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Zombicide: Mission C59 – The Ka-Boom Solution thumbnail

Zombicide: Mission C59 – The Ka-Boom Solution

Expansion for Zombicide Season 2: Prison Outbreak

Zombicide: Mission C59 – The Ka-Boom Solution Rulebook

Table of Contents

Table of Contents

  • Objectives
  • Setup
  • Special Rules

Objectives

1 – Two hidden alcohol stashes? Ben probably got into a storage room and ended up on the floor, dead drunk. Activate the violet and white Switches to access the rooms.

2 – Dead-drunk old grump. Find the hidden blue Objective to discover where Grindlock's great-uncle lies and recover the detonators.

3 – Finish the job. Use the detonators. Reveal the five Spawn Zones.

4 – Survive! Reach the Exit Zone with at least one Survivor. Any Survivor may escape through this Zone at the end of his turn, as long as there are no Zombies in it.

Setup

Very Hard / 4+ Survivors / 180 Minutes

Material needed: Zombicide Season 2: Prison Outbreak.

Tiles needed: 6P, 7P, 10P, 12P, 15P & 16P.

Set up the tiles as shown in the mission's layout map. The map legend identifies the following components and markers:

  • Player starting area
  • Spawn Zone
  • Switches (violet, white, and yellow)
  • Objectives
  • Open door
  • Doors
  • Broken rotating security gate

Special Rules

  • The Ka-Boom Solution. This special rule can be used only after the blue Objective has been found. Spawn Zone tokens are revealed whenever a Survivor stands in their Zone:

    • Red: Boom! The path is now blocked. Unfortunately, the Zombies find another way to get to you. Move the Spawn Zone token to any other Spawn Zone.
    • Blue: Fizzle! The explosion failed. No effect, the Zombies keep on coming from here.
    • Yellow: Here is the exit! Replace the yellow Spawn Zone token with an Exit token. Any other Spawn Zone token standing here is moved to another Spawn Zone.
  • Setup. Place three red, one blue, and one yellow Spawn Zones randomly with their red face up. Put the blue Objective randomly among the red Objectives, face down.

  • Dead-drunk old buddy. Each Objective gives 5 experience points to the Survivor who takes it.

  • It's broken! The rotating security door can't rotate.

  • Protected storage rooms. Activating a Switch opens the corresponding door. The Survivor activating a Switch for the first time also takes the matching Objective and gains 5 experience points. Each Switch can be activated only once.