Zombicide: SciFi Mission M21 – Enough is Enough
Zombicide: SciFi Mission M21 – Enough is Enough Rulebook
Table of Contents
Table of Contents
Scenario Details
- Difficulty: Hard
- Survivors: 6
- Length: 45 minutes
- Materials needed: Zombicide: Invader.
- Tiles needed: 03-V, 04-R, & 06-R.
Objectives
Fire the Xeno Cannon! Dispose of all Xenos through the airlock. The Mission ends when all Xenos are out of the game.
Special Rules
- Modified airlock. Getting through the Airlock is not allowed. Survivors cannot go to exterior Zones.
- Kick them out. Any Survivor in the Security Room can spend 1 Action to activate the modified Airlock. All Actors in the Airlock Zone are immediately sucked out and removed from the game. Xenos killed by any other way than through the Airlock are put beside the board to be spawned again.
- Getting desperate. Don't spawn/activate Abominations when you run out of miniatures while spawning Xenos. Instead, all Xenos of the same type as the one lacking immediately perform an extra Activation.
- Hope is not lost. Each Objective gives 5 Experience Points and a random Prototype weapon to the Survivor who takes it. They can then freely reorganize their inventory.
Map Legend
The sheet prints these labels on the map:
- Player Starting Area
- Spawn Zone
- Bot
- Sentry Gun
- Mold
- Objective (5 XP)
The sheet's map also shows a Spawn Zone marker and a Survivor starting marker on the map. The sheet does not print a label for the Security Room or the Airlock Zone on the map; the Special Rules refer to them by those names.