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Zombicide: Mission C45 – Escape From La Santé

Expansion for Zombicide Season 2: Prison Outbreak

Zombicide: Mission C45 – Escape From La Santé Rulebook

Table of Contents

Table of Contents

  • Scenario Details
  • Objectives
  • Special Rules
  • Map Key
  • Transcription Notes

Scenario Details

  • Difficulty: Medium
  • Survivors: 6+
  • Length: 180 minutes
  • Material needed: Zombicide Season 2: Prison Outbreak
  • Tiles needed: 1P, 2P, 5P, 6P, 7P, 12P, 13P & 16P

Objectives

Rescue, resupply, and escape in that order.

  1. Rescue. Some prisoners are trapped in their cells. Rescue those who are still alive. Red "X"s mark the cells containing someone—or a dead body, you can't know for sure until you open the door. Find the blue and green Objectives. You can still take other Objectives after finding them.
  2. Resupply. A great white "X" indicates the prison's storage area. Take the white Objective. You'll need to activate the rotating security gate to do so.
  3. Escape. Reach the Exit Zone with all Survivors. Any Survivor may escape through this Zone at the end of his turn, as long as there are no Zombies in it.

Special Rules

  • Zombies everywhere. At the beginning of the game, place all indicated Zombies (Standard and Berserkers of all kinds except Fatty) in the marked Zones.
  • Doing what has to be done. Each Objective gives 5 experience points to the Survivor who takes it.
  • Only two have survived. Put the blue and the green Objectives randomly among the red Objectives, face down. The player who finds either of these Objectives may replace the token with a new Survivor of his choice that he controls from then on. The new Survivor begins without Equipment and experience. If no additional Survivor is available, ignore this rule.
  • A switch for the cells... Activating the violet Switch opens the violet cells' doors. Don't spawn Zombies in these cells. The Survivor activating the Switch for the first time also takes the matching Objective and gains 5 experience points. The Switch can only be activated once.
  • ...And a switch for lots of problems. When the yellow Switch is activated, the rotating security gate rotates a quarter turn to the left or to the right. Spawn Zombies in both Zones with open doors, behind the rotating security gate, as if a door leading to this part of the prison had just been opened. The yellow Spawn Zone also activates. The Survivor switching the Switch for the first time also takes the matching Objective and gains 5 experience points. The Switch can only be activated once.
  • A police car. You can Search the police car more than once. Draw cards until you find a weapon. Discard the other cards. The Aaahh! card triggers the appearance of a Walker as usual and interrupts the Search.
  • You can use the car.

Map Key

The sheet prints this key beside the map:

  • Player starting area
  • Exit Zone
  • Rotating security gate
  • Open doors
  • Cells doors
  • Prison's storage area (white Objective)
  • Someone to rescue?
  • Switches
  • Police car
  • Spawn Zones

Transcription Notes

  • The sheet prints "Recue those who are still alive" in Objective 1; this is transcribed as printed. "Recue" is a probable typo for "Rescue" and is left unchanged.
  • The police car rule says "a Walker" and the Special Rules elsewhere say "Zombies"; both terms are transcribed as printed.