Arydia: The Paths We Dare Tread FAQ
594 questions players ask · Updated Nov 11, 2026 · Full rulebook
Setup and components
- Can a 1x1 item be equipped on the belt and used from there?
- Where can you equip KEY-23 Jagged Medallion?
- Do you have to start a campaign with the Quick Start Guide?
- Can players run the Quick Start character paths at the same time, or must they take turns?
- How many starting skills does each exile begin with?
- How do you tell which Path a punchboard token belongs to?
- When a character's SKL ID appears twice, what is the difference between the character skill chit and the rules card?
- Where are the party cards in the box?
- What are the Kae values of the copper, silver and gold tokens?
- Can party members share or pool Kae freely, and is there a communal Kae pile?
- Can you swap equipment during combat, even if it is not actively equipped?
- In a Hunt job, can you see the foe before placing your exiles?
- Which map tiles are active and which are inactive during Arydia setup?
- Where do the BIG tiles go in the setup, active or inactive side?
- Which NPC, POI and map cards go behind the Active divider and which behind the Inactive divider during setup?
- What happens if you run out of marker cubes?
- What do the icons printed under the marker cubes on items mean?
Exiles and roleplay
- Can you spend Roleplay Points on attack rolls and other combat rolls?
- Should the Guide reveal the target value before an attribute check is rolled?
- If the Guide's RP track is full, is the NPC's Roleplay Point lost?
- Can the player who is not the Guide take the Roleplay Point instead?
- Can you claim an NPC's Roleplay Point again if the NPC comes back?
- If you defeat the same NPC a second time, do its reward or key card come again?
- Is roleplaying required in Arydia, and do you still earn Roleplay Points if you only read the cards?
- Can solo players skip the Roleplay Point system?
- What do the purple marks under levels 3, 5 and 8 on the character card mean?
- Can you reach level 5 without the point of interest that unlocks it?
- Do Level Up markers refresh when you level up?
- When levelling up, can a stat jump by several points the first time you raise it?
- How much XP does each level require?
- When an event rewards XP, does every exile gain it?
- Do all characters share the same XP and level?
- Can you add or remove exiles from the party partway through a campaign?
- Can you change your Path later in the game?
- What do character titles like 'the Hungry' or 'the Clumsy' do, and what does the code on the back of a title card mean?
- If you gain a second title, which one is equipped and where do the others go?
- When Key-152 says to change your character token to DOS-HU2, do you replace the Human character tile with Cowardly?
- If a character joins after the Event 1 that gave their KEY was banished, do they still get that KEY?
- With Epic Hunt, can you choose the alternate character skills and rules cards?
- Can any race be played with any Path?
- In a conversation with an NPC, are all adjacent exiles part of it, and who makes the test?
- Does resting restore all MP, including MP held on ledgers?
- Do the rules recommend two exiles for true solo play?
- Do the Elf character's stats in the combat example or on the reference card take precedence?
- If an event needs a check at half and you have 3 exiles, is passing one of the three enough?
Skills
- Do you need to be on the city hex to pay the Kae for the Ledgermancy mastery at Eastgate?
- Does Embellishment need Improvisation as a prerequisite in the Path of Inspiration?
- If a foe moves toward the square where your hidden exile stands, is the exile pushed aside?
- Can you look at a skill's tile and rules card before choosing it at level up?
- How far can a Portal move an exile in one use?
- Can a Portal take you onto an impassable square, such as a lake?
- Does using a Portal in combat cost an action?
- When does an armed trap trigger on a foe?
- Can you use two Foci on the same roll?
- Can Sharpen be used on another exile's weapon during combat?
- Can you sharpen several weapons before one fight, and what happens when Sharpen refreshes?
- Can Sharpen be used on any weapon type, such as a bow or shield?
- What does Sharpen's 'put a marker on an adjacent weapon' mean?
- Can you unlearn a skill that is a prerequisite for a skill you already learned?
- Does retraining cost 1 Kae per skill unlearned, or a flat amount?
- Does returning a skill to the skill tree to free an active slot unlearn it?
- Can you unlearn starting skills?
- Do Reaction skills cost an action token?
- Can you pick up your set traps after combat ends?
- How do you master Imbue Armor, which says to start a combat wearing no armor?
- Does Ride the Tide cost SP every time you enter a new square during a turn?
- What happens if a Bard cannot place itself adjacent to a foe when using Care to Dance?
- What do the red arrows on the Care to Dance attack pattern mean?
- Can Care to Dance move your exile into a square after you defeat an adjacent foe?
- How does Stoneskin work, and when does it refresh?
- Where can Blink move the mage?
- Does Stratagem's shift work on any creature, regardless of range or line of sight?
- Does Stratagem heal 1 or 3, given that the reference card and the skill tile disagree?
- Does a Kae gained by Pickpocket during a Job go to the character right away?
- How does the Mark skill's cost work, and what can it damage?
- Can Mark move to a different enemy after the first is defeated, or apply to more than one enemy per combat?
