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Zombicide: Mission C54 – Raising Old Glory thumbnail

Zombicide: Mission C54 – Raising Old Glory

Expansion for Zombicide Season 2: Prison Outbreak

Zombicide: Mission C54 – Raising Old Glory Rulebook

Table of Contents

Table of Contents

  • Objectives
  • Setup
  • Special Rules

Objectives

Objectives (5 XP each). Objectives #1, #2, and #3 can be achieved in any order. Objectives #4 and #5 must be achieved after the first three and in order.

1 – We need some grease for that pulley. The Fatty Burger in the mall should have plenty. Collect the white Objective token.

2 – We need to replace the broken cable. The gym should have a cable we can use. Collect the green Objective token.

3 – We also need a way to fasten her to the cable. Handcuffs should do the trick. Collect the red Objective token from the city lock-up.

4 – Get back to the square so we can grease the pulley, attach the cable, fasten her on, and raise her up! (See the Special Rules.)

5 – Escape. Reach the exit Zone with all Survivors. Any Survivor may escape through this Zone at the end of his turn, as long as there are no Zombies in it.

Setup

Hard / 4+ Survivors / 90 Minutes

Material needed: Season 2: Prison Outbreak, Toxic City Mall, Zombie Dogz.

Tiles needed: 3P, 4P, 9P, 2M, 3M & 8M.

Set up the tiles as shown in the mission's layout map. The map legend identifies the following components and markers:

  • Barricade
  • Raise Old Glory from here
  • Player starting area
  • Spawn Zones
  • Exit Zone
  • Switch
  • Objectives (5 XP)
  • Police car
  • Doors

Special Rules

  • Is this a barking I just heard? Set aside the Zombie Dogz Spawn cards. You will need them once you've raised Old Glory (see "Dinner Bell").

  • Collect the supplies. Each Objective gives 5 experience points to the Survivor who takes it. The green, red, and white Objective tokens (but not the violet one) count as Equipment. Each occupies one Inventory slot for the Survivor who picks it up. It can be traded like any other Equipment card. If a Zombie takes an Objective token with an attack, or if a Survivor carrying one of these Objective tokens dies, the Mission fails.

  • The mall alarm. Both blue doors can be opened as standard doors. Once either of them is opened, an alarm sounds, and the blue Spawn Zone activates.

  • The city lock up. Activating the violet Switch opens the violet door and activates the violet Spawn Zone. The Survivor activating the Switch for the first time also takes the matching Objective and gains 5 experience points. The Switch can only be activated once.

  • The Last Stand. The policemen set up some serious barricades. The barricades are permanent and cannot be broken.

  • The police car has made its last stand too. You can't drive the police car. You can Search the police car more than once. Draw cards until you find a weapon. Discard the other cards. The Aaahh! card triggers the appearance of a Walker as usual and interrupts the Search.

  • Raising Old Glory. Once the green, red, and white Objectives have been taken, the Survivors can go to the marked area on the map. Then:

  • The Survivor with the white Objective must perform eight "Make Noise" Actions to grease the pulley. Set aside one Skill counter for each Action spent this way until you have all eight. How can it be so noisy? Because you can't repair Old Glory without singing the national anthem.
  • Once the pulley has been greased, the Survivor with the green Objective must perform eight "Make Noise" Actions to attach the new cable. Set aside one Skill counter for each Action spent this way until you have all eight. This Survivor also can't help but sing some of the national anthem while doing this.
  • Once the new cable has been attached, the Survivor with the red Objective must perform eight "Make Noise" Actions to attach Old Glory. Yes, he sings, too. Set aside one Skill counter for each Action spent this way until you have all eight.
  • Finally, a single Survivor of your choice must perform eight "Make Noise" Actions to raise Old Glory up. No, the national anthem can't be sung quieter, now that you know the drill!
  • Once Old Glory is raised, each Survivor receives 5 experience points.

  • Dinner bell. Once Old Glory is raised, the wind makes the flag clang against the poll sounding like a dinner bell. It also carries the smell of that grease that's now all over the cable. The white Spawn Zone activates, but only draw Spawn cards from the Zombie Dogz pile.