Zombicide: SciFi Mission M30 – Keep Drillin'
Zombicide: SciFi Mission M30 – Keep Drillin' Rulebook
Table of Contents
Table of Contents
Scenario Details
- Difficulty: Hard
- Survivors: 6
- Length: 90 minutes
- Material required: Zombicide: Dark Side.
- Tiles needed: 12V, 13V, 14V, 15R, 16R, and 18R.
Objectives
Take those supplies... and run! Accomplish the Objectives in this order to win the game:
- Take both Prototype weapons.
- Reach the Exit with all Survivors and the Vindicator Bot. Any Survivor may escape through the Exit Zone if there are no Driller Xenos in it.
Special Rules
- Setup.
- Shuffle the Green, Purple, Yellow, and Pink Objectives among the Red Objectives, facedown.
- A Survivor starts with an Energy Cell Equipment card (Players decide amongst themselves).
- Place the Driller Xenos in the indicated Zones.
- Security doors. The Pink and Yellow doors are locked and cannot be opened.
- Level up. Each Objective gives 5 Experience Points to the Survivor who takes it.
- The switches. Taking the Pink or Yellow Objectives removes the door of the corresponding color from the board. The Spawn Zone of the corresponding color is also now active. Draw 1 Xeno card for it and spawn it immediately.
- Getting the armory. Each Prototype weapon token gives a random Prototype weapon to the Survivor who takes it. They can then reorganize their inventory for free.
- Armory sentinels. Driller Workers in Zones with Prototype weapon tokens do not take any Actions until their respective doors are opened (Yellow or Pink Doors).
Map Legend
The sheet prints these labels on the map:
- Player Starting Area
- Driller Worker
- Driller Hunter
- Driller Tank
- Spawn Zone
- Objective (5XP)
- Door
- Open Pit
- Exit Zone
- Prototype weapon
- Bot
- Sentry Gun
The sheet's tile diagram shows the tiles laid out as 16-R and 13-V in the top row, 18-R and 15-R in the middle row, and 12-V and 14-V in the bottom row.