- Can the Mark skill's damage reaction be used when it is not your turn?
- Do newly mastered skills come with their cube markers filled?
- When you master a skill with a Eureka Moment, do you need an action token or spend its cube to use it straight away?
- Does Catalyst make Poison damage pierce armour, and does it hit every adjacent hit point?
- Can Advanced Training let you learn skills beyond the 10 unlocked skills?
- How does the Bard's Improvisation skill scale with the number of notes rolled?
- How does Wind Slash damage the other foes?
- Can you master Swift as the Wolf by spreading its 6 squares of movement over several combat turns?
- What does Swift as the Wolf cost when you choose the 8-space movement option?
- Can Anthem of Vigor be used repeatedly outside combat?
- Can Bard song skills be used outside combat?
- Can skills be used outside combat?
- Does the Hidden +20 bonus apply to both attacks of Eviscerate?
- What do the keywords printed on Path cards do?
- Can one Twin Missile against two foes satisfy Swirling Winds' Master requirement of shifting a foe twice?
- Does moving with Trample break Hidden for a Rogue?
- Do you need six hits in one turn to master Smite, and must they all hit the same foe?
- How can you master Ox/Tail Guard, which requires missing the second or third threshold by 2 or more?
- Do a skill's prerequisites need to be equipped to equip the skill, or only learned?
- How many Kae refills all three Elixirs charges?
- Can a Moldy Ledger cube refresh a Kinetic Glyph in the middle of a Lightning Bolt attack?
- Can you master a skill that is not currently equipped?
- Do items like the Ring of Farsight or Jagged Medallion count as a Focus for Path of Light range?
- Does Pummel require a dice roll to hit?
- Are you still hidden from other foes after you attack from hidden status?
- Does poison from a Rogue or a trap count as a weapon, and can the damage source be chosen?
- What is the difference between Train and Retrain for skills, and can you swap skills through training and retraining?
- Can Form Up's exile movement target yourself?
- Can you use dual wielding to attack with two weapons in one action?
- Can Taunt on a foe that is already adjacent still grant combo?
- What does the refresh icon on the Proud/Iron Guard skill mean?
- How do you resolve Practice Kit healing when the roll is a tiered result?
- When can you place or move a Path of Valor shield token before combat?
- What do the different colours in the Skill Tree mean?
- Can a Rogue use the Sneak action while adjacent to an enemy?
Items and inventory
- Can a Ranger use the quiver from inventory, and can it be equipped in a held slot?
- Where do sold items go, and can you buy them back?
- Can you sell damaged items or items with spent markers, such as an empty potion?
- Can you sell DOS items, such as the knapsack from the innkeeper or the healing potion from the herbalist?
- Can you stash an item that has wear tokens, such as a damaged armour piece?
- In Adventure mode, can you rearrange items between your inventory, other exiles and the stash when your inventory is full?
- When drawing a random item from a chest, can you feel the item sizes to pick one?
- If a natural 20 on a loot roll gives a chest, do you take the whole chest or one item, and do you also get its Kae?
- Can you look at an item before buying it from an NPC, point of interest or merchant?
- How much Kae does it cost to refill potions and knapsacks, and does a refill fill every slot?
- Does refilling knapsacks and potions in town also refill bandoliers?
- Do items that hold markers, like a knapsack or a potion, come filled when you draw them?
- Do items moved to your inventory keep their markers, and can a second set of traps be used from inventory?
- When you spend a cube from a Ledger linked to a Glyph, do you gain its Mana and also refresh the Glyph?
- Where do you find a Path Chest, and what does its icon look like on the map?
- Do town purchases and natural 20 loot rolls draw from the Path chest or the Pathless chest?
- When you use a skill and a Reaction glyph applies, does the glyph resolve before or after the skill?
- Can you put wear tokens on items with infinite durability, such as DOS-52, KEY-5 or KEY-52?
- Does wear on KEY-52 matter for the Warrior's Field Repairs mastery?
- Can you use normal arrows without limit, separate from a quiver?
- Do purple, red and yellow trap tokens need to match a specific colour?
- How is DOS-46 Foesplitter equipped: as body armour, or as a held weapon?
- Are the paint buffs on Keys 12 and 91 reusable?
- Do winged boots add 1 movement to actions that grant movement, such as Upbeat Beatdown's Move 2?
- Does the practice lute's marker limit how often songs can be played?
- On the EVT-542 boat loot roll, does a natural 20 pay 3 Kae in total?
- When trading an item from a chest that has only one item left, how many items go back into the chest?
- If you are told to take an item from a chest that is empty, what do you get?
- Does the Jagged Medallion (KEY-23) come back later in the game?
- Where do you keep the Jagged Medallion, and does it take an inventory slot?
- Does damaged armour stay damaged after combat or a level-up?
- Can an item stay in your inventory and be equipped later, and can you use it straight from inventory in combat?
- Can a glyph granted by a ledger in your inventory be used?
