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CloudAge

76 questions players ask about CloudAge. Pick one for the answer. See also the full rulebook.

Updated 2026-11-05.

  • Setup and Components
  • Airship Board and Production
  • Movement and Finds
  • Combat and Markers
  • Action Phase: Resources, Build and Plant
  • Project Cards
  • Story, Scenario and Campaign
  • Missions
  • Legacy Tiles
  • Game End and Scoring
  • Solo Game

Setup and Components

  • How many city cards go in each cloud sleeve, and where do the sleeves go?
  • Do I take water instead of new growth from city cards in the first chapters?
  • Can I mix A and B sides of the game boards in the full game?

Airship Board and Production

  • Is the 5 water on the last movement or combat upgrade a cost or a reward?
  • Do I have to produce, and can I produce at a lower level?
  • How do I advance on the production track?

Movement and Finds

  • Must my airship end its movement on a city, and which spaces count?
  • Can several airships end their movement in the same city?
  • Can I stop on the empty 3-movement space at the bottom of Pleasureville?
  • Do I get a find reward more than once in a turn?
  • Can I collect a find and then cover it with green new growth to collect it again?
  • If my ship stops on a hex shared by two cities, which city am I in?
  • Can I pay energy or victory points to draw extra navigation cards for movement?

Combat and Markers

  • Can I move, fight, then move again in the same turn?
  • Must I fight when I end movement in a city, and what happens if I lose?
  • Do I place a marker in a city every round, even if I do not fight?
  • Can several players fight in the same city, and can I fight where my marker already is?
  • Can I fight if I end on a city hex that has no conflict icon?
  • Can I fight with zero energy?
  • Can I keep drawing combat cards after I already have enough strength?
  • Is a navigation card’s combat value the number in its corner?

Action Phase: Resources, Build and Plant

  • Are the city cards in the sleeves replaced after someone takes one?
  • What happens when a cloud sleeve runs out of city cards?
  • Do drones return to the loading dock after a Build or Plant action?
  • How many resources does each region of a city card give?
  • Are city card bonus actions tied to resource type, and are they mandatory?
  • If I skip a build action or a build bonus, do I get a resource?
  • Does the Build/Upgrade (wrench) bonus action allow planting?
  • Can I use cards or resources gained earlier to pay for my second build action?
  • Does everyone finish movement before the action phase starts?
  • Must I plant as many new growth tiles as my planting ability allows?

Project Cards

  • Do Combat Video and Capacitor work in combat outside the movement phase (L14/L15, tie-breaker)?
  • Can I play project cards during movement or combat?
  • Is there a limit on project cards in hand or built, and can I build duplicates?
  • Are project card effects mandatory?
  • What happens when the project card draw pile is empty?
  • What happens to unclaimed campaign project cards placed next to the city board?
  • How do I pay the four-plant cost of the plant-market project card?
  • Does Grappler give extra metal when a new growth tile covers a metal find?
  • Can Sofia’s effect be used outside the movement phase?
  • How does the Parrot card work?

Story, Scenario and Campaign

  • What changed in the 2nd edition campaign start?
  • Which setup instructions apply for Chapter 3?
  • Can I skip Chapters 1 and 2 and start the campaign at Chapter 3?
  • Can I play without the campaign story?
  • What carries over from one campaign chapter to the next?
  • Are legacy tiles permanent stickers, and can I reset the campaign?
  • How do book actions work, and how often can I take them?
  • In Chapter 1, what happens when a book is active but the story card has no book actions left?
  • If a book action costs 5 water or 5 points, can I pay with 4 water and 0 points?
  • How do the rewards on scenario cards 2 and 3 work?

Missions

  • When do I get a second mission card, and which missions are scored?
  • Are mission cards face up, and how do I lay out extra mission cards?
  • Is a mission naming different cities the same mission as one I hold?
  • Do green one-time project cards count for the 8-water project mission?
  • How does the end-game combat mission work?

Legacy Tiles

  • Where do I place a legacy tile with arrows on it?
  • Can I plant new growth on a legacy tile?
  • If I lose the fight on L14 or L15, do others get the build action?
  • How do I enter weapon-system tiles L8-L13 and how are they removed?

Game End and Scoring

  • How many rounds does the game last at 2, 3 and 4 players?
  • What happens after the last round’s action phase?
  • Do project card points count during the game or only at the end?
  • How is a tie broken?
  • What goes into the green (active) bag at the end of a chapter?

Solo Game

  • In solo mode, does my solo board action come first?
  • In solo mode does the largest region give nothing?
  • Does Parrot work in a solo game?
  • In solo, can I take a resource instead of building on the solo board's upgrade-or-2-VP and 2-VP-or-project-card spaces?
  • How many markers go on the solo board in Scenario 2?
What does “if your chosen region” mean on cards like Flying Lesson, and how long does the card last?
For story card 18’s plant-4-new-growth condition, must I hold or actually plant four tiles?
  • On story card 14, does the combat for the book benefit work like city combat?
  • On story card 39, do I still read the reverse side if I have no marker in Eden?
  • Do I need stars to advance, and does planting 10 tiles affect star goals?
  • Did the star thresholds for Chapters 1 and 2 change?