Zombicide: SciFi Mission M31 – Hack and Run!
Zombicide: SciFi Mission M31 – Hack and Run! Rulebook
Table of Contents
Table of Contents
Scenario Details
- Difficulty: Very Hard
- Survivors: 6
- Length: 120 minutes
- Material required: Zombicide: Invader.
- Tiles needed: 01-R, 02-R, 03-R, 04-R, 06-R, 07-R, 08-R, & 09-R.
The sheet prints the eight tiles in a grid: 07-R and 06-R on the top row, 03-R and 04-R on the second row, 01-R and 02-R on the third row, and 09-R and 08-R on the bottom row.
Objectives
Good hackers, even better survivors. Accomplish the Objectives in any order to win the game:
- Find the control panel and hack it (Purple Objective) to free the Bot.
- Find the Exit (Green Objective).
Then, reach the Exit with all Survivors and the Bot. Any Survivor may escape through the Exit Zone for free at the end of their turn if there are no Xenos in it.
Map Legend
The sheet prints these labels on the map:
- Player Starting Area
- Exit Zone
- Objective (5XP)
- Door
- Spawn Zones
- Bot
- Mold Active
Special Rules
- Setup.
- Mitsuki is played in this Mission.
- Shuffle the Green and Purple Objectives among the Red Objectives, facedown.
- Divide the Survivors into 2 groups of 3. Each group is set in a separate Player Starting Area as players see fit.
- Take it easy. The Green Spawn Zone is active from the beginning of the game and ALWAYS spawns at the Blue Danger Level.
- Modern devices. Each Red Objective gives 5 Experience Points and a random Prototype weapon to the Survivor who takes it. They may then sort their inventory for free. Set aside this Objective token near their board instead of discarding it.
- Security door. The Purple Door is locked and cannot be opened in any way (either by Survivors or Xenos) until a Survivor successfully hacks it.
- When the Purple Objective token is taken, leave it faceup in the Zone to represent the control panel. While Mitsuki is in the control panel's Zone, any Survivor may spend 1 Action in the Purple Door's Zone to attempt to hack it. Roll 2 dice plus 1 die for each Red Objective taken so far. The hack is successful whenever 2 or more of these dice roll the same number!
- The Survivor who successfully hacks the door earns 5 Experience Points. The Purple Spawn Zone is now active, and a Xenos card is immediately drawn for it.
- Secret exit. The Green Objective gives 5 Experience Points to the Survivor who takes it. Place the Exit token in this Zone.
- Automatic bot. At the beginning of each Game Round, the Player with the First Player token can perform 3 free Actions with the Bot. The Bot always has the Machine Activation token on it and always generates 3 Noises. The Bot can still be controlled by the Remote Control Skill or the Green Objective token. If the Bot eliminates a Xeno using a free Action, no Experience Points are gained. If the Bot is eliminated, the Mission is lost.