Zombicide: Mission C32 – Run For It!
Zombicide: Mission C32 – Run For It! Rulebook
Table of Contents
Table of Contents
Scenario Details
- Difficulty: Hard
- Survivors: 4+
- Length: 90 minutes
- Material needed: Season 2: Prison Outbreak
- Tiles needed: 8P, 11P, 12P, 14P, 15P & 16P
Objectives
Escape! Reach the Exit Zone with all remaining Survivors. Any Survivor may escape through this Zone at the end of his turn, as long as there are no Zombies in it.
- Superior Escape: All Survivors reach the Exit Zone.
- Acceptable Losses: No more than 1 Survivor dies.
- This Could Mean the End: More than 1 Survivor dies.
- Complete Failure: All Survivors die.
Special Rules
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The violet Switch. Activating the violet Switch opens the violet cell doors and activates the violet Spawn Zone. The violet Spawn Zone only activates after the violet Switch is activated. The Switch can't be set back into its original position.
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The white Switch. Activating the white Switch opens the white cell doors and activates the white Spawn Zone. The white Spawn Zone only activates after the white Switch is activated. The Switch can't be set back into its original position.
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The yellow Switch for the rotating security gate. When the yellow Switch is activated, the rotating security gate rotates a quarter turn to the left or to the right (choose the direction of rotation each time the Switch is used).
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How do we kill these beasts? When an Abomination is killed, place his miniature on the Player starting area.
Map Components
The sheet's map legend lists the following symbols, as printed:
- Player starting area.
- Rotating security gate.
- Imprisoned Walker, marked with a numbered "1".
- An Abomination, marked with a numbered "2".
- A Berserker Abomination!, marked with a numbered "3".
- Switches.
- Spawn Zones.
- Cell doors.
- Exit Zone.