Zoo-ography
Zoo-ography Rulebook
Table of Contents
Table of Contents
Game Overview
On your turn, take a zoo tile from those available and one action to take animals or other resources to your personal supply. Then use your supply to layout your zoo, then renovate and place animals in the habitats you build. The game ends when the zoo tiles cannot be refilled (each player will get 10 turns). You then score your zoo based on the points granted by the city objectives. The highest rated zoo wins the game!
Game Setup and Components
Game Setup
1] Place the game board within reach of all players. Flip it to the solo side if playing alone.
2] Create piles of renovation tokens and sponsor coins.
3] Separate the animal meeples into a supply of basic animals as well as a supply of unique animals.
4] Add a zebra, ostrich, and gazelle into the animal reserve on the game board (see right).
5] Set up the zoo tiles into a deck according to the caption below.
6] Set up the initial draft according to the number of players. See page 2.
7] Set up the objectives and requirements. See page 3.
If playing alone, place the game board on the solo side.
Components
- 1 Game Board
- 16 Sponsor Coins
- 34 Renovation Tokens
- 52 Zoo Tiles (front / back)
- 49 Basic Animal Meeples: 9 Zebras, 9 Ostriches, 9 Gazelles, 6 Elephants, 6 Giraffes, 6 Rhinos
- 34 Unique Animal Meeples
- Animal Reserve
- Large Basic Animals
- Large Unique Animals
Setup the Zoo Tile Deck
The zoo tile deck is built from a base tile set (12 tiles) and variable tile sets (10 tiles each): bird, monkey, shark, snake.
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Set aside the base set (no icon in the upper right corner).
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Select one variable tile set (the same icon in the upper right corner).
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For every player above two, select one more variable tile set.
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Return unused variable tile sets to the box.
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Shuffle the base set together with the selected variable tile sets.
Player Count Dependent Setup (solo / multiplayer)
Multiplayer
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Draw 2 tiles from the deck and place their corresponding animals from the animal supply into the animal reserve.
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Flip over the tiles to their zoo side. These are the first two tiles in the tile draft.
Solo
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Draw 3 tiles from the deck and place their animals from the animal supply onto the top plank of each animal column.
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Flip the tiles over to their zoo side. Choose one tile to add to your hand. Discard the other two from the game.
Secluded Animal Backs
Add any unique animal meeple - the player makes the choice of which. If playing with the World Exhibits expansion see World Exhibits Expansion Setup instead.
Multiple Animal Backs
If playing with 1-2 players, add an ostrich. If playing with 3 or more add a Rhino.
Objectives and Requirements Setup
8 Objective Cards (front / back).
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Place a random 3 gold star objective onto the game board on the corresponding space. Use the objective labeled "Autumn" for your first game.
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Place a random 2 gold star objective onto the game board covering the right side of the previous card. These are also on the front of the objective cards opposite the 3 gold star objective. Find the objective labeled "Forest" for your first game.
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Place a random 2 silver star objective onto the game board covering the right side of the previous card. These are on the back side of the objective cards. Find the objective labeled "Bay" for your first game.
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Return unused objective cards to the box.
Some cards have the 3 player symbol. Only use these cards if playing with 3 or more players. Some cards have the leaf symbol. Only use these cards if playing with the World Exhibits Expansion.
Advanced Game Setup
If playing the advanced game, add a random requirements card to the right side of the objectives. It contains both a more challenging 2 bronze star objective and new requirements (see Scoring Objectives).
Requirements cards are reversible and may be played on either side, however if the icons on the 2 bronze star objective match the icons on the 2 silver star objective, flip the requirements card over to the other side. Return the unused requirements cards to the box.
4 Requirements Cards (front / back).
Player Setup and Components
1] Add a starting tile to each player's hand. Starting tiles are reversible tiles with a player number on them. Give the first player, or in the case of the solo game, the only player, the starting tile with the 1 player number. Then going clockwise from the first player, give each player the starting tile with the next player number in ascending order. Player two gets the starting tile with the 2 player number, and so on until all players have a starting tile.
