RulesPal
Chat
Rulebook
Zombicide: SciFi Mission M12 – The Purge thumbnail

Zombicide: SciFi Mission M12 – The Purge

Expansion for Zombicide: Invader

Zombicide: SciFi Mission M12 – The Purge Rulebook

Table of Contents

Table of Contents

  • Scenario Details
  • Objectives
  • Special Rules
  • Map Legend

Scenario Details

  • Difficulty: Very Hard
  • Survivors: 6+
  • Length: 45 minutes
  • Material needed: Zombicide: Invader.
  • Tiles needed: 01-R, 04-R, 05-R, 06-R, & 08-R.

The sheet prints the five tiles as a key: 05-R and 08-R stacked above 06-R, 04-R, and 01-R in a row.

Objectives

Purge the mining complex and leave the facility by accomplishing the objectives in this order:

  1. Cleanse by fire. Use Hellfire to turn all Active Molds to Inactive Molds.
  2. Get out! Reach the Exit with all Survivors. Any Survivor may escape through this Zone at the end of their Turn, as long as there are no Xenos in it.

Special Rules

  • Setup. One Survivor starts the game with the bot remote.
  • Got a light? Survivors start with a Flamethrower Equipment card in addition to the Starting Equipment. Players choose which Survivor starts with the Flamethrower.
  • The Abomination is gone! Whenever an Abomination Xeno card is revealed, discard it and draw another Xeno card instead.
  • Emergency cupboards. When performing a Search Action, Survivors may choose to Search the Equipment deck or discard pile for a Canister, instead of picking a random Equipment. Then, shuffle the Equipment deck.

Map Legend

The sheet prints this legend beside the map:

  • Player Starting Area
  • Bot
  • Spawn Zone
  • Exit Zone
  • Active Mold
  • Inactive Mold