Zombicide: Undead or Alive – Deadstock Abomination Pack
Zombicide: Undead or Alive – Deadstock Abomination Pack Rulebook
Table of Contents
Table of Contents
General Abomination Rules
The leaflet prints these values as a stat block under the pack's title, shared by all four Abominations unless their own entry says otherwise.
- Actions: 1
- Wounds dealt: 1
- To eliminate: Damage 3 (or Dynamite).
- Adrenaline provided: 5 points.
- Special rule: A Dynamite or Damage 3 weapon is required to eliminate an Abomination. Game effects eliminating all Actors in the Zone may also kill it.
Blood Bull
If the Blood Bull has Line of Sight on its destination Zone at the start of its Activation, it moves up to 3 Zones to reach it. Set its destination Zone before moving the Blood Bull. It moves to get there. Don't change its course if a new target appears along the way.
Bizon
The Bizon deals 1 Wound to each Survivor standing in Zones it moves into. Spawning does not count as a move.
Texas Deadhorn
Melee Actions performed in the Texas Deadhorn's Zone, and Ranged Actions aimed at its Zone, cost 1 additional Action. This game effect also applies when attacking any other Zombies in the Texas Deadhorn's Zone.
Abominabear
The Abominabear immediately performs an extra Activation each time it survives a Melee Action targeting it, or a Ranged Action aimed at its Zone.