2] Give each player a player board. Players can choose to play on the beginning or standard side of the board. The standard side of the board only has 3 animal planks.
3] Give each player a matching player token and a set of 4 player tiles. Player tiles are reversible tiles with a player board icon on them. Note these tiles do not start in your hand. Indicate this by placing these tiles near your player board and set the player token on top of them.
4] Give each player 6 visitor meeples and place each meeple onto each visitor space on your player board. The colors of the meeples do not matter, they are simply for diversity.
5] Give each player a layout card. Use the standard side for most games. For experienced players, use the advanced side and place it in front of you in a random orientation. Not all players need to use the same layout difficulty.
6] Give each player a reference card.
7] Return unused player components to the box.
Components
- 4 Starting Tiles
- 4 Player Boards (front / back; standard side only has 3 animal planks)
- 4 Player Tokens
- 16 Player Tiles (4 colors)
- 24 Visitor Meeples
- 4 Layout Cards (standard / advanced)
- 4 Reference Cards (Icon guide, Animal guide)
World Exhibits Expansion Setup
The World Exhibits expansion adds more animals to the game for bigger zoos and new objectives. It also introduces sponsor cards which add new challenges to the game. It can be played with or without the Connections expansion.
Components: 30 Sponsor Cards, 14 Secluded Sponsor Cards, 4 Sponsor Trackers, 4 Sponsor Boards, 5 Region Markers. Cards have a front (sponsor request side) and a back, with a matching region icon.
1] Separate the sponsor cards into a general sponsor deck and a secluded sponsor deck. One deck should only include the secluded sponsors marked with a secluded icon in the upper left corner of the card.
2] Shuffle each deck separately and place them next to the game board with their sponsor request side facing up.
3] Draw 4 general sponsors from the sponsor deck and place them within each view of the players to form the sponsor draft. No sponsors are drawn from the secluded sponsor deck, generally only the top card is available.
4] Add a region marker on the sponsor request side on the first sponsor card drawn from each region. Any remaining region markers will not be used this game.
5] Give each player a sponsor board and a sponsor tracker. Place the sponsor board below the player board and the tracker on the designated space on the left side of the track. Return unused sponsor boards and trackers to the box.
Secluded Animal Tile Backs
When a tile is added to the tile draft during setup or during a reset with a secluded animal symbol on the back, simply add another secluded animal sponsor card to the sponsor draft.
If this secluded sponsor is drafted, do not replace it during a reset. This is a one time effect when this tile is revealed.
Connections Expansion Setup
(Advanced Game Only) The Connections expansion adds monorail building and new very challenging requirements. It can be played with or without the World Exhibits expansion.
Components: 5 Monorail Requirements Cards (front / back), 20 Monorail Layout Cards, 4 Monorail Stations, 16 Monorail Tracks.
1] Set the monorail tracks into a pile near the game board.
2] During the advanced game setup, instead of using a requirements card, use a random monorail requirements card and place it to the right of the objectives as normal.
3] Reveal a monorail layout by drawing another monorail requirements card and flipping it to the back side. Place this in view of all the players. Return the unused cards to the box.
4] Give each player a transparent monorail layout card that matches the layout revealed earlier on the back of the monorail requirements card. Return the unused cards to the box.
5] Give each player a monorail station to go into their hand.
Game Summary
The goal of the game is to score the highest rated zoo. Zoo rating is represented by stars associated with an objectives. At the end of the game, you score a number of stars associated with each objective you complete. The most stars a zoo can score is 10. Stars are then deducted by incurring penalties according to the requirements.
In the multiplayer game, the player with the highest zoo rating wins. In the solo game, you win if you build a perfect 10 star zoo.
Multiplayer
The game is played over a series of player turns. On your turn, you will draft a tile and then take one draft action. Play will then pass to the next player on the left.
Players build their zoos while waiting between their turns. After your turn is over, you may build your zoo using the resources you have in your personal supply and on your player board. This means multiple players will be building at the same time.