- Where do you store an item you cannot carry, and can you stash it while adventuring?
- Can you sell items you have stashed?
- Where do starting items go when you sell them after getting a Path item from a chest?
- What does a wood-chest item cost to buy from an Armorer, and what does it sell for?
- What is a stone (Pathless) chest, and how do you get access to one?
- What are the Stone and Iron chest chits (DOS-CH) for?
- Do Armorer item slots restrict the shape of the items placed there?
- Must you fill an Armorer's slots when you find the town?
- What does matching tier mean for the Pathless items drawn at a town's Armorer on first visit?
- What do the +1 defense icons on Path items mean?
- Does a Lucky Charm need to be equipped to take effect?
- Can the Ring of Farsight take as many durability markers as enemies put on it, and does its armour depend on the marker?
- Does an Area Ability icon on an armour piece add defence?
- When an exile drops in or out, do you draw from the Pathless chest?
- What is a knapsack?
- Where is KEY-26 activated when it names the text 'lone gravestone sits'?
- Can a Weapon Master warrior use weapons stored in the companion ant's inventory?
Cards and the index
- When are Key cards banished after they trigger?
- How do you change an NPC's state once you hold the matching key?
- How does the Merchant NPC change state?
- Do you banish a job card after completing it?
- Do you have a wooden squill from the start when solving the puzzles?
- On KEY-35, does 'star' on a map card mean the sun icon?
- What do the Hunt placements on JOB-28 mean (Foe-81 and Foe-82 on Y and Z), and where does the job start?
- Day 11 adds TRV-55, which is already the only copy; which card should it add?
- Is DAY-12 adding TRV-57 a repeat error that needs fixing?
- Day-12 says to add TRV-57, but it is already in the deck or was banished. What do you do?
- Do KEY cards with no state letter, such as character and race keys, go in the active deck?
- Is the B card of an event a side of the A card?
- Is there a benefit to filing cards back instead of banishing them?
- When resting, is the travel card put in the bottom of the travel discard before or after the travel deck is shuffled?
- When is Travel card 46 added to the travel deck?
- How do you know a Day card is being read for the first time?
- Can you stay on the same DAY indefinitely without resting?
- What happens when you must draw a Day card but the Day deck is empty?
- When do you draw from the Day deck?
- Do you draw the new Day card at the end of a session or at the start of the next one?
- How do you record the state of a Dossier item that has markers on it?
- Which Day card do you resume on after saving, and how should the Day deck be stored?
- What does the DOS-EL2 instruction on a KEY card mean?
- Where do indexed cards go when you are told to index them?
- Can you look through all the cart cards before a cart job to plan for its challenges?
- Why must you stay on roads and only use travel during a cart job?
- What does unbroken path mean on a cart job, and how is the cart deck built?
- If you miss the travel card a hunt job needs, can you try again?
- Can you start a Hunt job right away when you are already on its starting hex?
- Can every exile attempt a task job's skill check, paying SP each time?
- Is NPC-174 still usable after you finish the Bilma quest, and where does that quest end?
- Do you equip an earned title, and can you change titles later?
- Where is the trigger for Key-180, the Odd Notebook, that adds the travel card?
- Does an exile have to end the turn in the same location as a thrown DOS-63 to catch it?
- If a Squill's condition is met later, can you add its Job card then?
- Do any Day cards tie to a Squill that you still need to draw?
- If a KEY sends you to a point of interest with nothing there, did you miss something?
- Is the salamander foe on JOB-26 a card error?
- Can you give up a job you cannot complete, such as one whose trigger card was shuffled away?
- On a job that calls for FOE-125 and FOE-126 on each of two marked spots, how many foes appear?
- How do you get JOB-44 into the job deck?
- Does the game have a time limit that forces you to finish content?
- Can the KEY-515 Orb be passed while the exile is above 0 HP?
- Does a Discharge effect that lasts until the end of the next action cover a whole multi-part skill, such as Tempest Blade?
Adventure and worldmap
- Do players have to stay together as one party?
- Can you travel into an unrevealed hex while a Travel token is exhausted?
- If a Travel token gets exhausted during a travel, do you still reach the unexplored hex?
- If you flee during a travel step, do you still complete the travel to the intended hex?
- Can you travel to an explored hex while a Travel token is exhausted?
- What happens when the terrain icon you cross is greyed out on a Travel card?
- If you Rest while a Hunt job's Tracking card is on top of the Travel deck, does it stay on top?
- Do Hunt jobs let you fight foes you have not met yet?
- What do you do when a Hunt job's Tracking card (TRV-90) comes up?
- On a Tracking check that costs SP, must every exile spend the SP and make the check?
- After resolving a special or alternate Travel card, is the travel complete?
- On a Travel card that offers an NPC or a discard, can you discard it instead of meeting the NPC?
- After a Travel card sends you to an NPC, is the NPC card discarded?
- When you leave a location that has an NPC card, do you put the NPC card back?
- Do foes respawn when you return to a map you cleared?
