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Zombicide: Mission C10 – Moving On thumbnail

Zombicide: Mission C10 – Moving On

Expansion for Zombicide

Zombicide: Mission C10 – Moving On Rulebook

Table of Contents

Table of Contents

  • Scenario Details
  • Objectives
  • Special Rules
  • Map Components
  • Disclosed Gaps

Scenario Details

  • Difficulty: Medium
  • Survivors: 4+
  • Length: 90 minutes
  • Tiles needed: 4B, 2C, 4C, 3B, 1C & 2B

Objectives

  • Food and water. There is some food and water in this area! Take this opportunity to eat and drink as much as you can. Zones where you can find food and drinks are marked with a red "X". Take all the Objective.
  • Escape the horde. Reach the Exit Zone with all remaining Survivors. Any Survivor may escape through this Zone at the end of his turn, as long as there are no Zombies.

Special Rules

  • It's so good to eat and drink! Each Objective gives 5 experience points to the Survivor who takes it.
  • The horde. The Zombies you are trying to outrun reach the board at the second turn and keep on coming afterwards. When you spawn the Zombies for the second turn, the Zombie blue Spawn Zone activates. Read the Zombie cards drawn for this Spawn Zone at the Yellow Danger Level, no matter which Danger Level has been reached by the Survivors.
  • You can use the cars.
  • Pimpmobile. The pimpmobile can be searched only once. It contains either Ma's Shotgun, or the Evil Twins (draw randomly).
  • Police car. You can search the police car more than once. Draw cards until you find a weapon. Discard the other cards. The Aaahh! card triggers the appearance of a Walker as usual and interrupts the Search.

Map Components

Components as printed in the legend on the sheet:

  • Cars you can drive: two, the Pimpmobile (orange) and the police car (white), both in the street.
  • Exit Zone: one, on the left edge of the map.
  • Objectives (5 XP): four red "X" markers, one in each of the four buildings on the map: upper-left, upper-right, lower-left and bottom-middle.
  • Zombie Spawn Zone (red): three, on the top, left and bottom edges of the map.
  • Zombie blue Spawn Zone: one, at the bottom-right edge of the map. It activates at the second turn (see The horde).
  • Player starting area: one, at the bottom-right edge of the map, next to the blue Spawn Zone.
  • Door: six, placed in the walls between and around the tiles.

Disclosed Gaps

  • The map positions above were read from the printed image and are approximate. Check against the physical tiles when setting up.
  • The sheet does not state the number of Zombies placed at each Zombie Spawn Zone. The base game rules apply.
  • No errata or additional rules were found on the sheet.