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Zombicide: SciFi Mission M7 – Door Delivery thumbnail

Zombicide: SciFi Mission M7 – Door Delivery

Expansion for Zombicide: Invader

Zombicide: SciFi Mission M7 – Door Delivery Rulebook

Table of Contents

Table of Contents

  • Scenario Details
  • Objectives
  • Special Rules
  • Map Legend

Scenario Details

  • Difficulty: Medium
  • Survivors: 6+
  • Length: 90 minutes
  • Material needed: Zombicide Invader Box.
  • Tiles needed: 01-V, 02-R, 03-R, 04-R, 05-V, 06-V, 07-R, 08-R, & 09-R.

The sheet prints the nine tiles in a grid: 05-V, 01-V and 06-V on the top row, 07-R, 09-R and 08-R on the middle row, and 04-R, 03-R and 02-R on the bottom row.

Objectives

Bring back the crates. The game is won as soon as all 6 crates (represented by the Red Objectives) are on the Exit Zone.

Special Rules

  • Tactical assets. The Blue and the White Objectives give 5 experience points and a random Prototype weapon to the Survivor who takes either of them. Other Objectives (Red and remotes) don't provide experience or weapons.
  • Vital crates. The Red Objectives on Tile 04-R represent supply crates. They are placed on the Survivor's dashboard upon being taken. Each takes a slot in the Backpack, and can be traded like an Equipment card. A Survivor may hold only a single crate at any given time. A Survivor may spend an Action to drop the crate they hold, in the Zone they stand in. The dropped crate can be taken later in the same way.
  • Our deadly mule. At the cost of 1 Machine Action, the Bot can pick up crates (Red Objectives) in its Zone. Survivors may also trade Crates with it, as if it was a fellow Survivor. The Bot can hold up to 3 crates this way. Place the tokens either on its base or reference card, at your convenience.

Map Legend

The sheet prints these labels on the map:

  • Player Starting Area
  • Bot
  • Sentry Gun
  • Crate
  • Objectives (5 XP + Prototype weapon)
  • Spawn Zone
  • Exit Zone
  • Active Mold