- After fleeing a fight, do the foes you already killed respawn when you come back?
- Is a map cleared once no foes are left, even if chests or events remain?
- Can you fight the same combat again and again for experience?
- When a map's text says to place one foe you can see, do you also place the other foes printed on that map?
- After an NPC changes state, can you talk to the new state right away?
- Which card changes NPC-67 to state B?
- What happens to an exile who is KO'd at the end of combat?
- Does Rest refresh markers that cost SP or MP?
- When is the Travel deck shuffled?
- Can the Guide read the NPC choices aloud, and can the Guide's exile join the conversation?
- After a foe runs away from NPC-999, can you take all three boons?
- Can you use Town or Guild POI actions while walking a town's location map?
- Do town actions like Rest or Smithy cost Kae per exile?
- Is a job or travel card's SP cost paid once for the party or once per exile?
- For a Task job search, is the Stamina cost paid once or per exile?
- When an event or point of interest calls for a check, which exiles make it?
- If one exile fails a check at an event, can another exile at the same event try it?
- Can you retry a failed attribute test on a point of interest?
- In a cart job with empty seats, do you still make checks for each seat?
- When a reward includes Kae from a d20 roll, is it split among the party?
- Is the Guild's free refill of potions and knapsacks limited to once per day?
- Does the Smithy repair one exile's armour or the whole party's?
- How much Kae does it cost to refill potions and knapsacks?
- Where can you rest to save or restore the party?
- Do you draw a Travel card every time you move to a new hex?
- Can you leave a location after foes are revealed, for example to rest?
- Can you move across connected maps during a combat?
- Can you use stairs to move between floors during combat?
- Can the active exile step onto a square holding an event token?
- Can exiles stand on different map tiles of the same location at once?
- Are the gaps in map tile numbers, such as LG3 or SM6, intentional?
- Which components count as pointers you can interact with on a map?
- Do you still get the loot on a foe's AI card after completing a Hunt job?
- What does a habitat terrain list on a Travel or Hunt card mean?
- After a hunt, do you draw another Travel card to finish the trip?
- Must you collect a Job's reward before starting the next Job?
- Can Focus be used in Adventure Mode?
- Can one exile pay Stamina or use items to help another while travelling?
- Must players alternate turns in Adventure mode?
- Where do you find the job boards and how do you take a job?
- Must a cart job's route be explored and joined by roads before you start?
- Do you have to enter a city to complete a job that ends there?
- When the raft takes you out to sea, do you place both the Rim and the Uplands maps?
- Can you travel over water hexes overland from a berth without the raft?
- What do the terrain icons on hex edges mean, such as the star-shaped snow symbol?
- Are diagonal squares considered adjacent?
- Where do exiles stand when they arrive on a new floor by stairs?
- When you reveal a new map tile by moving, where do characters stand?
- Who must be adjacent to a map pointer to reveal a new map tile?
- When you explore a new map tile that starts combat, do you move onto it immediately?
- How are hexes labelled on the Worldmap?
- What goes behind the Inactive map divider, since cleared and uncleared maps are both Active?
- Why does running out of cart cards fail a cart job?
- Does the extra 2 movement from paying Stamina apply after a foe moves, or to other movement abilities?
- What do the On Top icon and the gold-and-silver stacked icon on a map mean?
- What does 'close this location' mean?
- Does terrain still block movement in Adventure mode?
- Is The Rim accessible once The Uplands are unlocked?
- Do you have to explore every location you pass through on the worldmap?
- Are there random combat encounters during overworld travel?
- Are roads safer for travel than other terrain?
- If a hex lists SML-42 but only SML-42B is in inactive storage, which map do you draw?
- When a Key card's trigger phrase appears mid-text in Adventure mode, does it fire immediately?
- When an Armorer lists two items under one price, is each item priced separately?
- Which BIG-90 map do you use for a combat, and does it have foe icons?
- On a natural 20 in Adventure mode, do you pick the Travel or the Threat card?
- How many overworld maps are there, and does each hex link to a town map?
- When is an Armorer's stock in a town restocked after you buy from it?
- After you defeat the foes on a Travel card, do you discard or banish that card?
- When a worldmap hex is replaced with a DOS hex, is the new hex face up or face down?
- What happens if a Travel card makes you pay more SP or MP than you have?
Combat rules
- Who takes the first turn in combat, and do foes act before each player?
- Can players change the clockwise turn order during combat?
- If several foes share an AI card, does each one pay threat for its behavior?
- When a threat card says +2 Threat and two foes are on the map, do you add 2 or 4 threat?
- What happens when an All Foes threat card is drawn while threat is at zero?
- When a threat card names a foe type that is no longer on the board, which part of the card applies?
- When is the threat deck shuffled, and are discarded threat cards put back in?
- When does combat start when I flip a map tile that has foes on it?
- Can you explore adjacent map tiles while foes are still on the board?
- Can you move onto already revealed map tiles during combat?
- Where do you place miniatures when you flip a map and enter combat mode?