You may build as much or as little as you want - there is no time limit! But you can not begin your next turn unless you have no more than one tile in your hand.
Occasionally the tiles will need to be replenished during a special phase called a reset. The game ends when the game needs to be reset, but there are not enough tiles to reset. All players then finish building their zoos, and each zoo is scored.
Solo
The game is played over a series of 3 rounds. Each round consists of 3 turns. On your turn, you will draft a tile, take one draft action, then build your zoo.
Between each round there is a reset where new tiles and animals are made available. At the end of the third round, the game ends and your zoo is scored.
Reset Phase
If its the first turn of the game, always perform a reset. Otherwise, before beginning your turn, first check to see if the reset condition has been met!
Not enough tiles to reset!
If you would normally reset, but there are not enough tiles in the deck to reset the draft, do not take a turn, instead all players must finish building their zoos (see Ending the Game).
Refill Sponsor Draft (World Exhibits Expansion only)
Replace missing sponsor cards until there are 4 general sponsors revealed. Never replace missing secluded sponsors.
Multiplayer Reset
WHEN 2 TILES LEFT!
Draw 5 tiles and place them with their animal side up into the zoo tile draft.
Add 5 animals to the planks. In the order the tiles were drawn, add each corresponding animal from the supply to the plank spaces starting moving in a left to right, and top to bottom skipping any planks that already have an animal on them.
If the planks ever fill up with animals, add any remaining animals to the animal reserve. (see diagram)
Flip the tiles over to their zoo side.
Connections Expansion only: Pair a monorail track with the remaining two tiles. If a remaining tile already has a monorail track paired with it, do not pair another track to it.
Solo Reset
WHEN 0 TILES LEFT!
Remove a column of animals. Choose the fullest column from the left and remove all animals from it from the game.
Draw 6 tiles and place them into a 2x3 grid. Place the animal side up in a 2 row by 3 column pattern.
Connections Expansion only: Pair a monorail track with the top two tiles by placing a monorail on each of these tiles.
Add 6 animals to the planks. In the order the tiles were drawn, add each corresponding animal from the supply to the plank spaces starting moving in a left to right, and top to bottom skipping any planks that already have an animal on them.
If the planks ever fill up with animals, add any remaining animals to the animal reserve. (see diagram)
DO NOT flip the tiles over to their zoo side.
Player Turn
After reset (if needed), take your turn. Note: you cannot start your turn if you have more than one tile in your hand (see Building Your Zoo).
On your turn you will:
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Take a tile from one of those in the tile draft
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Choose one action
Once you've taken your turn you may build your zoo and the next player can start their turn (in a multiplayer game).
Connections Expansion only: You may not begin your turn if you have more than one monorail piece in your hand.
Take a Tile
Tiles are used to construct the foundation of your zoo. Each turn you'll be allowed to take a tile from the tile draft to add to your hand.
Multiplayer: Take a tile from those in the tile draft and place it in your hand. The number of tiles available will reduce after each player's turn until a reset occurs, but you will always have at least 3 tiles to choose from.
Solo: Flip over the two leftmost tiles from those in the tile draft. Choose one of the two revealed tiles to place it in your hand. Discard the unchosen tile from the game.
Connections Expansion only: When taking a tile paired with a monorail track, you must also take the monorail track.
Choose an Action
Actions are primarily used to take animals into your supply (see Taking Animals to Your Player Board) to add to your zoo's habitats.
Taking Animals to Your Player Board
When an action allows you to take animals, you must have an empty space for it on your player board. On your player board there are 3 or 4 planks. Each plank can hold any single non-secluded animal. Additionally, you have one patch in the middle of your player board that can hold one secluded animal. Animals taken from the supply of unique animals are considered secluded animals.
Note you cannot take animals from the draft and immediately place them into your zoo, even if you have room in your zoo (see Place an Animal).
Secluded Patch: This patch can hold one secluded animal in your supply.
Animal Planks: Each plank can hold one non-secluded animal each.
