Zoo Panic
Zoo Panic Rulebook
Table of Contents
Table of Contents
Rules
Shuffle the animal cards and deal them so that there is one animal card in each cage, face down.
Place the car tokens on the green holders and put them on two of the blue car spaces.
Each player chooses a zookeeper game piece, places it on the holder in the chosen colour, and places the game piece on the stones at the zoo entrance. The youngest player starts, and play proceeds clockwise.
Players take turns rolling the die and moving their game piece the number of spaces shown on the die, or fewer. You choose yourself which of the spaces inside the entrance you first move your game piece onto when you step into the zoo. You may pass opponents along the way, but you may not stop on a space where another opponent already stands. If an opponent is already on your destination space, you must stop on the space just before the destination space.
When a player lands on a brown animal space outside a cage where an animal card lies, the player takes that animal card and places it in front of them, face up, so that everyone can see the animal. The player must now find the cage the animal belongs to and deliver the animal there. You can see which animal belongs where by looking at the animal space outside each cage. An animal is delivered to a cage when you stand on the brown animal space outside that cage. The animal card is placed in the cage face up, and you get a trophy card for having delivered the animal. Place the trophy card in front of you and keep it until the end.
If an animal is already in its own cage when you turn over the animal card in that cage, you place the animal card in the cage face up and get a trophy card. The next time it is your turn, you move on to another cage to find a new animal.
If a player delivers an animal to a cage where an animal card lies, the player takes this card and places it in front of them, face up. In the next round, the player must try to find the cage of the new animal and deliver it there. Each player may only have one animal, i.e. one animal card, to deliver at a time!
When a player lands on a blue car space where a car token stands, the player may take the car token with them into the next round. When you have a car token, you may move twice as many spaces as the die shows. As soon as you have delivered an animal, the car token must be placed on a different blue car space than the one you took it from.
The game continues until there are no more animal cards to turn over and all the animals are back in their own cages. When a player has delivered their last animal, that player is finished playing and may place their game piece at the zoo entrance.
The player who has helped the most animals back to their own cage, i.e. who has the most trophy cards when all the animals have been found, wins the game.
Have fun!