- Can creatures move through other creatures or chests during combat?
- What does refresh out of combat mean: after one fight, or after the whole combat ends?
- How do you flee from combat?
- What happens if you flee again while the flee card is still in the Threat deck?
- When a map roll starts combat, can you switch to combat mode before the tile is flipped?
- Where does the randomness in combat come from?
- What do you do when a threat card says Then draw again?
- Do threat cards added to the deck stay there until a later combat?
- Is THR-333 banished after it is drawn, or indexed?
- When a threat card says to index card A and find card B, which card do you draw next time?
- Does THR-333 give each exile all of +3 HP, +3 SP and +3 MP, or does each exile choose one?
- Does Shift move a foe or an exile diagonally?
- What does a Threat Limit Break do?
- When is a foe Threat Limit Break checked?
- Does the threat track reset to zero after a Threat Limit Break?
- Can foes activate twice in a row when threat reaches 7?
- Can a foe Threat Limit Break happen during an exile's turn, such as when a weak point pushes threat to 7?
- Do Power tokens stack when threat hits 7 more than once?
- Is an exile's Limit Break mandatory, or must it be used as soon as Combo reaches 7?
- What does an exile Limit Break cost, and what does it grant?
- Does Limit Break ignore only the Combo cost, or also SP, MP and marker costs?
- Can the Limit Break free action be used to master a combo skill such as Fireball?
- Can Limit Break interrupt a weak point or a foe's action?
- Does movement from a skill other than a basic Move give Combo?
- If you pay Combo for a skill and roll a natural 1, is the Combo wasted?
- How can you tell whether an attack needs a d20 roll?
- Do other miniatures block line of sight, line of effect or area of effect?
- How is line of sight traced when the edges of a square have different terrain?
- Does a line of sight that grazes a corner between two obscure edges get blocked?
- How does line of sight work where wall and obscure borders meet at a corner?
- Does a wall on one side of a corner block a diagonal attack that grazes that corner?
- Can an enemy hit you behind a bush if an obscure border lies between you?
- Can an area attack pass through walls or around corners?
- Does an area attack damage allies, or other foes standing next to its target?
- If an area attack covers several squares of one large foe, does the foe take damage once or once per square?
- Can a foe still hit you when you stand diagonally to it?
- What counts as adjacent in combat, and are diagonal squares adjacent?
- Can a foe's melee attack hit a Hidden exile?
- Can a multi-target attack hit a hidden Rogue, and does the attack break Hidden?
- Does a ranged attack with range 4 have a minimum range?
- Can a foe with a range value attack at less than its maximum range?
- Can you target a large foe through any of its squares, including one next to you?
- For a 2x1 foe's range attack, does range count from either of its squares?
- Does the page 21 example show a large foe's movement or its attack range?
- Does Lightning Bolt have a maximum range?
- Does the direction I pick for Lightning Bolt rotate its damage pattern on the foe's hit grid?
- Does a foe's facing decide which exiles it can attack?
- With Swirling Winds, can you choose which creatures to shift, and by how much?
- What does the X marker on a map intersection mean?
- Does Poison's delayed damage trigger every time the foe activates?
- Does Poison damage get through armor?
- If one trap kills a foe that stepped next to several traps, do the other traps still trigger?
- Can you add poison to an attack triggered by your trap using a reaction?
- Does a trap placed next to an enemy trigger right away?
- What happens if an ice wall from Event 139 appears on a square with an exile?
- After Event 80 keeps you in the same combat, do surge tokens clear, and can you spend Combo during its preparation?
- When damage and a weak point hit the same foe, does the weak point resolve before or after the remaining damage?
- If one attack wounds several weak points, does each weak point effect resolve?
- Does Mark's bonus damage trigger a weak point, and who counts as the attacker?
- Does removing an armor cube count as a wound for a skill that requires three wounds?
- What happens when a card makes you lose stamina but your stamina is already at zero?
- If a hit kills a foe, is it removed immediately or at the end of the action?
- What does a map edge with no border marking mean?
- On a skill with bracketed squares, such as Ricochet, do you need a foe in each dashed bracket?
- How far is 1 inch in the dropped-item combat prompt?
- Is there a penalty for moving away from an adjacent foe?
- How does a threat card that makes the Active Player lose a Normal action work when threat cards are drawn in the foe phase?
Combat actions and resolution
- Does a weak point still trigger when the hit that wounds it also defeats the foe?
- Does a weak point trigger when you only remove the armour cube sitting on it?
- Does removing an armour cube count as damage or a wound?
- When do weak point effects resolve during an attack: after each wound or after the whole attack?
- Do weak points still trigger when a foe's attack causes the hit, and can their damage reach the attacking foe?
- Does poison damage to a weak point resolve before the foe's behavior?
- Can you react while a foe's weak-point effect is still resolving, before the foe flees?
- When one attack hits several foes, in what order are damage, extra damage and weak points resolved?
- Do criticals hold wounds, and where does critical damage go when a critical has two arrows?
