Zombicide: Thundercats Pack #2
Zombicide: Thundercats Pack #2 Rulebook
Table of Contents
Table of Contents
Pack #2 Insert
The Pack #2 insert card is printed as follows:
Thundercats and the Mutants made an uneasy truce to stop the zombie invasion!
To use this pack in your Zombicide games, simply shuffle the Equipment cards with the classic Equipment deck. Any Survivor may use the Thundercats weapons.
Setup
- Shuffle the Equipment cards from this pack into the classic Equipment deck.
- Any Survivor may use the Thundercats weapons.
Survivor Cards
The five Survivor ID cards in this pack are listed below. Each card shows four skill levels. Blue is the first level and has one skill. Yellow, orange and red each give two options, listed left then right as printed on the card. Each card also shows a slot note naming the Signature Weapon it may hold.
Tygra Survivor Card
Name: Tygra
Equipment slot note: This slot may hold Tygra's Bolo Whip instead.
Skills (by level):
- Blue: Tactician
- Yellow: +1 Action / +1 to dice roll: Magic
- Orange: +1 Max Range / Shove
- Red: Double casting / Spellcaster
Panthro Survivor Card
Name: Panthro
Equipment slot note: This slot may hold Panthro's Nunchucks instead.
Skills (by level):
- Blue: Tough
- Yellow: +1 Action / +1 free Melee Action
- Orange: Battle rage / Ironclad: walker
- Red: Taunt / Super strength
Jackalman Survivor Card
Name: Jackalman
Equipment slot note: This slot may hold an Axe instead.
Skills (by level):
- Blue: +1 die: Melee
- Yellow: +1 Action / +1 free Melee Action
- Orange: Brother in arms: +1 die Ranged / Roll 6: +1 die Ranged
- Red: Charge / Shove
WilyKat Survivor Card
Name: WilyKat
Equipment slot note: This slot may hold Kit's and Kat's Bombs and Capsules instead.
Skills (by level):
- Blue: Hit & run
- Yellow: +1 Action / 2 Zones per Move Action
- Orange: Low profile / Slippery
- Red: Marksman / Zombie link
WilyKit Survivor Card
Name: WilyKit
Equipment slot note: This slot may hold Kit's and Kat's Bombs and Capsules instead.
Skills (by level):
- Blue: Low profile
- Yellow: +1 Action / +1 free Move Action
- Orange: Sprint / +1 free Ranged Action
- Red: Trick shot / Slippery
Thundercats Weapons
The three weapon cards in this pack are transcribed below as printed. The card shows the weapon's stat row as icons: range, dice, target and damage. Where a weapon has no dice stat printed, none is shown here. Any Survivor may use these weapons (see Setup).
Panthro's Nunchuck
Printed text: If you have both Nunchucks, add +1 die to each Nunchuck.
Stats (icons, left to right): Range 0 / Dice 2 / Target 5+ / Damage 1
Tygra's Bolo Whip
Printed text: Spend 1 Action: 1 Zombie at Range 0-1 can't activate this turn.
Stats (icons, left to right): Range 0-1 / Dice 3 / Target 4+ / Damage 1
Kit's and Kat's Bombs and Capsules
Printed text: Discard this card: Choose a Zone at Range 0-1. Zombies in this Zone can't activate this round.
Stats: none printed (discard card)