Actions
Take up to two animals (but only one may be a large animal). These animals may be taken from either the animal reserve or from the supply of unique animals. They cannot be taken from the columns.
- If taking an animal from the reserve, place it onto one of your open planks on your player board.
- If taking an animal from the supply of unique animals, place it onto the open patch in the middle of your player board. This animal is a secluded animal and has special placement rules (see Place an Animal). Because you only have one patch, you may never have more than one secluded animal on your player board at a time.
Large animals can be identified by their extra thickness. These animals are 12 mm thick compared with the 8 mm thick small animals. Of the two animals you may take with this action, only one may be large.
Take all animals from a column. Choose one of the three columns and take all animals from it and place each of them on an open plank on your player board. If you do not have enough empty planks to take every animal in the column, then you may not take any animals from that column.
Take one secluded animal and one coin. Take an animal from the supply of unique animals and place it on the open patch on your player board, then take one coin. You may not take a coin if you do not take the secluded animal. Note this coin can be used to take a bonus action the same turn if you haven't already taken a bonus action.
Take one renovation. Take a renovation token and add it to your hand. Note renovations are reversible and may be played on either their water or space side.
Changes to Taking Animals in World Exhibits Expansion
If playing with the World Exhibits expansion there are several changes to how some of the actions work. You may no longer take animals from the unique animal supply. For information about taking sponsor cards, see "Taking a Sponsor Card."
Take one secluded sponsor card and one coin.
Take any two animals (but only one may be a large animal). These animals may be taken from either the animal reserve or you may take sponsor card.
- If taking an animal from the reserve, place it onto one of your open planks on your player board.
What is a Secluded Animal?
A secluded animal is any meeple that is not one of the 6 basic animals. If playing with the World Exhibits expansion, secluded animals are redefined to being only those that appear on a secluded sponsor card.
Taking a Sponsor Card
World Exhibits Expansion only. When taking a sponsor card, you may take any sponsor card from the draft into your hand and its corresponding animal onto your player board. If it has a region marker on it, also take that to your hand as well.
This sponsor card can be a secluded sponsor card or a general sponsor card. The card can also come from the top of either of these decks. Your hand may hold any number of sponsor cards, but you cannot take the card if you cannot also take the corresponding animal (see Taking Animals to Your Player Board). A general sponsor animal must go onto an open plank; a secluded sponsor animal must go onto your open patch.
Note that some sponsors are large - indicated by a large circle around their region / secluded icon. A sponsor card shows a large animal or a small animal and its corresponding animal.
Building Your Zoo
Between your turns, you are allowed to build your zoo. Building your zoo means using all of the components you've drafted, the tiles, animals, and renovations to construct your zoo in an attempt to meet the objectives. You can build as much or as little as you want, with one exception. Before you may start your next turn, you must have no more than one tile in hand. If it becomes your turn before you have reached this limit, the turns pause until you do. Once you meet this condition either by building or discarding tiles, you may continue with your next turn to draft.
Connections Expansion only: You may not start your next turn if you have more than one monorail piece in your hand. You must build or discard the extras.
The following pages will show you a variety of different activities you are allowed to do while building. You may do these activities in any order and as many times as you have the resources. For example, you could build a tile, then place a renovation on it, then place an animal, then exchange a renovation for a player tile, then build that player tile, then place a visitor, then place another animal, etc.
Build a Tile
Tiles form the foundation of your zoo. Tiles follow 4 simple rules for placement.
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Tiles must be placed orthogonal to one another.
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Habitats (green) and walkways (gray) must match up with habitat and walkways on adjacent tiles.
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You may not play a tile adjacent to your gate.
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You may not move a tile once it has been built.
Adjacent: Tiles that are adjacent are tiles that are touching each other on a side. Diagonal tiles are not adjacent.
Orthogonal: Orthogonal means placed immediately to the left, right, top, or bottom of another tile. Even if the art matches, you may not place a tile in such a way where the edge of the tile doesn't completely line up to the edge of another tile.
Gate: No tile may be placed along this edge of this tile.
Habitats Match: The habitat art must match on adjacent tiles.