- Does a directional attack trigger every critical its line crosses, including criticals past the last damage point?
- Can a critical be triggered by an attack coming from either side of the card?
- Does a critical trigger when the attack line only passes beside it?
- Can a directional attack trigger a critical that lies beyond the last open hit point, such as FOE-16's?
- Can a targeted (aimed) attack trigger a critical?
- Can you choose a directional line whose first hit point is already wounded?
- Does an attack pattern stop when a hit lands on a point that is already wounded?
- After an armour hit, does the next point of an attack pattern still apply?
- If a hit in an attack pattern runs off the card, do the hits chained after it still happen?
- Where does the first point of an attack pattern land: an arrow start or an X start?
- How does the Vicious Blade attack pattern pick its starting point and direction?
- How much damage does Snipe deal at higher rolls, and does Felwoods Longbow's armour piercing apply to all of it?
- What does a blue diamond around a damage point on an attack pattern mean?
- When is the attack pattern chosen, and must you apply all of it?
- Can you attack a foe with a weapon whose pattern does not match the foe's hit grid?
- Are injuries tracked per body part, and can repeated hits to one unarmoured location knock out a hero?
- When armour only partly blocks a hit, where does the leftover damage go?
- What do the pips on the faces of a hit die mean?
- Is it acceptable to pre-fill a foe's hit grid with wounds and remove them as damage is dealt?
- If a critical and the attack pattern both hit the same armoured point, does that count as two hits?
- How does a Smite attack spread across the hit grid when some points are already wounded?
- Does an enemy's facing change which side of its hit grid an attack pattern uses?
- Does a skill with two attack patterns, like Cleave, count as two attacks for Weak Points?
- When do 'when you hit a foe' and 'when you wound a foe' skills resolve, and does a killing wound count?
- Is the basic move a minor action, and what does it cost?
- Can a Normal action token pay for a minor action, and can a Minor token pay for a Normal action?
- How do you tell whether an action is minor or normal?
- Can you take the same action more than once in a turn?
- Can an exile make two basic attacks with the same weapon in one turn?
- Does a basic move still gain a Combo point when you move zero squares, and does each move count?
- Can you spend SP for extra movement on any movement ability?
- Does turning to face a different direction cost an action?
- Do items and skills need action tokens outside combat?
- Can you use an item in the middle of an action to cover a cost you lack?
- Does swapping gear or trading with an adjacent ally in combat cost an action?
- Can an out-of-combat refresh skill such as Sharpen be used over and over in Adventure Mode?
- Do action tokens reset when combat ends?
- Can you spend a quiver marker from your inventory in combat without equipping it?
- Do HP, SP and MP reset after the Quick Start Guide's first combat example?
- If you roll a natural 20 on the loot roll after combat, what do you get?
- When does combat end?
- Can you move the Shield token after combat ends, before the next combat starts?
- Do Hidden and set traps reset when combat ends?
- If a foe attack knocks out every exile, does combat end at once?
- Can a KO'd exile still act, and how often can they surge?
- Is a KO'd exile's turn skipped, and is a threat card still drawn for it?
- If another exile heals a KO'd hero before its turn, must it still surge?
- Can a KO'd exile be shifted by a skill such as Swirling Winds?
- If a retaliation knocks you out during an attack, do you finish the rest of the attack pattern?
- Does the campaign end if the whole party is KO'd in combat?
- If a foe kills an exile who has a Mark on it, does the Mark still deal damage?
- If a foe moves onto a KO'd exile's square, where does the exile go?
- If a multi-hit attack drops a character with a revive reaction, do the remaining hits still land?
- If Balm heals a KO'd exile, does the exile stand at the start of their turn without surging?
- Can a KO'd exile at 0 HP take more damage while surging, such as from critical reactions?
- Can a KO'd exile flee while surging, and then heal out of combat?
- If a surge wins the combat while every exile is at 0 HP, is the party defeated?
- Can you move between two explored maps during combat without ending the combat?
- Do out-of-combat refresh abilities such as Quiver refresh when a location closes but combat continues on the worldmap?
- What happens when you flee from Event 333 several times?
- Do you get XP and rewards once per foe or once per AI card?
- Is the loot roll made once for the whole party or once per exile, and who shares the Kae?
- If a foe flees mid-combat, do you still get its loot, and when are rewards taken?
- If you fight the same kind of foe on another map, do you get XP and rewards again?
- Do foes respawn when you return to a map you cleared, and can a cleared encounter be fought again for rewards?
- Can you repeat a fight by leaving its chest unlooted so the map is never cleared?
- If you defeat every foe on a map but leave before opening its chest, is the chest lost?
- When you defeat the Kero, do you get a free turn before combat restarts?
- Does the Kero get its hardened cubes back when it returns after being defeated?
- Can you Make Camp after wolves retreat into a cave, without leaving the location?
- Can Vier's KEY-45 ability be used at any range, and how many times per combat?
- Can you take the medallion back from an NPC during combat?
