Zombicide: Mission C54 – Raising Old Glory
Zombicide: Mission C54 – Raising Old Glory Rulebook
Table of Contents
Table of Contents
Objectives
Objectives (5 XP each). Objectives #1, #2, and #3 can be achieved in any order. Objectives #4 and #5 must be achieved after the first three and in order.
1 – We need some grease for that pulley. The Fatty Burger in the mall should have plenty. Collect the white Objective token.
2 – We need to replace the broken cable. The gym should have a cable we can use. Collect the green Objective token.
3 – We also need a way to fasten her to the cable. Handcuffs should do the trick. Collect the red Objective token from the city lock-up.
4 – Get back to the square so we can grease the pulley, attach the cable, fasten her on, and raise her up! (See the Special Rules.)
5 – Escape. Reach the exit Zone with all Survivors. Any Survivor may escape through this Zone at the end of his turn, as long as there are no Zombies in it.
Setup
Hard / 4+ Survivors / 90 Minutes
Material needed: Season 2: Prison Outbreak, Toxic City Mall, Zombie Dogz.
Tiles needed: 3P, 4P, 9P, 2M, 3M & 8M.
Set up the tiles as shown in the mission's layout map. The map legend identifies the following components and markers:
- Barricade
- Raise Old Glory from here
- Player starting area
- Spawn Zones
- Exit Zone
- Switch
- Objectives (5 XP)
- Police car
- Doors
Special Rules
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Is this a barking I just heard? Set aside the Zombie Dogz Spawn cards. You will need them once you've raised Old Glory (see "Dinner Bell").
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Collect the supplies. Each Objective gives 5 experience points to the Survivor who takes it. The green, red, and white Objective tokens (but not the violet one) count as Equipment. Each occupies one Inventory slot for the Survivor who picks it up. It can be traded like any other Equipment card. If a Zombie takes an Objective token with an attack, or if a Survivor carrying one of these Objective tokens dies, the Mission fails.
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The mall alarm. Both blue doors can be opened as standard doors. Once either of them is opened, an alarm sounds, and the blue Spawn Zone activates.
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The city lock up. Activating the violet Switch opens the violet door and activates the violet Spawn Zone. The Survivor activating the Switch for the first time also takes the matching Objective and gains 5 experience points. The Switch can only be activated once.
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The Last Stand. The policemen set up some serious barricades. The barricades are permanent and cannot be broken.
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The police car has made its last stand too. You can't drive the police car. You can Search the police car more than once. Draw cards until you find a weapon. Discard the other cards. The Aaahh! card triggers the appearance of a Walker as usual and interrupts the Search.
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Raising Old Glory. Once the green, red, and white Objectives have been taken, the Survivors can go to the marked area on the map. Then: