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Carcassonne: Die Kornkreise thumbnail

Carcassonne: Die Kornkreise

Expansion for CarcassonneExpansion for Carcassonne: Wheel of Fortune
Expansions
Carcassonne: Halb so wild II

Carcassonne: Die Kornkreise Rulebook

Table of Contents

Table of Contents

  • Components
  • Game Setup
  • Playing the Game
    • Players Must Respect the Following Rules
    • Example for A)
    • Example for B)

Components

  • 6 Land titles with a crop circle (identified with a crop circle symbol)

Game Setup

Mix the tiles with a crop circle with those from the base set.

Playing the Game

Whenever a player draws a tile with a crop circle on it, he places it and completes his turn as per the normal rules. He then decides for every player, starting with the player to his left, if:

A) they can place another follower on a tile where they already have a follower of the type designated by the crop circle,

OR

B) they must return to their supply one of their followers of the type designated by the crop circle.

Players Must Respect the Following Rules

The active player must choose either effect A or B, even if he did not place a follower. The type of follower concerned by the effect is designated by the crop circle on the placed tile.

  • Crop Circle — Fork: Farmers (followers in fields) are affected by these tiles.

  • Crop Circle — Club: Thieves (followers on roads) are affected by these tiles.

  • Crop Circle — Shield: Knights (followers in cities) are affected by these tiles.

  • With option A, the player must place the new follower with another one of his followers of the same type (a farmer with a farmer, a thief with a thief, a knight with a knight).

  • If a player is unable to do the action, because he does not have a corresponding follower, his turn is simply skipped and the effect moves on to the next player to his left.

  • The active player is last to apply A or B. Play then resumes its normal course with the next player.

Example for A)

(The printed example is a board diagram with numbered callouts; the callouts are transcribed below.)

  1. Red places the tile with a Crop Circle - Shield and places a follower on the tile (a knight). Red then chooses effect A. Every player can now place a knight (because of the shield) with one of their knights that is already on the board.
  2. Green places a knight with one of his that is already in play.
  3. Blue does not have a knight in play so she does not place a follower.
  4. Red places a knight with the one she placed in 1. She cannot place a knight in the top section of that tile since she does not have a knight there. (She could also have added a knight in the leftmost city since she already has a knight in that city.)

Example for B)

(The printed example is a board diagram with numbered callouts; the callouts are transcribed below.)

  1. Green plays the tile with a Crop Circle - Fork symbol and plays a follower there (in the city). That city is then scored and the player scores 4 points and takes his knight back. Green then chooses effect B: each player must now return one farmer to their supply (Fork = farmers).
  2. Blue takes her farmer back.
  3. Red takes her farmer back.
  4. Green does not have a farmer, so he cannot take one back.