- In Event 15, do the ice points need armour-free damage, and can healing be used on the trapped figure?
- When Rathen's Event 139 or 140 puts armour cubes on the map, are they removed one at a time like a normal hit grid?
- Can you save the Hardy reaction for a later turn, or does it apply automatically at 0 HP?
- How do you set up targets for Twin Missiles, and does its range come from the skill or the weapon?
- If a foe's bash deals the damage that KOs you, do you still get knocked back?
- Why does an attack pattern show two white hits in a row?
Foes
- How does the Shamant's Invade attack work once the invasion ants are dead?
- How does a foe's Flee move work, and does the foe attack first?
- Which exile does a fleeing foe move away from?
- Can a 2x1 foe flip its orientation for free before it flees?
- Does a stampeding foe damage an exile it can reach but cannot fully pass through?
- Must a stampeding foe move in a straight line through an exile?
- Where does a stampede stop after passing through exiles, and what happens after it attacks?
- Can a foe with a "move through as many exiles as possible" attack move through an exile?
- If a stampeding boar is killed by a trap as it enters a shadow square, does it still deal stampede damage?
- Can a boar trample an exile when it lacks enough movement to pass the exile fully?
- Can foes move through an ice wall created by Event 139?
- Can a 2x1 foe's Whip attack hit an exile beside it?
- Do foes with multi-target attacks pick targets to hit as many exiles as possible?
- If a foe's attack can hit two exiles, must it hit the second one?
- For a foe with several attacks in one behaviour, which attack chooses the target?
- If an exile is inside a foe's second attack pattern after the first attack, does the second attack still hit it?
- If a foe's preferred target is out of reach this turn, who does it attack?
- What does a foe do when none of the exiles can be reached by its attack?
- What does a foe do when every exile is KO'd and there is no valid target?
- When no exile can be hit, does a foe plan its route as if it had unlimited movement and no other foes?
- If a foe moves into a Hidden Rogue's square, does it lose movement, and how does it retarget?
- If Vortex moves a Hidden Rogue, is the Rogue still Hidden?
- Can Shrapnel hit an Alert token from the Path of Shadow?
- If a foe's two-part attack (Burr then Shrapnel) targets the Alert token while the Path of Shadow Rogue is Hidden, can the Rogue be hit?
- Does Firestorm's All Exiles area attack have a range limit, and does a Hidden Rogue escape it?
- Can Staggering Shot still shift a foe that is immune to damage, such as one with Shroud?
- Can a non-damaging skill affect a foe that has Ghostly, such as the Shroud?
- When a respawned Mob comes back, does it keep the armour and hardened points it had before?
- If a foe's respawn point and all adjacent spaces are occupied, where does the foe appear?
- Do FOE card numbers match the FIG miniature numbers?
- Where do foe cards and miniatures go after a combat or a defeat?
- When a foe dies, is its corpse removed right away?
- When several foes share one AI card, do they each pay Threat, or does the group pay once?
- When an All Foes Threat card is drawn, does each foe type pay Threat?
- Which foes activate on a Mob, Boss or All Foes Threat card?
- If a boss spawns a mob during its activation, does the new mob activate in the same Foe Turn?
- If a defeated goblin's replacement spawns at the same initiative, does it activate immediately?
- When two foes share an initiative number, who goes first?
- If poison kills a foe during its activation, does the foe still take its action?
- Do FOE-59 and FOE-60 act before the Threat level reaches 3?
- Does an Inert foe still spend or raise Threat when its card calls for it?
- Does a foe's Threat Limit Break reset Threat to zero?
- If the Threat card only shows an increase in Threat, do foes act that turn?
- In combat, do all foes take their turns between each exile's turn?
- Can you take a free action on another exile's turn?
- In combat, must the exile turn order stay the same each round?
- Can several Basic Move actions in one turn be combined into one movement?
- Can you move through your allies (other exiles) during a Basic Move?
- Does a ranged foe already in range move to its desired position, backing away?
- Can a large foe rotate in place to shorten its movement?
- Does a 2x1 foe need movement to turn to face a new direction?
- Can a large foe attack an Exile behind it without turning around?
- Can a 2x2 boss squeeze through a one-wide gap while moving?
- Can a large foe straddle a solid border when it moves?
- How does a large foe choose its start square when moving toward a desired position?
- When a large boss pushes aside a smaller mob, how far is the mob moved?
- Can a boss block smaller monsters from reaching the exiles?
- Where do you place a foe when the map marker sits on a vertex where four spaces meet?
- Do spawned slimes stay on the board after the Lurd boss is defeated?
- How are foes placed for a Hunt job that lists two foes on two locations?
- Does the Tornado attack of FOE-720 hit every exile?
- Does the Shroud's Ice text freeze exiles, and does the ice melt after combat?
- What does the melee icon on Kero's Swoop attack mean when it also has range 2 and infinite range?
- Does a foe's Ignite Hooves still happen if its Trounce attack has no targets?