Walkways Match: The walkway art must match on adjacent tiles.
Tiles may be played in any orientation. This means you can spin a tile around to make it fit. Also, your starting tile and your player tiles may be played on their front or back side.
If you have no tiles in your zoo, you may place your first tile in any orientation!
Place an Animal
Tiles may form the foundation of your zoo, but animals are its heart. All animals are placed in habitats only. A habitat is a contiguous green area containing animal spaces and watering holes (see diagram below). Follow these rules to place animals.
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An animal must placed on an empty animal space in a habitat. Each animal space can only hold one animal.
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Large animals require 2 watering holes each in their habitat. Small animals do not require any watering holes.
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You may only place an animal in an empty habitat or a legal shared habitat (see Sharing Habitats).
Habitat Elements: Animal Space, Watering Hole.
Sharing Habitats: Any group of 3 animals who are adjacent to each other on the habitat guide below can share a habitat together.
Examples of animals that can share a habitat:
- Purple Gazelle + Red Rhino + Orange Zebra
- Purple Gazelle + Blue Elephant + Green Ostrich
- Red Rhino + Orange Zebra + Yellow Giraffe
1 The ostrich may NOT be placed in this habitat because its opposite animal (rhino) is already in the habitat.
2 The giraffe, a large animal, may be placed in this habitat because it has no other animals and has at least 2 watering holes.
3 The giraffe, a large animal, may NOT be placed in this habitat because there are not enough watering holes for both itself and the elephant, another large animal.
4 The giraffe, a large animal, may NOT be placed in this habitat because it does not have at least 2 watering holes.
5 The giraffe, a large animal, may be placed in this habitat because its opposite animal (gazelle) is not in the habitat already AND there are enough watering holes (4) for itself and the rhino, another large animal, that is already there.
A secluded animal may never share a habitat with any other animal - even other secluded animals.
Habitat Sharing for Sponsor Animals
World Exhibits Expansion only. There are limitations on which habitats sponsor animals can share. Each sponsor card has a region icon in the upper left corner. The rules for sharing are defined below based on this icon.
- Sponsors with the secluded icon are secluded animals and follow normal rules for secluded animals and may never share habitats even with other secluded animals.
- Sponsors with this icon can share a habitat with any configuration of basic animals and with each other.
- Sponsors with a region icon can only share a habitat with animals with the same region icon. Note even though some animals (like Elephants) are from places like Africa and Asia, they may not share habitats with animals with these region icons.
Place a Renovation
Renovation tokens can be used to change a habitat to accommodate more animals. They can be used to add an additional animal space allowing you to place another animal or watering holes to habitats on tiles.
You can place a renovation token onto a watering hole on a tile. The renovation may be placed on either the double watering hole side or the animal space side. This replaces the original watering hole. You may place multiple renovations in the same habitat, each covering a different watering hole. Note, you may not cover a watering hole required to support a large animal in the habitat with an animal space. You may also not place a renovation on top of another renovation.
Purchase a Player Tile
You can discard a coin token to take a player tile into your hand or a renovation token. Note this tile will count toward your tile limit before you can take your next turn, so only take it when ready to build it into your zoo.
Discard a coin token back to the general supply then choose one player tile you have under your player token and add it to your hand.
Place a Visitor
A visitor may be placed on an attraction once the attraction's visitor requirements have been met (see below); it does not need to be the same turn you placed the tile with the attraction. Once you place the visitor, gain the benefit connected to its space on your player board (see Visitor Bonus). You may choose to place any visitor. The color of the visitor isn't relevant to game play - its simply to show the diversity of people who want to visit your zoo.
Visitor Bonus
1 To gain a renovation token, simply place the visitor whose space is connected to the renovation icon.
2 To gain a coin, you must first place both visitors connecting the coin space.
A player has the opportunity to gain 2 renovations and 2 coins from placing visitors.
Attractions: Attractions are structures that represent places visitors want to go. Their visitor requirements are detailed below.
Amenities: These are support structures that help you meet visitor requirements. Attractions can always share amenities.
