Zombicide: Mission C44 – Walk in the Dog Park
Zombicide: Mission C44 – Walk in the Dog Park Rulebook
Table of Contents
Table of Contents
Scenario Details
Difficulty: Medium Survivors: 4-8 Time: 120 minutes
Material needed: Dog Companions, Season 2: Prison Outbreak, Zombie Dogz.
Tiles needed: 1P, 2P, 4P, 5P, 7P & 17P.
Objectives
Save the dogs!
1 – Here doggy, doggy! Collect at least one Canned Food card and one Water card.
2 – Man's best friend. Collect at least 3 Dog Companions. There is a great white "X" in the Zone where you can find 6 of them.
3 – Back home with your new friends. Reach the Exit Zone with at least three Survivors, three Dog Companions, one Canned Food card, and one Water card. Any Survivor or Dog Companion may escape through this Zone at the end of his turn, as long as there are no Zombies in it. Gather the Equipment cards and Survivors that escaped. You win if you have at least one Canned Food card, one Water card, and three Dog Companion figures and cards.
Special Rules
Dogs and Dogz
Before the game begins, place 6 Dog Companions in the indicated Zone. Also place one Standard Walker and one Zombie Dog in each indicated Zone. They were walking their dogs!
Dog food
Set aside one Canned Food card and one Water card. Place the first one under the blue Objective and the second one under the green Objective. When you collect the Objective, collect the attached card as well (no Searching required). Each of these Objectives gives 5 experience points to the Survivor who takes it.
Food drives them crazy
As soon as you collect a Water and a Canned Food card (through a regular Search or by taking the blue/green Objectives), the Dog Companions go mad and chew a hole through the fence. Place a torn barbwire token on the indicated place.
To get a Dog Companion, a Survivor must get to the white Objective token and use an Action to collect a dog. Choose a Dog Companion card at random. The white Objective token is removed when the 6 Dog Companions have been taken. You only need 3 of them, however, to win the game.
Police car
The police car can't be driven. You can Search the police car more than once. Draw cards until you find a weapon. Discard the other cards. The Aaahh! card triggers the appearance of a Walker as usual and interrupts the Search.
Map Legend
As printed on the mission sheet:
- Player starting area
- Companion Dogs x6
- Doors
- Exit Zone
- Open door
- Spawn Zone
- Dog food
- Weak barbwire
- Police car
- Standard Walker + Zombie Dog