Zombicide: Mission A41 – Loot and Rescue
Zombicide: Mission A41 – Loot and Rescue Rulebook
Table of Contents
Table of Contents
Scenario Details
- Difficulty: SPECIAL (as printed on the sheet)
- Survivors: SPECIAL (as printed on the sheet; see Setup below)
- Length: 45 minutes
- Material needed: Zombicide Season 1
- Tiles needed: 1B, 1C, 2C, 5C, 5D, & 5E
Objectives
To win the game, accomplish the first two Objectives in any order, then accomplish the third objective:
- Supplies for the week. Find 3 Canned Food Equipment cards. They may be distributed in any way among the team.
- Glad to see you alive. Rescue any captured Survivors.
THEN
Time to run! Return to the Starting Zone with all Survivors (including rescued ones). Any Survivor may escape through this Zone at the end of their Turn, as long as there are no Zombies in it. Don't forget to escape with the Canned Food!
Special Rules
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Setup. Each player chooses a Survivor to control. If there are fewer than 6 Survivors, take any remaining Survivor miniatures and set them aside. They represent captured Survivors. They can be rescued by going in the indicated Zones on the board.
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You're free. A captured Survivor (if any are available) is rescued as soon as a Survivor enters one of the highlighted Zones on the board (even if there are Zombies). The rescuing player gains control of the rescued Survivor: they start with 1 Wound, no Equipment, and as much XP as the highest Survivor on the board. They activate after the Survivor that rescued them.
If there are no captured Survivors, the rescuing Survivor gains 5XP instead. The Zone can only produce either a single Survivor or XP bonus.
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Warehouse. Taking an Objective earns the Survivor 5 XP. They may also draw 5 Equipment cards, choose 2, then discard the others. "Aaahh!!" cards are resolved normally, upon being drawn.
Map Components
The sheet prints the map as a picture. Its legend lists these zone and token types:
- Player starting area: the blue Survivor icon on the map.
- Captive starting area: the red hatched Zone on the map. Captured Survivors start here.
- Objectives (5 XP): the red X tokens on the map.
- Closed Door: the door token symbol.
- Spawn Zone: the dark red zombie-filled Zones on the map.
The legend's tile-code cells read 5B and 1B (beside the Player starting area), 5D and 5C (beside the Captive starting area), and 2B and 1C (beside the Objectives). These codes differ from the "Tiles needed" line above, which lists 1B, 1C, 2C, 5C, 5D, & 5E. The sheet is printed as shown; follow the printed map and check it against the physical tiles when setting up.