Photo Op Requirements: Have the animal(s) in its habitat. You may place a visitor on a photo op if the habitat on the tile containing the photo op contains the required animal - in this case, a rhino. Note that habitats can span multiple tiles, so the required animal can be on any tile in the same habitat. In this example, you need a rhino in the habitat.
- Requires an elephant in its habitat.
- Requires a giraffe in its habitat.
- Requires a secluded animal in its habitat.
- Requires a pair of matching animals in its habitat.
- Requires 2 large animals in its habitat.
Restaurant Requirements: Adjacent to two seating area amenities. You may place a visitor on a restaurant if the tile containing the restaurant has two seating area amenities on or on tiles adjacent to it. Note that multiple restaurants can share the same seating area amenities.
Gift Shop Requirements: Adjacent to a gate amenity. You may place a visitor on a gift shop if the tile containing the gift shop either has a gate amenity on it, or is adjacent to a tile with a gate amenity.
Feature Requirements: Adjacent to another attraction. You may place a visitor on a feature if the tile containing the feature is ever adjacent to another tile containing an attraction - even if the adjacent attraction does not have its own visitor.
Exhibit Requirements: None. You may place a visitor on an exhibit any time.
Can you put a visitor on the attraction?
- A Yes. This restaurant has a seating area on adjacent tiles to its right and below it.
- B No. This restaurant only has one seating area (the one on it). It needs one more.
- C Yes. This gift shop has a gate on the adjacent tile to its right.
- D Yes. This feature has an attraction on an adjacent tile (it actually has two, but you can only place one visitor per attraction).
- E Yes. This photo op has a rhino in the habitat its attached to - it doesn't need to be on the exact same tile as the attraction.
- F Yes. Exhibit attractions always earn a visitor.
Place a Monorail
Connections expansion only. Monorails connect to one another across tiles. All monorails follow these rules for placement.
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A monorail must be placed across 2 tiles orthogonality. It may never be placed diagonally across the tiles.
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The monorail must connect to the end of the existing monorail. The monorail must be placed on at least one tile that already has exactly one other monorail on it (except for the first).
Monorail Station: The monorail station has two sides - one side is a track, the other side has the station. When placing it the station itself is considered to be on the tile that its side is touching.
The monorail station side contains the monorail station amenity. For the purpose of earning visitors, it is considered to be both a gate and a seating area. Note that for the purpose of meeting objectives, it is simply an amenity.
Receive a Sponsor Reward
World Exhibits Expansion only. After meeting the sponsor requirements, gain the reward and flip over the sponsor.
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Evaluate if you have met the sponsor requirements. These can be found on all sponsor cards and on region tokens.
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Gain the sponsor reward if the requirements are met. This usually means moving up the sponsor track and gaining associated bonuses (see Moving up the Sponsor Track).
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Flip over the sponsor card or region token. Once you have received a sponsor reward, you may never do so again. Flip over the card or token to show it is complete.
Secluded Sponsors: The sponsor rewards on the secluded sponsors are conditional. You may choose to obtain the sponsor reward either when you meet one condition or both. Note if you choose to receive the reward having only met one condition, you may not receive it again (the card is flipped).
Moving up the Sponsor Track
When moving up the sponsor track, move your sponsor tracker up the track a number of spaces equal to the number of sponsor icons in the reward. Gain any bonuses your token lands on or crosses.
When the token lands on or crosses the space with the coin, receive one coin.
When the token crosses the extra animal plank, you now have access to an extra animal plank on your player board for the purpose of taking animals.
When you reach the end of the track, all sponsor track moves increase your animal rating instead.
Ending the Game
When you would normally reset, but there aren't enough tiles to refill the draft, the game ends and zoos are scored.
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Evaluate each objective and move your player token up the zoo rating track according to the number of stars rewarded. You can only earn the stars from each objective one time regardless of how many times you met them.
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Evaluate each zoo requirement and move your player token down the zoo rating track (see Requirements).
