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Arena: The Contest – Heroes & Dungeons

Expansion for Arena: The ContestExpansion for Arena: The Contest – Tanares Adventures
Expansions
Arena: The Contest – Harun the ShapeshifterArena: The Contest – Hydra, Ascaran the Archangel & Vanarus the Demon

Arena: The Contest – Heroes & Dungeons Rulebook

Table of Contents

Table of Contents

  • Card Icons
  • Heroes
    • Zund, the Illusionist
      • Attack card: Dilemma
      • Hero card: Zund, the Illusionist
    • Zanac, the Fire Sorcerer
      • Attack card: Combust
      • Hero card: Zanac, the Fire Sorcerer
    • Uster, the Necromancer
      • Attack card: Wraith
      • Hero card: Uster, the Necromancer
    • Sir Erick, the Paladin
      • Attack card: Heaven
      • Hero card: Sir Erick, the Paladin
    • Nakral, the Death Knight
      • Attack card: Twilight
      • Hero card: Nakral, the Death Knight
    • Myr, the Assassin
      • Attack card: Poison
      • Hero card: Myr, the Assassin
    • Morlogh, the Minotaur
      • Attack card: Impact
      • Hero card: Morlogh, the Minotaur
    • Liana, the Pirate
      • Attack card: Waves
      • Hero card: Liana, the Pirate
    • Juliet, the Ice Sorcerer
      • Attack card: Chill
      • Hero card: Juliet, the Ice Sorcerer
    • Jade, the Bard
      • Attack card: Requiem
      • Hero card: Jade, the Bard
    • Elarine, the Telepath
      • Attack card: Telepathy
      • Hero card: Elarine, the Telepath
    • Count Blake, the Vampire
      • Attack card: Vampirism
      • Hero card: Count Blake, the Vampire

Card Icons

These are the icons that appear in the transcribed text. Only the first three rows are defined by the base game or by a word printed on the card. The rest are shown as their printed icons.

  • Red figure (the villain icon): printed as the word "Villain" on the Turn bar. In the text it is written as "villain".
  • Blue figure (the ally icon): printed as the word "Ally" on the Turn bar. In the text it is written as "ally".
  • Hourglass icon: a Temporary effect, which lasts until the start of the next turn of the combatant that applied it (base rulebook, 5.2 Duration). In the text it is written as "Temporary effect".
  • Cube icons (three on each Attack card, and one or two in some hero text): not defined on the card or in the base rulebook. They are written as "cube" in the text.
  • Hero card stat row (four values, left to right): a weapon icon, a handshake icon, an eye icon and a book icon. The source does not name these stats, so they are listed by icon only.
  • Roman numeral III in a circle (on each Attack card): the value printed in the circle. Its meaning is not defined in this source.

Heroes

Each hero has an Attack card and a Hero card. The Attack card is shown first, then the Hero card. The stat row on each Hero card lists the four values in the order of the Card Icons section.

Zund, the Illusionist

Attack card: Dilemma

  • Circle: III
  • Cube icons: three
  • Turn: Villain

Text:

Before roll of non-Boss villain: If the natural roll is even, negate the villain attack, and it Fatigues.

Hero card: Zund, the Illusionist

  • Banner: Despair – Controller
  • Trigger: Target is in [4] of you (first hit of your turn).
  • Effect: Deal +3 DMG. You may swap places between the target and another combatant.
  • Stats: weapon 0, handshake 5, eye 5, book 1

Zanac, the Fire Sorcerer

Attack card: Combust

  • Circle: III
  • Cube icons: three
  • Turn: Ally

Text:

A villain takes 18 DMG. Then, BLAST 3.

Hero card: Zanac, the Fire Sorcerer

  • Banner: Accuracy – Shooter
  • Trigger: Target is [4] or more away from you (first hit of your turn).
  • Effect: Deal +4 DMG, or +8 if this attack is with Focus.
  • Stats: weapon 6, handshake 0, eye 4, book 0

Uster, the Necromancer

Attack card: Wraith

  • Circle: III
  • Cube icons: three
  • Turn: Ally

Text:

HEAL 10 an ally. If a villain died this turn, another villain takes 10 DMG.

Hero card: Uster, the Necromancer

  • Banner: Hope – Healer
  • Trigger: An ally is in [3] of you (first hit of your turn).
  • Effect: An ally HEALS 3, plus 2 per Temporary effect on combatants.
  • Stats: weapon 3, handshake 1, eye 4, book 4

Sir Erick, the Paladin

Attack card: Heaven

  • Circle: III
  • Cube icons: three
  • Turn: Villain

Text:

Before roll, pay 3 HP: You are Shielded 10. HEAL 10 an ally.