- Does the Slimed effect's minimum of 1 apply to the natural die roll or the final total?
- Does Pyre's reference to skeletons cover FOE-191, FOE-192 and FOE-193?
- Is Foe-61 affected by Poison boosted by Catalyst?
- When Kick targets a space with several exiles in a dashed bracket, who is chosen?
- What does the Owlich riddle fight require, and what do the riddles do?
- What counts as a fire skill for FOE-132's reaction, and when is an exile adjacent to one?
- Can a character move through a Most Whelp foe while it is still in its hidden starting state?
- If a Skitter's movement is completely blocked, does it attack instead?
- Can character attacks wound Foe 11, and can healing abilities heal it?
- Can an enemy heal its own Weak Point or another Weak Point?
- When can an 'after being attacked' skill trigger against a foe with several hits in one named ability?
- Does a named foe ability with no hit die, such as Trip, count as an attack for after-being-attacked skills?
- If a foe's attack pushes you away, can your Counter still trigger?
- Does a foe reacting to a weak point wound count as activating?
- If Misdirect moves a foe into another foe's weak point, does the weak point's reaction target the exile?
- On Kobold Guard's Focus on Me, do you lose or gain wear tokens when you move away?
- Are Tether foes (FOE-185) targeted as 1x1 foes, and how are their armour points handled?
- Does FOE-61 fight as an ally, or take damage as an ally?
- Is FOE-125 a Brute or a Mob when its cards list different types?
- Does FOE-144 still have the Shrapnel effect?
- What happens to Sapphire Owlich's gorging when there are no tokens left?
- How does a foe that flies toward THR-689 choose its destination?
- In the Path of Wandering combat example, where does the foe move on Foe Turn 2, step 3?
- Does one multi-hit attack remove more than one Leaf Shield from Foe 167?
- How does the Spit ability interact with armour?
- When a foe's targeting priority is most Exiles, does a melee or area attack change which Exiles are targeted?
- Can a trap token be placed next to a foe, and when does it trigger?
- If an exile evades after the first of a foe's repeated attacks, do the remaining attacks happen?
- Does a foe that targets the highest-HP exile keep moving to hit more exiles?
- When a foe cannot reach any exile, which way does it move toward its target?
- When a foe cannot reach an exile because of a chokepoint, where does it move?
- If several shortest paths lead a foe to its chosen target, who picks the path?
- How does the Nightbane -10 penalty apply to an exile's roll for attacks and reactions?
- When a foe with a melee pattern approaches, does it move the minimum distance to place its target in the pattern?
- How can I tell which combat die a foe uses besides its colour?
General rules and campaign
- When can I save the game? Anywhere outside combat, or only after a Rest?
- Does Arydia scale difficulty for the number of players?
- Which difficulty is the default, and is there a hard mode?
- Is the Fabled Fishing minigame cooperative, with all players acting at once?
- After losing a fight, can you take all of the offered boon cards or only one?
- Does the epic (mega) boon let you skip a fight repeatedly?
- Can Arydia be played with 5 or 6 players?
- When saving, do you keep the Threat deck and its discard pile separate?
- Do you get the Kae from a fight once for the whole party, or once per exile?
- Can you run two campaigns at once with one copy of the game?
- Do item markers refresh on Rest, and must you track them when saving?
- What is the goal of the campaign, and how does it end?
- For Event 178, is the reward 1 XP and 1 Kae per correct choice, or only once in total?
- Do you have to read card dialogue aloud, or roleplay it, to progress the story?
- Can a card that was banished by mistake be put back into the game?
- Can you rest for free at the Guild from anywhere on the world map?
- Can Arydia be played as standalone one-off sessions instead of a campaign?
- Does a natural 20 always succeed a check, including tiered checks and very high targets?
- Can you get stuck with no Kae and no way to make progress?
- Does a 'gain +1 HP, MP or SP' effect permanently raise your maximum?
- For EVT-549, do Threat and the Orange Diamond start at 0 before the first check?
- When an event grants XP, do all exiles gain it or only the ones who took part?
- Can players join or leave partway through a campaign, or change between sessions?
- What are the single small HP, SP and MP tokens for?
- Do player titles stack, and can they be swapped?
- What is the success threshold for an attribute check?
- Can you attempt an attribute check on an attribute you have at 0?
- Do you lose your active Job when you rest or save the game?
- How many jobs can you work on at one time?
- What do the Mana Points (MP) track and its teardrop icon do?
- What happens when an effect drains more Stamina or Mana than you have left?
- Can Kell (FOE-720) be targeted or take damage?
- If a Travel card says to deliver a key to a city that is not yet accessible, do you have to enter the city?
- Can you pay a Kae at the Exile Camp to fill all of your empty knapsacks?
- Can the Exiles Camp level go above level 4?
- Does a replay require resetting the game components to their starting positions?
- What do the durability icons on the back of some armour tokens mean?
- Can you visit an NPC more than once to get a service such as healing?
- Can Arydia be fully reset to the start after playing?