Zombicide: Western Mission E2 – The Legend of the Sunrise Riders: Part 1
Zombicide: Western Mission E2 – The Legend of the Sunrise Riders: Part 1 Rulebook
Table of Contents
Table of Contents
Mission Overview
2 Survivors / Hard / 60 minutes
Material needed: Zombicide: Undead or Alive and Zombicide: Running Wild.
Tiles needed: 6R, 7V, 8R, & 9V.
Objectives
Gather your posse! Accomplish the Objectives in this order to win the game:
- Rescue all hidden folks (take all Objectives).
- Reach the Exit with all Survivors. Any Survivor may escape through this Zone at the end of their Turn as long as there are no Zombies in it.
Special Rules
Setup
- Choose 2 starting Survivors from Running Wild to be played in this campaign. In this Mission, they can only be played in Standard Mode (without horses).
- Choose any 4 available Survivors (non-Running Wild Survivors) and set them aside along with their dashboards. They represent the hidden folks.
Valuable goods
Each Red Objective gives 5 AP to all Survivors when taken. The Blue and the Green Objectives give 5 AP and the top Bounty Weapon (if there are any left) to the Survivor who takes it. The Survivor may then reorganize their inventory for free.
Join the posse!
When an Objective is taken, choose 1 of the Survivors set aside at the beginning of the Mission and put them into play in the Zone where the Objective was taken. Set their Danger Bar to the beginning of the Mission's current Danger Level. The player whose Survivor took the Objective controls them. The rescued Survivor gets their Starting Equipment and may immediately perform a free Reorganize/Trade Action.
Haras from hell
The first time an Abomination Zombie card is drawn, place the Nightmare Horse Abomination instead of a regular Abomination. When the Nightmare Horse Abomination is eliminated, place it in the Abomination Spawn Zone at the end of the next Zombie Phase.
Board Layout and Components
The mission sheet prints a grid of tile identifiers (7V and 8R on the top row, 9V and 6R on the bottom row) alongside the board diagram. The board diagram itself is a picture on the sheet and is not reproduced here; follow it as printed.
The mission sheet's component key lists:
- Survivor Starting Zone (blue Survivor icon).
- 4x Objectives (5 AP) (red Objective tokens).
- Exit Zone (Exit tile).
- Bang Noise token.
- Spawn Zones (the three Spawn Zone icons).