Hero card: Sir Erick, the Paladin

  • Banner: Circle of Protection – Tank
  • Trigger: Enemy started its turn in [1] of you and declares an attack.
  • Effect: You are Shielded 4. If an ally is attacked, HEAL 4 an ally.
  • Stats: weapon 2, handshake 6, eye 0, book 2

Nakral, the Death Knight

Attack card: Twilight

  • Circle: III
  • Cube icons: three
  • Turn: Villain

Text:

Start of turn: You are Shielded 10. PULL 3 a villain. It takes 8 DMG.

Hero card: Nakral, the Death Knight

  • Banner: Circle of Protection – Tank
  • Trigger: Enemy started its turn in [1] of you and declares an attack.
  • Effect: You are Shielded 4. If an ally is attacked, MOVE 5 the enemy after the attack resolves.
  • Stats: weapon 5, handshake 0, eye 4, book 2

Myr, the Assassin

Attack card: Poison

  • Circle: III
  • Cube icons: three
  • Turn: Villain

Text:

Before roll: All heroes gain 1 cube. A villain is Weakened 6.

Hero card: Myr, the Assassin

  • Banner: Tactics – Tactician
  • Trigger: An ally is in [1] of the target (first hit of your turn).
  • Effect: Deal +3 DMG. A hero flips an attack.
  • Stats: weapon 5, handshake 1, eye 5, book 0

Morlogh, the Minotaur

Attack card: Impact

  • Circle: III
  • Cube icons: three
  • Turn: Ally

Text:

RUN to a villain. It takes 16 DMG.

Hero card: Morlogh, the Minotaur

  • Banner: Brutality – Brute
  • Trigger: No ally is in [1] of the target (first hit of your turn).
  • Effect: Pay 4 HP to deal +5 DMG and flip an attack.
  • Stats: weapon 6, handshake 0, eye 0, book 4

Liana, the Pirate

Attack card: Waves

  • Circle: III
  • Cube icons: three
  • Turn: Villain

Text:

After roll: The villain is Weakened 12 and cannot apply effects this turn (except Passive).

Hero card: Liana, the Pirate

  • Banner: Tactics – Tactician
  • Trigger: An ally is in [1] of the target (first hit of your turn).
  • Effect: Pay 3 HP to gain 2 cube.
  • Stats: weapon 1, handshake 4, eye 5, book 2

Juliet, the Ice Sorcerer

Attack card: Chill

  • Circle: III
  • Cube icons: three
  • Turn: Ally

Text:

Freely divide 17 DMG between all villains.

Hero card: Juliet, the Ice Sorcerer

  • Banner: Accuracy – Shooter
  • Trigger: Target is [4] or more away from you (first hit of your turn).
  • Effect: Deal +4 DMG, or +9 DMG if the target is under a Temporary effect.
  • Stats: weapon 6, handshake 2, eye 2, book 0

Jade, the Bard

Attack card: Requiem

  • Circle: III
  • Cube icons: three
  • Turn: Ally

Text:

HEAL 12 an ally. It MOVES 2 and flips two attack cards.

Hero card: Jade, the Bard

  • Banner: Hope – Healer
  • Trigger: An ally is in [3] of you (first hit of your turn).
  • Effect: An ally HEALS 3 and MOVES 4.
  • Stats: weapon 0, handshake 6, eye 4, book 0

Elarine, the Telepath

Attack card: Telepathy

  • Circle: III
  • Cube icons: three
  • Turn: Ally

Text:

MOVE 3 a villain. Then, another villain in [1] of it takes 10 DMG. MOVE 3 an ally. It makes a Basic Attack.

Hero card: Elarine, the Telepath

  • Banner: Despair – Controller
  • Trigger: Target is in [4] of you (first hit of your turn).
  • Effect: ECHO 7.
  • Stats: weapon 0, handshake 2, eye 4, book 5

Count Blake, the Vampire

Attack card: Vampirism

  • Circle: III
  • Cube icons: three
  • Turn: Ally

Text:

A villain takes 10 DMG. You HEAL 10.

Hero card: Count Blake, the Vampire

  • Banner: Brutality – Brute
  • Trigger: No ally is in [1] of the target (first hit of your turn).
  • Effect: You HEAL 7 and MOVE 2.
  • Stats: weapon 2, handshake 4, eye 2, book 4