Zombicide: SciFi Mission M25 – Prison Infestation
Zombicide: SciFi Mission M25 – Prison Infestation Rulebook
Table of Contents
Table of Contents
Scenario Details
- Difficulty: Hard
- Survivors: 6
- Length: 90 minutes
- Material needed: Zombicide: Dark Side.
- Tiles needed: 12-R, 14-R, 15-R, 16-R, 17-V, & 18-V.
Objectives
Let's get out of here! Reach the Exit with all Survivors. Any Survivor may escape through this Zone at the end of their Turn as long as there are no Xenos in it.
Special Rules
- Setup.
- Set aside all Searchlight cards from the Equipment deck.
- Divide the Survivors into 2 groups of the player's choosing. 2 Survivors start on tile 15-R and 4 Survivors start on tile 18-V as shown in the map.
- Place the Driller Xenos in the indicated Zones.
- Security doors. Colored doors (Green, Pink, Purple, and Yellow) are locked and cannot be opened.
- Looking for the switches! Each Objective token (any color) gives 5 XP to the Survivor who takes it. Taking a Red Objective also grants a Searchlight. The Survivor can then reorganize their inventory for free.
- Taking the Green, Pink, Purple, or Yellow Objective removes the door of the corresponding color from the board and the Spawn Zone of the corresponding color (if any) activates. Draw 1 Xeno card for it and spawn it immediately.
Map Legend
The map is printed as an image on the sheet, with these labels:
- Player Starting Area
- Exit Zone
- Prototype Weapons
- Doors
- Objective (5XP)
- Spawn Zone
- Turret
- Bot
- Pits
- Driller Hunter
- Driller Workers
Transcription note: the map's zone-by-zone placement of the Driller Xenos, Objectives, Doors and Spawn Zones is graphic only and is not repeated here; the sheet's own wording ("as shown in the map" / "in the indicated Zones") refers the player to it.