Zpocalypse: Aftermath – Dr. Insano
Zpocalypse: Aftermath – Dr. Insano Rulebook
Table of Contents
Table of Contents
Survivor Card: Dr. Insano (#19)
Dr. Insano is a Survivor card. Its printed stats are Hit Points 8, Armor 0, Smarts 3 and Movement 5 (the heart, armor, brain and foot icons, as explained in the base Zpocalypse rulebook).
Maniacal Laughter: May control all zombies on a single tile for one round. Move zombies then attack. Zombies may be forced to attack other zombies success on 5 or Z. Use once per Day.
Printed as shown on the card, without the card's own punctuation after "other zombies".
Melee Weapon Card: Shock Gloves (#20)
Shock Gloves (Melee)
These gloves somehow are able to hold an enemy in their shocking grasp, which is a ranged electrical attack. It seems that a battery woven into the gloves is able to send an electrical arc through them, electrifying and sometimes killing those it hits.
Shocking Grasp: Each successful defense roll against attacking zombies will shock the zombie to death! Gaining 1 [small star icon] for each kill.
The weapon's dice and kill results by Melee skill level are printed on the card as follows:
- Untrained: [red die] Kill only on a 5 or Z. The card's trait label, "Shocking Gra[…]", continues past the edge of the printed card image and cannot be read in the source.
- Proficient (5 icon): [red die] Kill on 5 or Z. This row is highlighted on the card, and the "Shocking Grasp" trait label appears on it.
- Master (10 icon): [red die] [red die] Kill on 4, 5 or Z.
Note: the Shock Gloves card is partly covered by the Survivor card in the source image, so the end of the "Shocking Grasp" trait label on the Untrained line is not visible. Only the visible text is transcribed here.