Zoom-in!
Zoom-in! Rulebook
Table of Contents
Table of Contents
Contents
- Game board
- 120 cards: 55 green, 35 blue, 21 purple, 9 yellow
- Timer, 0 to 60 seconds
Object of the Game
Be the first to total 15 points* by finding on the game board the illustrations shown on the cards.
Setup
The cards are divided into three difficulty levels:
| Colour | Difficulty | Points | ||
|---|---|---|---|---|
| Green | = | Easy | 1 point | |
| Blue | = | Difficult | 2 points | |
| Purple | = | Very difficult | 3 points | |
| Yellow | = | Variable | — |
The players sit around the game board.
Shuffle the deck of cards thoroughly and place it face down beside the game board, so that everyone can see it. The timer passes from player to player during the game. Play proceeds clockwise.
To determine who starts, the youngest player turns over the top card of the deck. All players must "zoom" to find the card's illustration on the game board. The first player to find it begins the game.
(Place this card at the bottom of the deck.)
Playing the Game
The first player turns over a card from the deck and places it beside the game board so that everyone can see it. The player to the first player's left immediately sets the timer to 15 seconds.*
The first player then has 15 seconds to zoom in on the game board and find the card's illustration. The other players may also try to find the illustration, but they may not give the answer before their own turn.
If the first player finds the illustration in time, they point to its location on the game board with a fingertip. If the answer is correct, the player keeps the card and continues by turning over another card from the deck and searching for its illustration in the same way, until the time runs out.
If the timer sounds before the player finds the illustration, the card remains unfound and forms the start of the "not-found series" (série des introuvables). This series may contain a maximum of 4 "not-found" cards. At each new turn, the player whose turn it is turns over a new card from the deck, if the "not-found series" does not already consist of 4 cards.
The game continues clockwise. After each turn the timer passes to the next player, who tries to find the illustration of the card just turned over or of one of the cards in the "not-found series".
Players continue until one of them has totalled 15 points, after adding up the points of the cards they have won.
The yellow "variable" cards can have several meanings:
+2 (timer icon) 15 The player has 15 extra seconds (in addition to the base time) to find the card's illustration. If they succeed, they gain 2 points. If they do not find it, the card is placed at the bottom of the deck.
+3 (group-of-players icon) (timer icon) 15 All players have 15 seconds to find the card's illustration. The first player to find it gains 3 points. The turn of the player who turned over this card ends, and the game continues normally with the next player. If nobody finds it, the card is placed at the bottom of the deck.
-1 (timer icon) 30 The player has 30 seconds to find the card's illustration. If they succeed, they gain no points and the card is placed at the bottom of the deck. If they do not find it, they lose 1 point. In that case, if they have one, they must return a green card (worth 1 point) and place the yellow card at the bottom of the deck; otherwise, they keep the yellow card.
-1 (timer icon) 45 The player has 45 seconds to find the card's illustration. If they succeed, they gain no points and the card is placed at the bottom of the deck. If they do not find it, they lose 1 point. In that case, if they have one, they must return a green card (worth 1 point) and place the yellow card at the bottom of the deck; otherwise, they keep the yellow card.
Team Play
The game may also be played in teams.
- Divide the group into two teams.
- Team 1 begins by turning over a card from the deck. All players of this team must "zoom" at the same time.
- Whoever finds the illustration takes the card for their team.
- Team 2 may also "zoom", but may not give the answer before its own turn.
- The "not-found series" is limited to 6 cards.
Speed Race
The timer is optional. The yellow cards are not used with this variant.
Each player, in turn, turns over one card. Everyone takes part in the game, and it is a race to find the illustration first!
Players keep the cards they have won. The first player to total 10 points or more is the winner.
The speed race can also be played in teams.
Attention
During their turn, players may walk around the game board as many times as they like. This can confuse players who thought they had spotted an illustration!
On the back of these rules is a "cheat grid" (tableau de triche) that helps you find the location of the illustrations if you are really stuck. The number printed at the top left of each card shows the zone of the game board where its illustration appears.
* The timer may be set at the players' discretion. If you are playing with younger children, you may also agree on individual variable times. The maximum time is fixed at 60 seconds.
Packaging notice (not a rule): not suitable for children under 36 months, as the product contains small parts that may be swallowed. Keep this packaging for future reference.