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The highest zoo rating wins. If there is a tie, the highest animal rating wins among the tied players wins (see Counting Animal Rating). If there is still a tie among the tied players, the player who went latest in turn order among those with tied animal rating wins.
Counting Animal Rating
To count animal rating, add up the value for each animal or left over coin. Large animals are worth 2 animal rating, small animals, exhibit animals printed on tiles, and extra coins are worth 1.
Scoring Objectives Example
1 Number of stars awarded if the objective is met.
2 Icons describing the objective.
3 Words describing the objective.
4 Name of the objective.
For example, the "Green" objective will award 2 stars for a habitat with 4 animals or 3 stars for a habitat with 5 animals. This is indicated by the 3rd star being in parentheses. In the example, since you have at least one habitat with 5 animals, 3 stars are awarded and your player token is moved up 3 stars on the zoo rating track on the game board. If you only had the habitat on the right with 4 animals, only two stars are awarded.
Why different color stars?
One star is worth as much as any other star. The color of the stars help with setup and signal which stars you should focus on. In general the gold stars are the easiest to achieve.
Monorail Objectives
Connections expansion only. Monorail objectives provide stars based on what the monorail is connected to. The monorail is connected to anything on a tile that the monorail touches.
Using the sample monorail objective card, in the example above, the monorail connects a restaurant and 3 seating area. This would earn 1 star. If it connected to a 4th seating area, you would earn 2 stars instead.
Requirements
After scoring stars for objectives, players must assess how well they met the requirements. Requirements vary based on if you are playing a standard or advanced game. Requirements must be met or else a player will take penalties. A penalty causes a player to have to move their player token down one diamond on the rating track (this is the equivalent to one half star). When assessing a single requirement, it is possible a player can take multiple penalties so you want to try to get as close to achieving the requirement as possible.
Standard Requirements / Advanced Requirements / Monorail Requirements.
Layout Requirements
Take penalties based on how much you deviated from your layout card. Your layout will indicate a grid of squares representing tiles with green borders. Compare this layout with your zoo. For every missing tile in a green square, take 1 penalty. The advanced layout is surrounded by a red border. For every tile you have outside the red border of the layout, take 1 penalty. Tiles inside yellow squares are neither required nor are penalized. Note you may not rotate your layout card even if it would better fit your zoo.
Standard Layout / Advanced Layout.
Animal Count Requirements
There is a minimum required number of animals that must be in your zoo. Count every animal in your zoo including exhibit animals printed on tiles. Do not count animals on your player board. For each animal under the requirement, take 1 penalty. For example, if the requirement is 14 animals and you have 12 animals, take 2 penalties. Note that more animals are required for a solo game.
Unplayed Animal Penalty
You must play all animals from your player board into your zoo. If you have at least 1 unplayed animal, take 2 penalties. This penalty is never higher than 2.
Visitor Requirements (advanced game only)
In the advanced game, you must play all 6 visitors from your player board into your zoo or else you will take penalties. For every visitor left on your player board, take 1 penalty.
Monorail Requirements
Connections expansion only. You must also meet monorail requirements - these are different than the monorail objective described earlier. The requirement represents a specific configuration of 4 monorail tracks. Unlike your layout card, the transparent monorail layout may be flipped and rotated before scoring. For every piece not in the configuration, take 1 penalty.
In this example, there are two monorail pieces that do not match the requirements, so would earn 2 penalties.
Animal Rating Requirements
World Exhibits expansion only. You'll also need to meet minimum animal rating requirements. At the end of the game, add the animal rating you reached on the sponsor track (a minimum of zero if you received no bonus) to the sum of your total animal rating (see above). Place your sponsor tracker on that final number on the animal rating portion of your sponsor track. Take one penalty for each penalty marker that is above your position on the track. For example, if you achieved 20 animal rating, you'd received 2 penalties. If you reached at least 25 animal rating, you can move up the track one half star as a one time bonus. Move up the score track one diamond to a maximum of 10 stars.
Appendix
The appendix pages are blank placeholders in the digital prototype rulebook.