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Zombie Dice 3: School Bus

Expansion for Zombie Dice

Zombie Dice 3: School Bus Rulebook

Table of Contents

Table of Contents

  • Catching the School Bus
  • Bus Results
  • Getting Off the School Bus
  • Using Multiple Expansions

Catching the School Bus

The big yellow School Bus die does not go in the cup. You roll it only if you choose to.

You always start your turn by rolling three regular dice. After that, any time you draw dice, you may say "I'm trying to catch the bus," or something equally witty, and take the School Bus instead of drawing one regular die. You always roll the School Bus die in addition to two regular dice, so you are still rolling three dice each turn.

The School Bus die's faces, as shown in the sheet's side panel:

  • Brain
  • Shotgun
  • Feet
  • Stop Sign
  • Run Over – Drop a Brain! / You're Off the Bus!

Bus Results

Brain – The Brain has its normal meaning. Yummy brains! You can get up to three Brains on a single School Bus roll. Take a Brain counter for each Brain symbol that you roll on the School Bus die.

Shotgun – The Shotgun has its normal meaning. Shotguns bad! For each Shotgun symbol that you roll on the School Bus die, take a Shotgun counter. Yes, one side has two Shotguns!

Brain + Shotgun – Sometimes you'll get both Brains and Shotguns! As always, if you get to three Shotguns, your turn is over and you score nothing, even if you got Brains on the same roll.

Stop Sign – The school bus stops! Your turn is over. If you're up to three Shotguns, you score nothing. Otherwise, score the Brains you have.

Yield Sign – They quit shooting and run! All Shotguns (or double Shotguns) on this roll become Feet.

Dead End Sign – The runners are trapped! All Feet on this roll become Brains.

Run Over – Ouch! You fell under the bus and dropped a brain! Lose one Brain (unless you don't have any yet this turn). You may either lose a Brain counter or drop the Brain die of your choice back into the cup. If the only Brain die you have is a double (like Santa Claus or the Hunk from Double Feature), drop that die into the cup and take a single Brain counter.

You may end your turn now, or keep going with the 6-sided dice, but you can't roll the School Bus die any more on this turn.

The sheet's sign box beside Run Over shows the two sign conversions:

  • Yield turns all Shotguns (the Shotgun symbol) into Feet.
  • Dead End turns all Feet into Brains.

Getting Off the School Bus

You can always jump off the bus to chase runners.

The Stop Sign ends your turn.

The tread marks (Run Over symbol) mean you fell under the bus. You lose a Brain, and you can't get back on the bus for the rest of this turn.

You may choose to end your turn after any School Bus roll.

Using Multiple Expansions

If you are using more than one Zombie Dice expansion, apply the special effects of the dice in the order of the expansion – so Double Feature (ZD2) results come before School Bus (ZD3) results.