
  • If both the Retrofit Workshop spire capacity die and Upgrade Plans apply to the same spire, does adding an upgrade cost 1 or 2 Source?
  • Can an Omen Rider with no attack stay at a Fortress Gate, and what does the fortress do to it?

Cloudspire: The Graft – Faction ExpansionExpansion

  • Does Nucleus retaliate with attack 1, or with its current attack strength?
  • When an infested enemy minion dies, who gets the Source reward: the Graft or the enemy that attacked?
  • Can the Graft Absorb and Splice abilities put minions under a spire, and do those count toward the spire upgrade limit?

Cloudspire: Griege – Faction ExpansionExpansion

  • Can a Griege that is still evolving retaliate when a hero attacks it?
  • Does a Griege whose evolution finishes at the start of your turn still take a full turn?
  • Does an evolved minion stay promoted when it is deployed again later?
  • Can a Griege evolve on a source well that has a spire or unit on it?
  • Can a Griege unit burrow to a hex that holds a spire, unit or landmark?
  • Does Griege Burrow count as Evolution?