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Zombicide: SciFi Mission M17 – Hacked! thumbnail

Zombicide: SciFi Mission M17 – Hacked!

Expansion for Zombicide: Invader

Zombicide: SciFi Mission M17 – Hacked! Rulebook

Table of Contents

Table of Contents

  • Scenario Details
  • Objectives
  • Special Rules
  • Map Legend

Scenario Details

  • Difficulty: Medium
  • Survivors: 6
  • Length: 60 minutes
  • Materials needed: Zombicide: Invader.
  • Tiles needed: 1V, 5V, 6V, & 9R.

The sheet prints the four tiles in a grid: 01-V and 06-V on the top row, then 09-R and 05-V on the bottom row.

Objectives

Fast rescue. Reach the Exit with all Survivors and engineers. Any Survivor or engineer may escape through this Zone at the end of their Turn as long as there are no Xenos in it. The game is lost if any engineers die.

Special Rules

  • Hacked machines. Both Machines are Hacked at the start of the game. Survivors cannot perform Machine Actions while both of the machines are Hacked. At the end of the Xenos' Phase, after the Spawn Step, the Bot will make 1 Attack Action against any Survivor in reach. Xenos are not affected. The Bot and Sentry will always perform a Melee Attack if possible, else will make a Range Attack if there is no target in reach. These Actions do not place Machine Activation Tokens.
  • Unhack them! Taking the Blue Objective fixes the Machines, making them follow the classic rules. It also gives 10 Experience Points to the Survivor who takes it.
  • The engineers. Each Red Objective gives 5 XP and a random Prototype weapon to the Survivor who takes it. Replace the Objective token with any Survivor miniature (or token) available to represent an engineer. Each Engineer has only 1 Armor, counts as 1 Noise, and is considered a Survivor. During each Game Round, before the first player performs their Survivor(s)' Turn, each Engineer can perform up to 3 Move Actions. They cannot perform other kinds of Actions and have no inventory.

Map Legend

The sheet prints these labels on the map:

  • Player Starting Area
  • Spawn Zone
  • Exit Zone
  • Bot
  • Sentry Gun
  • Objective (5 XP)
  • Active Mold

The map also shows a dark-blue gun icon on one wall and a cyan Objective marker. The printed legend does not label either of these; the Special Rules refer to the Machines and the Blue Objective.