CloudAge
76 questions players ask about CloudAge. Pick one for the answer. See also the full rulebook.
Updated 2026-11-05.
Setup and Components
Airship Board and Production
Movement and Finds
- Must my airship end its movement on a city, and which spaces count?
- Can several airships end their movement in the same city?
- Can I stop on the empty 3-movement space at the bottom of Pleasureville?
- Do I get a find reward more than once in a turn?
- Can I collect a find and then cover it with green new growth to collect it again?
- If my ship stops on a hex shared by two cities, which city am I in?
- Can I pay energy or victory points to draw extra navigation cards for movement?
Combat and Markers
- Can I move, fight, then move again in the same turn?
- Must I fight when I end movement in a city, and what happens if I lose?
- Do I place a marker in a city every round, even if I do not fight?
- Can several players fight in the same city, and can I fight where my marker already is?
- Can I fight if I end on a city hex that has no conflict icon?
- Can I fight with zero energy?
- Can I keep drawing combat cards after I already have enough strength?
- Is a navigation card’s combat value the number in its corner?
Action Phase: Resources, Build and Plant
- Are the city cards in the sleeves replaced after someone takes one?
- What happens when a cloud sleeve runs out of city cards?
- Do drones return to the loading dock after a Build or Plant action?
- How many resources does each region of a city card give?
- Are city card bonus actions tied to resource type, and are they mandatory?
- If I skip a build action or a build bonus, do I get a resource?
- Does the Build/Upgrade (wrench) bonus action allow planting?
- Can I use cards or resources gained earlier to pay for my second build action?
- Does everyone finish movement before the action phase starts?
- Must I plant as many new growth tiles as my planting ability allows?
Project Cards
- Do Combat Video and Capacitor work in combat outside the movement phase (L14/L15, tie-breaker)?
- Can I play project cards during movement or combat?
- Is there a limit on project cards in hand or built, and can I build duplicates?
- Are project card effects mandatory?
- What happens when the project card draw pile is empty?
- What happens to unclaimed campaign project cards placed next to the city board?
- How do I pay the four-plant cost of the plant-market project card?
- Does Grappler give extra metal when a new growth tile covers a metal find?
- Can Sofia’s effect be used outside the movement phase?
- How does the Parrot card work?
Story, Scenario and Campaign
- What changed in the 2nd edition campaign start?
- Which setup instructions apply for Chapter 3?
- Can I skip Chapters 1 and 2 and start the campaign at Chapter 3?
- Can I play without the campaign story?
- What carries over from one campaign chapter to the next?
- Are legacy tiles permanent stickers, and can I reset the campaign?
- How do book actions work, and how often can I take them?
- In Chapter 1, what happens when a book is active but the story card has no book actions left?
- If a book action costs 5 water or 5 points, can I pay with 4 water and 0 points?
- How do the rewards on scenario cards 2 and 3 work?
Missions
- When do I get a second mission card, and which missions are scored?
- Are mission cards face up, and how do I lay out extra mission cards?
- Is a mission naming different cities the same mission as one I hold?
- Do green one-time project cards count for the 8-water project mission?
- How does the end-game combat mission work?
Legacy Tiles
Game End and Scoring
Solo Game
- In solo mode, does my solo board action come first?
- In solo mode does the largest region give nothing?
- Does Parrot work in a solo game?
- In solo, can I take a resource instead of building on the solo board's upgrade-or-2-VP and 2-VP-or-project-card spaces?
- How many markers go on the solo board in Scenario 2?