Zombie Kidz Evolution FAQ
68 questions players ask · Updated Nov 12, 2026 · Full rulebook
Set-Up
Turns, Movement and Elimination
- Do you have to move before eliminating zombies on your turn?
- Is eliminating zombies optional when a hero enters a room?
- When a third zombie joins a hero's room, must the hero leave immediately?
- Can a hero move into a room that already has three or more zombies, or be pulled into one?
- Can two players' heroes stand on the same entryway, and does a locked gate block movement?
- Are two spaces adjacent if a wall separates them with no doorway between them?
- Are the entryways and the corner playground spaces adjacent to the rooms?
- Can you eliminate zombies and place a lock on an entryway in the same turn?
Zombies and the Reserve
Missions and the Progress Chart
- What goes on the progress chart after a game, and when does a trophy go on it?
- If one game completes two missions, can a win-streak mission still count?
- After all the locks are placed for the Clear the School trophy, do you keep rolling for zombies?
- Are the mission setups that change the board or zombie count, such as playing with only six zombies, optional?
- In the mission to eliminate all zombies, do zombies keep entering after the locks are placed?
Hero Powers and the Second Zombie
- Must you add the second zombie every turn when your hero has a power, even if you don't use the power?
- Can you skip using a hero power on some turns and just take the normal action?
- When a hero's power adds a second zombie, do you keep rolling until you get a non-white result?
- If the roll that adds a second zombie comes up white, where does the zombie go?
Hero Powers by Character
- Can the Super Soaker kid use his power without moving?
- What does "where I now stand" mean in the Super Soaker kid's power?
- Can the Super Soaker kid eliminate fewer than two zombies with his power?
- Can the Super Soaker kid shoot zombies in a room that holds three or more zombies?
- Can the Super Soaker kid eliminate zombies in his own space and in adjacent spaces with one use of the power?
- Does the Super Soaker kid's ranged power replace the normal elimination action or add to it?
- Can the Envelope 1 hero power move a zombie onto an entryway or outside the school?
- Can the Envelope 1 hero power move a zombie out of a room that holds three zombies?
- Can the Envelope 1 hero power move more than one zombie in a turn?
- Can the Envelope 1 hero power be used on another player's turn?
- What is the order of steps for the Envelope 1 hero power in a turn?
- When removing a zombie from an adjacent room with the green kid's power, can you choose which zombie to remove?
- Does the Envelope 6 hero's power eliminate every zombie that enters her space, not only zombies that spawn there?
- Does the Envelope 6 hero's power eliminate a super zombie that appears in its lair when she is not in that room?
- If a super zombie enters the Envelope 6 hero's space, does its power activate before it is eliminated?
- Does the Envelope 6 hero roll for her second zombie?
- Does the Bike Kid's Envelope 10 power let you take two turns in a row, removing four zombies, and does this work with a clone?
Clones
- How does a turn work when a hero has a clone in play?
- Do you still add the second zombie when your hero has a clone in play, even if the clone arrives on the first roll?
- Do you roll a third time when clones are in play?
- Does a clone eliminate zombies when it enters play, and does it eliminate zombies where it ends its move?
- Can a clone removed by a white roll come back later, and can it leave and return more than once?
- Can a hero and its clone both place a lock on the same entryway?
- Does the clone from a later envelope work the same way as the first clone?
- Do a hero and its clone move separately each turn?
- Where does the clone appear in the Specialists challenge when the white side is rolled?
- Does a hero's Envelope 5 power still work after a blank roll?
Super Zombies
- When do super zombie powers activate?
- Can the first super zombie be placed in an entryway?
- Where does a defeated super zombie go in the zombie line?
- Can a super zombie in its lair be eliminated, and how does it leave the lair?
- Can a hero power move a super zombie out of its lair, or a super zombie's power move a zombie out of a lair?
- When a red super zombie enters a room holding a hero, is the hero moved out first?
- Does a green super zombie entering its own lair displace the super zombie already there?
- Can a purple super zombie's power move an adjacent hero into a room that already has three or more zombies?
- Will every zombie color eventually get a super zombie?
- When playing with super zombies, must you use every unlocked super zombie type?
Challenges, Envelopes and Passport
- Must you use every opened envelope's content, or can you play with only some of the powers or modules?
- In the Tough Zombies challenge, can a hero attack the same zombie twice in one turn?
- In the Zombie Swarm challenge, how many zombies do you place when you roll two colors?
- Can the game be continued or replayed after all the envelopes are opened?
- Must a player use the kids listed on a challenge card?
- How do you play The Specialists' final challenge with or without powers?
- Does "find a name" for each hero and zombie in the passport mean you choose the names?