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Zombicide: Mission A35 – “When Santa Came to Town” thumbnail

Zombicide: Mission A35 – “When Santa Came to Town”

Expansion for Zombicide

Zombicide: Mission A35 – “When Santa Came to Town” Rulebook

Table of Contents

Table of Contents

  • Scenario Details
  • Objectives
  • Special Rules
  • Map Key

Scenario Details

  • Difficulty: Hard (as printed on the sheet)
  • Survivors: 6+
  • Length: 60 minutes
  • Material needed: Zombicide Season 1
  • Tiles needed: 1C, 2B, 3B, 5E, 6C & 7B

Objectives

Gather Christmas Cheer! Take all the Objectives to reveal the True Meaning of Christmas - the only way to stop the Santabomination! Each time one is picked up, that Survivor gains 5 experience points. When the last Objective is claimed, that token turns into the True Meaning of Christmas. Place the token in the Survivor's inventory. It doesn't take any slot, and can be traded like an equipment. If the Survivor carrying the True Meaning of Christmas is killed, it drops in their Zone. Another Survivor may spend an Action to pick it up, not earning XP.

Take Down the Santabomination! While in the same Zone as the Santabomination, a Survivor with the True Meaning of Christmas can spend an Action to roll a die. On a 3+ the Santabomination is elliminated (on a roll of 2 or less they just didn't believe hard enough). When this is done the Survivors win the game!

Special Rules

At Any Cost. Players only lose the game when the last Survivor is elliminated.

The Santabomination. The Santabomination replaces the Standard Abomination. Any effect applying to the Abomination, is applied to the Santabomination instead. The Santabomination cannot be slain except by the True Meaning of Christmas. Santa activates at the beginning of each Zombie Spawn Phase. After it activates, roll a die for each Survivor in its Line of Sight. On a 3+ it declares that Survivor "Naughty!" and spawns 1 Runner (Zombie Elf) in his Zone.

Christmas Eve. If it is Christmas Eve, the Santabomination gets 2 Actions per Activation.

Old Habits Die Hard. All Bag of Rice, Canned Food, and Water Items become Milk and Cookies. If attacked by the Santabomination, they may discard 1 Milk and Cookies to stop that attack. During their turn, Survivors may also drop these items in their space for free (place a Noise Token in that space to represent the Milk and Cookies). When the Santabomination activates, if he is within 3 spaces of Milk and Cookies, he prioritizes moving to those spaces. Remove any tokens from spaces he enters.

Christmas Gifts. Place the blue and the green Objectives randomly among the red Objectives, facedown. They grant XP normally. Taking the green Objective also grants the Survivor the Chainsaw weapon. Taking the blue Objective grants the Survivor the Evil Twins weapon.

Map Key

The sheet's map key uses the following markers:

  • Player starting area
  • Abomination
  • Runner
  • Blue Open Door
  • Objectives (5 XP): the red, blue and green Objective tokens
  • Spawn Zone
  • Closed Door

The sheet also shows a grid of tile references (1C, 5E, 3B on the top row and 2B, 6C, 7B on the bottom row), matching the tiles listed under Scenario Details.

Transcription notes: the sheet prints "elliminated" (sic) in two places; it is transcribed as printed.